
"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual. It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a short visual novel with a touch of Chinese horror.
The plot unfolds around the popular familiar scene of "making dumplings," exploring the love and discipline imposed by traditional family and social systems on personal growth.
"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual.
It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?
Average playtime is around 10 minutes, and you can unlock all achievements in under 30.
No jump scares, no gory visuals. Even those with a timid heart can play.
The core of this work remains calm and powerful—it's not all gloom.
The player must guide the pointer into the "correct" zone to wrap a "perfect" dumpling before the timer runs out.
But as the story goes on, the act of wrapping dumplings starts to mean something else...
Faced with parents' love and expectations, and society's so-called "right answers," how will you shape your own life?
· First-Person Immersion
Experience different life stages from the perspective of "me," presenting situational dialogues that occur in real life.
· Multiple Endings
Don't worry—there are still gentle ways out. Go explore the different endings~
· Quick Rewind
Jump directly back to branching points for endings, reducing repetitive gameplay and increasing usability.
· High-noise, nostalgic atmosphere, Dreamcore
· Photographic elements + hand-drawn collage

Thank you for your support. As a Gamejam project, my initial vision for this game was always a short piece. After the competition, I spent a long time editing and revising, only to realize that expanding the plot would severely disrupt the narrative's emotional rhythm... As you can see, the final playtime remains relatively short.
We hope to present a complete version on Steam; hence this optimized paid edition exists.
This is my first time writing a script and creating a visual novel as an artist. The love and predicaments within traditional Chinese families are themes I've been pondering for the past two years, and I really wanted to convey some universal issues through the medium of games.
I'm deeply grateful to everyone I've encountered during development! I've learned so much from your feedback and discussions, and often felt deeply moved. Creation is truly a long journey.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《大家一起bug饺子》:饺子,哪里有饺子?[/h1] 《大家一起bug饺子》采用了打折后只需要3块钱出头的六元steam新规定后的最低售价,这是因为游戏本身也是一部六分钟的短篇作品。游戏以“包饺子”这份“饺子醋”为题材,讲述了一个有关普通人在现代社会和家庭环境的压抑下所感所想的多结局故事,虽然部分结局包含了一定的心理恐怖意味,但碍于篇幅和题材没有办法得到系统性展开,因此整部作品最终也依旧只是一部图一乐的短篇故事。 对于喜欢视觉小说和社会讽刺类型作品的玩家来说,《大家一起bug饺子》就像它的名字一样,其实并不能填充玩家多少胃口,而是如同单个饺子一样,只能稍微解解馋,并且提供一些回味,本身不管是内容还是内容的深刻程度都有些欠火候。虽然付费也不是不能理解,但如果是作为免费游戏发布的话,《大家一起bug饺子》这种流程小体量、且剧情浅尝辄止的作品定位可能要比现在的付费短篇模式看起来还要更加合适一些。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
ミニゲーム苦手なタイプでしたがどうにかなりました。 そんなに難しくないので安心してエンド回収できました。 とても短いのであっさり終わりますがマルチエンドだしこのお値段ならいいんじゃないでしょうか。 咀嚼音が苦手な方は注意です。トレーラーを見て判断してください。 餃子食べたい!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
短い時間でサクッと出来る(ゲーム不慣れ民でも実績・ED全回収して30分でいけました)ホラー・不穏ゲーといった感じでした。 主人公はプレイヤー自身。中国では日本の年越しそばの様に水餃子を作って食べる風習があるらしく、主人公もそれに従い大晦日の夜に餃子を包み始めます。この時の餃子包み判定は音ゲーの様に一度判定エリア内でクリックすれば良いものではなく、餃子マークの位置を判定エリア内に留めさせることで成功となる為注意が必要です。 全体的にノイズがかかった様な背景が個人的に好きでした。またグロ表現は文章に少しある程度で、どちらかと言うと家庭環境的なものや古い価値観、刃物に恐怖心を抱く人こそプレイには気を付けた方が良いと思いました。(ノイズがかった画像が多く出るので、集合体恐怖症の方も不得手かもしれません。) ですがテーマも物語も好みな内容だったので、個人的にはとても楽しく遊ばせて頂きました。ありがとうございました。
全実績解除まで十数分でした。 正直ボリューム少ないかなと思いましたが、120円という価格ならこの短さも納得です。むしろ、その安さでミニゲーム要素があり、自分事のように考えさせられるストーリーまで楽しめたので、満足度の高い作品でした。 個人的には、王将のような餃子が好きです。
比较无聊… 有看社区里发的讳莫如深的帖 但没感觉特别特别有意义 (文科生叠甲护体) 可能因为剧情太短太短了 不推荐
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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