
Let’s! Revolution! is a colorful roguelite puzzle mashup about stopping a narcissistic King from ruining your world. Flip tiles to uncover the hidden path to the King. Use deductive reasoning to avoid his cronies or take them all down in strategic turn-based combat.
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About
Rise up in Let’s! Revolution!, a roguelite puzzle mashup that builds on the classic rules of Minesweeper with procedurally generated mazes and turn-based tactics.
Embark on a deadly game of hide and seek, chasing the rotten King across the enchanting land of Beebom.
Put your problem-solving skills to the test as you flip tiles to outsmart deadly foes and uncover powerful items and abilities.
Evade the King’s deadly boot-licking lackeys or take them down in strategic turn-based combat.
Gear up along the way with over 100 items and abilities for a final showdown with the King himself in Beebom City.
Dive into the beautifully illustrated and hand-animated world of Beebom in this debut game from award-winning animation house BUCK. The original score and sound design by Antfood brings Beebom to life as a vibrant sonic world.

Choose your hero from six unique classes, each with their own playstyle and abilities, including:
The Charger, a powerhouse who unleashes devastating attacks but must keep charging into hidden tiles to gain energy.
The Shadow, who uses cunning items like Smoke Bombs and Sleep Darts to outwit and outmaneuver enemies.
The Oracle, a master of perception magic who adds extra information to navigate the mazes with superior logic and teleportation.

PEOPLE TO MEET: From the King and his cronies to the Shopkeepers that help you along the way, you’ll encounter a diverse cast of memorable characters brought to life through expressive animation and cheeky dialogue.
KEEP IT SIMPLE: Say goodbye to tiresome calculations and obscure probabilities. Board-game-inspired mechanics keeps the focus on learning abilities and strategic gameplay.
GO DEEP: With 5 levels of NG+ to unlock for each class, expert players can expect to have their skills put to the ultimate test.
OR CHILL OUT: Take a break from the challenge with Easy Mode, perfect for more casual players or those who want to overthrow the monarchy at their own pace.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]整體評分:👍👍[/h2] [b][u]耗時:10 ~ 30 小時。[/u][/b] 一款結合解謎與肉鴿特性的回合制策略遊戲,在手繪風格鮮明的「Beebom」世界中,我們要推翻一位自戀的暴君,在一局十個關卡的旅途中,玩家需要翻開隱藏地磚、推理安全路徑,揭露真正的道路,並選擇迎戰或避開各式各樣的敵人,玩法建立在「踩地雷」(Minesweeper)式的邏輯之上,搭配隨機生成的迷宮版圖以及 NPC,讓每一輪的體驗都帶有一點新鮮感,不會覺得重複度太高。🥰 除此之外,音樂表現也很不錯,帶有一點詼諧以及緊張感,節奏與場景變化搭配得很到位,手繪畫風獨特而鮮豔,人物與敵人設計都帶點有趣的誇張喜感,玩家可選擇角色的策略定位與技能特性都非常不同,需要完全不同的思考邏輯;例如兵士類型偏向正面強攻,擅長利用技能正面開路、清空關卡敵人;影者則更依賴判斷路徑並迴避,像是可以地圖上游走與隱藏自身,換個角色等於換個玩法,可以說是蠻有創意的! 如果喜歡踩地雷、又喜歡帶一點隨機性的回合制策略遊戲,這款一定可以列入必玩清單。✨ [b][quote=]歡迎關注[url=https://store.steampowered.com/curator/45758049-Cue%25E2%2580%2599s-Review-World/] [u]Cue's Review World[/u] [/url] 與加入[url=https://steamcommunity.com/groups/CuesReviewWorld] [u]Cue's Review World Group[/u] [/url] !✧*。٩(ˊᗜˋ*)و✧* 💖[/quote][/b]
A lovely puzzle rogue-like (bit of an odd combination, but very well-executed) that's distantly reminiscent of Minesweeper, only with very original gameplay and a focus on RPG mechanics. There isn't a lot of content, nor is the highest difficulty particularly hard, but what is there is all refined and coherent, and the game's clever concept makes the thinking process its own reward, without a need for more challenge, or builds, or anything. At least, as far as I'm concerned. The game also has a very unique artstyle that really comes alive with little details, like imaginative side effects and bits of voice acting in a made-up language. An extremely pleasant and relaxing experience.
4/10 small amount of thought but its mostly luck and chance - 20$ price tag - short
The gameplay hooks here don't appeal to me ¯\_(ツ)_/¯
Let's! Revolution! is a fun puzzle roguelite with a lot of charm. I really dig the art style. I also appreciate that each run only takes about 15 minutes, making it a great game for quick play sessions. The minesweeper-inspired gameplay loop is novel at first, and each unlocked character adds a new spin, but after a few runs, Let's! Revolution! does get a bit old.
I'm a sucker for games that are "Minesweeper, but more." That said, this game is fantastic. The music, art and animation are extremely satisfying, and on top of that, the gameplay mechanics are very satisfying once they click. I really enjoyed figuring out how the six character classes interact with the basic rules of the game.
Don't go in with the wrong expectations: this is a 10-hour roguelike, not a 1000-hour roguelike. You get in, you wrap your brain around its clever mechanics, you enjoy its beautiful, intentional sights and sounds, and you get out. Check if out if you like logic puzzles and tactical combat.
A *soft* recommendation. The visual style is hugely vibrant and fun, with smooth, cartoony animations which look great. It has an anarchic energy to it which I really appreciated, but it doesn’t stray into being gratingly wacky. The basic gameplay concept, of using deductive reasoning (primarily à la minesweeper) to map out safe squares and likely locations for enemies can provide some very satisfying gameplay. For several hours, it kept me highly entertained. I was also genuinely impressed by the fact that when you unlock the new playable characters, they manage to provide a substantial enough change to the core gameplay as to feel genuinely transformative. That said, there are issues around randomness – perhaps somewhat inevitably when combining a puzzle game with a rogue-lite mindset – which detract more and more from the experience the longer you play. This is not a “perfect information” game, and regardless of how flawless your logic may be, you are routinely forced to simply stab in the dark at what the correct move might be and hope to get lucky. Some of the characters (and especially the first available) operate in such a way that incorrect guesses in these situations are often not particularly punishing, giving plenty of opportunity to recover afterwards, and having a variety of upgrades that can enable you to just power through when things go wrong. Others, however, feel very poorly balanced in this regard, and sometimes have very limited viable builds which are solid enough to get you to the end of the game. In all cases, the higher difficulty settings exacerbate these problems, and in a particularly frustrating twist, unlocking new power ups through winning games can be counter-productive and make it even worse. You cannot disable any power ups, so with some characters, the unlocks often only serve to make it even harder for the RNG to smile upon you and offer you that one ability which may be entirely crucial to have a chance of completing a run. Questionable balance is regularly present in rogue-lites, and I can accept it to some degree, but when playing at higher difficulties, the difference between glorious victory and dismal failure usually feels almost entirely unrelated to anything I had any control over, which makes it hard to be invested in the result. It’s a shame, because I really did have a good deal of fun with the game despite the issues (hence my overall recommendation), but they certainly hold it back from being truly great, and they mean I don’t see myself coming back to it in the future.
cute little game worth about a 30 hour playthrough. one class was insanely harder than the others, but otherwise straight forward. light on story, but has some cute music and some engaging mechanics that make a neat puzzle
C'est hyper joli ! C'est (très) tactique ! Chaque personnage apporte un mode de jeu très différent qui renouvelle complètement l'intérêt. Bref, Super jeu !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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