
"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual. It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?
Modeled estimate, not a reported figure. How we estimate →
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About
This is a short visual novel with a touch of Chinese horror.
The plot unfolds around the popular familiar scene of "making dumplings," exploring the love and discipline imposed by traditional family and social systems on personal growth.
"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual.
It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?
Average playtime is around 10 minutes, and you can unlock all achievements in under 30.
No jump scares, no gory visuals. Even those with a timid heart can play.
The core of this work remains calm and powerful—it's not all gloom.
The player must guide the pointer into the "correct" zone to wrap a "perfect" dumpling before the timer runs out.
But as the story goes on, the act of wrapping dumplings starts to mean something else...
Faced with parents' love and expectations, and society's so-called "right answers," how will you shape your own life?
· First-Person Immersion
Experience different life stages from the perspective of "me," presenting situational dialogues that occur in real life.
· Multiple Endings
Don't worry—there are still gentle ways out. Go explore the different endings~
· Quick Rewind
Jump directly back to branching points for endings, reducing repetitive gameplay and increasing usability.
· High-noise, nostalgic atmosphere, Dreamcore
· Photographic elements + hand-drawn collage

Thank you for your support. As a Gamejam project, my initial vision for this game was always a short piece. After the competition, I spent a long time editing and revising, only to realize that expanding the plot would severely disrupt the narrative's emotional rhythm... As you can see, the final playtime remains relatively short.
We hope to present a complete version on Steam; hence this optimized paid edition exists.
This is my first time writing a script and creating a visual novel as an artist. The love and predicaments within traditional Chinese families are themes I've been pondering for the past two years, and I really wanted to convey some universal issues through the medium of games.
I'm deeply grateful to everyone I've encountered during development! I've learned so much from your feedback and discussions, and often felt deeply moved. Creation is truly a long journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]大家一起BUG饺子[/h1] 一款轻松解压的独立游戏 个人评分 6/10 尚可 简单来说本作几乎没有上手门槛,通过鼠标点击搭配游戏画面的指示将进度指针保持在绿色线条内就算成功。玩之前没有理解BUG的用意,上手游玩之后才明白失败会露馅产生一系列让人啼笑皆非又带有些许回忆的画面。 除夕夜包饺子几乎是大多数人的回忆项目,本作并不需要将所有内容都做到尽善尽美,有时候不完美也是一种美好,一周目即可全成就的独立游戏。 [h1]回忆[/h1] 3块入手一段回忆的票价还是很划算的,简单的点击,简单的操作,简单的故事内核,没有现实的教育意义没有复杂的工序,没有追求完美的要求。讲了一个中文语境下较为传统的故事,家庭给予的温暖和羁绊都展现的比较表面易懂。 当成一个简短的睡前故事去玩就可以了,不过有很多碎碎念和噪点内容会让我们中文语境下的人有独有的亚洲恐怖氛围。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
《大家一起BUG饺子》由鲜美Press制作并发行,作为一款视觉游戏,你将扮演者在春节时刻,按照传统来说是与家里一同吃起年夜饭,但是父母的爱与困顿同时存在,不仅如此游戏内也有着不合理的存在需要你细细发现。 [h2]游戏玩法[/h2] 游戏玩法基本上都是观看为主,只有少部分的包饺子互动,故事开始发生在一个春节我们的主角还是孤身一人并且在包饺子,这时候就可以进行包饺子的小游戏,然后这时候你的母亲来了电话催着你何时找个男朋友,不过这也很符合中国式的风格,然后我们的饺子就煮坏了,就此故事展开。 游戏有着多种解决,不过不能存档,倒是结局出现后可以回溯进行重新选择,随着剧情故事以及你的选择,在最后的时候会有一个风扇碎肉机,这时候你可以选择牺牲自我,或者家人共同一起面对,其实不言而喻就是如果有事就是家人是最坚强的后盾,独自一人也可以过得更好其实也是因为孤独的原因,游戏虽然内容看着不多但是也是比较有着深刻的寓意。 [h2]总结[/h2] 游戏整体体验下来故事富有含义,看似是包饺子,实则有着许多与现实息息相关,并且游戏的玩法也是比较简单基本上以故事剧情为主,一个富有含义的游戏值得引人深思,做的很不错,推荐体验。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
《大家一起BUG饺子》是一款春节主题的互动视觉小说游戏,但是带一点微恐元素。 春节假期已至,你是否不想回家?害怕被亲戚们一遍一遍盘问私人信息——工资多少?对象在哪?什么时候买房?什么时候结婚? 当你踏进熟悉却又有些陌生的老家时,一切看似温馨正常。热气腾腾的饺子、电视里循环播放的春晚、客厅里永远聊不完的话题……但你逐渐发现,这场“团圆”似乎有些不对劲…… 本作主要以视觉小说阅读为主,生活中的各种烦心事导致主角心态发生了奇妙的变化,并出现了各种诡异的元素,让原本平常的包饺子多了一些诡异。 游戏还加入了一些包饺子的QTE玩法,以及几个通往不同结局的选项分支。 为数不多的中式微恐视觉小说,剧情还是挺有感触的,不同时刻都对应着主角不一样的情绪变化,玩起来很有意思。 [quote] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44243561-Freedom-Curator/]Freedom Curator[/url]❀←鉴赏家❀[/b][/quote]
短小精悍,中式恐怖味道很浓,几个结局也都很有象征意味
3块钱玩个小游戏还挺有意思,被画风吸引过来的
就15分钟简直不知所云的剧情
短い時間でサクッと出来る(ゲーム不慣れ民でも実績・ED全回収して30分でいけました)ホラー・不穏ゲーといった感じでした。 主人公はプレイヤー自身。中国では日本の年越しそばの様に水餃子を作って食べる風習があるらしく、主人公もそれに従い大晦日の夜に餃子を包み始めます。この時の餃子包み判定は音ゲーの様に一度判定エリア内でクリックすれば良いものではなく、餃子マークの位置を判定エリア内に留めさせることで成功となる為注意が必要です。 全体的にノイズがかかった様な背景が個人的に好きでした。またグロ表現は文章に少しある程度で、どちらかと言うと家庭環境的なものや古い価値観、刃物に恐怖心を抱く人こそプレイには気を付けた方が良いと思いました。(ノイズがかった画像が多く出るので、集合体恐怖症の方も不得手かもしれません。) ですがテーマも物語も好みな内容だったので、個人的にはとても楽しく遊ばせて頂きました。ありがとうございました。
좋습니다
ミニゲーム苦手なタイプでしたがどうにかなりました。 そんなに難しくないので安心してエンド回収できました。 とても短いのであっさり終わりますがマルチエンドだしこのお値段ならいいんじゃないでしょうか。 咀嚼音が苦手な方は注意です。トレーラーを見て判断してください。 餃子食べたい!
[h1]《大家一起bug饺子》:饺子,哪里有饺子?[/h1] 《大家一起bug饺子》采用了打折后只需要3块钱出头的六元steam新规定后的最低售价,这是因为游戏本身也是一部六分钟的短篇作品。游戏以“包饺子”这份“饺子醋”为题材,讲述了一个有关普通人在现代社会和家庭环境的压抑下所感所想的多结局故事,虽然部分结局包含了一定的心理恐怖意味,但碍于篇幅和题材没有办法得到系统性展开,因此整部作品最终也依旧只是一部图一乐的短篇故事。 对于喜欢视觉小说和社会讽刺类型作品的玩家来说,《大家一起bug饺子》就像它的名字一样,其实并不能填充玩家多少胃口,而是如同单个饺子一样,只能稍微解解馋,并且提供一些回味,本身不管是内容还是内容的深刻程度都有些欠火候。虽然付费也不是不能理解,但如果是作为免费游戏发布的话,《大家一起bug饺子》这种流程小体量、且剧情浅尝辄止的作品定位可能要比现在的付费短篇模式看起来还要更加合适一些。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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