
Adventure awaits in the kingdom of Leowald--a land of treasure, ruins, and murderous pirate cats.
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Languages: English, German
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[quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote] 《Leowald》是一款横板的动作冒险游戏,剧情发生在莱奥瓦尔德王国,是一个充满宝藏、废墟和凶残海盗猫的国度。这里有丰富多彩的人物和大量有趣的故事。在这部《愚蠢的泽然(Zeran's Folly)》续作中,你扮演的角色费利克斯(或费利西亚),将身为一名勇敢的冒险者,第一次独自离家闯荡。为了找到传说中的圣杯,他们将不得不和朋友们深入虎穴,与敌人进行生死厮杀,躲过一个又一个致命的陷阱,不断升级手中的家伙,最终抵达梦想的尽头…… https://steamcommunity.com/sharedfiles/filedetails/?id=1874308585 [h1] 又一个“魂Like”吗?[/h1] 这……这又是一个”横版黑魂”吧?在玩到游戏初期,这可能是许多玩家在看到《Leowald》画面后的第一反应。的确,熟悉的“探宝”机制、险恶的机关、阴暗的环境,种种熟悉的元素,让人不由得联想起《黑暗之魂》系列和《盐与避难所》。不过,如果追根溯源,与其说是《黑暗之魂》启发了一许多独立游戏的“创新”,倒不如说,《魂》系列的火热,让一众独立游戏敢于放开手脚掀起“复古”风。 为什么这样讲呢?20世纪80-90年代,堪称平台动作(横版过关或横版卷轴)游戏的黄金时代,这一时期先后涌现了《超级马里奥兄弟》、《魔界村》、《恶魔城》、《银河战士》等众多影响后世的经典动作游戏……若要问死亡惩罚和难度,现在的《魂》系列和当时的这些游戏比起来,也只能说是小巫见大巫吧。即使是看上去Q萌可爱的超级马里奥,光是失去所有生命后就GG,一切必须重来这点设定,就足够劝退现代的大多数玩家了。 让我们回到《Leowald》。与其说本作是“横板黑魂”,不如说它是借鉴《魂》类游戏框架的复古 “Metroidvania“(银河恶魔城)类游戏,或许更为合适一些。相较于《盐与避难所》,本作装备系统较为简化,等级概念也相对模糊,影响最大的也就是加了血量上限,甚至没有技能树。《Leowald》更接近一个传统的平台跳跃类 ACT,开局一把双刀,结局很有可能还是另一把双刀,通过练级和刷装备降低的难度的其实很小,只有不断磨练自己的技巧,去面对一路上的陷阱与强敌。 由于 RPG 要素所占比重很少(虽然成长要素还是有的),也没有采用传统横板过关的常见关卡制,《Leowald》的地图设计可以更加随性自由。玩家更像是被丢到了一个超级长的 ACT 关卡中自由驰骋,而不是传统 RPG 的城镇-打怪-升级模式。但是,如果仅仅是一个高难度的银河恶魔城类游戏,《Leowald》恐怕并不会让人喜欢。毕竟此类游戏已经是非常成熟的游戏类型,前有《奥日与黑暗森林》,后有《死亡细胞》,都是非常优秀的作品。但之所以说《Leowald》在这其中也相当优秀,最关键的一点在于,它很好地吸收了很多同类游戏的精髓,并和其自身独有的气质与特点有机地结合在了一起。 [h1] 劝退边缘的巨大成就感 [/h1] 《Leowald》难吗?毫无疑问很难。难到什么程度?仅仅是一个跳跃或者是滑铲动作,或许就足以让新玩家无限受苦。本作的跳跃设定并非常见的二段固定跳跃,而是根据按键的时长来决定跳跃高度和滞空时间。而偏偏跳跃又是此类游戏最常做的动作之一,当新玩家进入游戏,轻点跳跃键,却发现主角只是优雅的小跳了一下,然后坠入了无底深渊,这显然并不是很好的体验,就像你在《魂》里拿起一把剑,冲出去就被小兵砍死一样。 然而,当你熟悉了跳跃手感和滞空时间,攻击判定距离和按键长短移动的距离,就会发现《Leowald》的跳跃关卡难度曲线很微妙,也许你一开始经常被陷阱和隐藏起来的小怪伏击,但当你的尸体遍布地图的每一个角落之后,就会发现自己已经变成了无伤通关大师。游戏中大部分难点都有破解之法,而冷静专注和无数次的死亡经验,有时可能比精湛的操作更加重要。每一次的死亡,带给玩家的不是技术门槛过高的绝望,而是“下次小心点一定能过”的希望。 与此同时,在一次又一次的挑战之后,你的操作水平也开始慢慢成长,这也是此类游戏让人上瘾的核心所在。相较于同类游戏,诸如《奥日与黑暗森林》,即使入门难度不会劝退玩家,后期很多关卡却有着近乎严苛的操作门槛,缺乏动作游戏天赋的玩家受到的阻碍实际上并不比《Leowald》小。 除了与地图相关的平台跳跃部分,《Leowald》的 BOSS 战设计也是一大亮点。前文已经提到,本作的装备和技能系统比较简单,这很容易让人怀疑其 BOSS 战设计过于单调。在实际游玩之前,你恐怕很难想像仅仅依靠跳跃、冲刺、平砍三个动作组合,就能构建出如此丰富的战斗体验。这是一种很难以用言语描述的精妙设计。 举个例子,在《Leowald》中,玩家不仅会因为 BOSS 的攻击受伤,在躲避时碰到 BOSS 也会掉血,“猥琐裆下修脚“这种玩法肯定是不适用的了。这也带来了了完全不同的跳跃策略,某些 BOSS 的招式需要你频繁大跳躲避,某些可能就要用快速的小跳躲避低角度的攻击,有些 BOSS 地面攻击密集,你只能通过频繁的跳跃在空中见缝插针予以还击,等等。 随着游玩你会渐渐发现,依据输入时间决定跳跃高度,并不仅仅是一个劝退新玩家的设定,而是构建优秀战斗的核心要素。同时,BOSS 战也和关卡设计一样,有着精妙的难度曲线。敌人的技能演出往往比主角更凶猛华丽,带给玩家视觉享受的同时,也带来了极强的压迫感,但每个BOSS的攻击模式也都有迹可寻,无数次的死亡经验是你最好的伙伴。 最后,当你用一些简单的兵刃,和无数次跳跃,击杀体型和能力比你强上数倍的强大敌人后,获得的成就,感丝毫不会逊色于操作隔壁某猎人踩着恶魔老大的尸体疯狂尬舞。 https://steamcommunity.com/sharedfiles/filedetails/?id=1874308937 [h1] 综合评价[/h1] 如果简单总结一下,就会发现《Leowald》继承自前辈的优秀之处,与其自身的独特气质是环环相扣的,缺少哪一环都会让另一环失去神采。可爱的人物设计给予玩家初见的好感,先高后低的难度曲线让玩家在被劝退的边缘上获得巨大的成就感,精心设计的地图激发出玩家的探索热情,惊心动魄的 BOSS 战和偶尔吊起胃口的故事,让玩家在一段疲惫的探索之后又能迎来新的刺激与高潮。 所有这些元素,你或许都能在许多同类游戏中找到影子,但当它们组合在一起后,却引发出令人意想不到的化学反应。必须承认的是,尽管在许多方面的表现都十分出色,但《Leowald》并非毫无瑕疵。缺乏明确目的性的故事叙述和非常有限的关卡引导,既是优点也是缺点。对于熟悉银河恶魔城类型游戏的老玩家来说,这种设计给探索带来了无限可能,但也意味着新玩家可能会在无数次晕头转向的跑图中绝望弃坑。但总体来看,游戏的品质可以说是瑕不掩瑜,《Leowald》依然是一部值得尝试的佳作,不高的价格,完全有实力成为平板过关游戏爱好者们的常备作品。 ✔优点: 1、集合了多款高难度平板过关游戏的特质,游戏性较强。 2、可爱的人设与大量的人物,等待玩家探索。 3、一套虽然简单,但是并不简陋的装备系统,小巧而有趣。 ✘缺点: 1、上手难度大,劝退指数高。 2、装备等级提升带来的实质提升并不大,本质还是考验操作,刷刷刷玩家的末日。 https://steamcommunity.com/sharedfiles/filedetails/?id=1874308903 [table] [tr] [th]游戏体验[/th] [th]7/10[/th] [/tr] [tr] [td]上手难度[/td] [td]5/10[/td] [/tr] [tr] [td]质量水准[/td] [td]7/10[/td] [/tr] [tr] [td]推荐程度[/td] [td]7/10[/td]
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I enjoyed every second of playing this game. Leowald is some kind of metroidvania-adventure-platformer with lots of likable and unique characters and interesting dialogue. The art style is cute and neat and the music varies between different interesting styles, while still keeping a common theme. If you are new to this game, play it on easy mode, as even the normal mode is really challenging and you might get frustrated and you cannot change it later. Pros: * fully rebindable controls, keyboard & gamepad * the characters and the story are interesting I always wanted to know more * vivid colors, cute artstyle * interesting puzzles, especially the bosses. it's not just hack n slash for them * lots of rings and ways to change or upgrade your abilities and weapons * great soundtrack * moving and combat feels good, animations are fluid * YOU CAN PET THE BADGER * you can choose your gender Cons: * have to do some stuff over and over if you die (not enough savepoints) * the easy difficulty is the normal one, the normal one is hard and the hard one is impossible and you cannot change the difficulty later. All in all, I really recommend picking up this game. It's solid, fun, worth the price and a lot of love has been put into it.
A polished and charming platformer with interesting characters and a story that keeps you saying "just one more quest...". My 30-minute test turned into a nearly 3-hour sesh, and I just installed the game today! Of the few weapons I've unlocked (there appear to be 8 or 9), they have very different playstyles, and with the weapon levelling mechanic it offers up a variety of ways to play. There is an equipment mechanic that allows for some interesting combinations of perks and buffs, as well as a few that increase the challenge for you masochists out there. The enemies don't feel overbearing, and when you take a hit you're kicking yourself because [b]you knew that wouldn't work![/b]. Of the boss fights I've tried, my favorite one was the "breakout" golem. Super cool mechanic and I nearly died during that fight. Combat in general can get hectic if you're rushing through a zone, but it doesn't feel like a slog when you take baddies on one-on-one. For being 3 hours in, levels are varied and don't feel same-y. I was able to dash-jump through one entire zone without getting knicked by anything, and there were other zones where no matter how fast I tried to go, I always had to slow down and focus or my HP would certainly suffer. The platforming feels nice and smooth, allowing for both Super-Meat-Boy-style precision but with Megaman-style forgiveness if your aim isn't the best like mine. All in all, Leowald is a great addition to any steam library. Take my advice and give this gem a try, you can thank [strike]Kilzek's folks[/strike] me later! Oh, also, shoutout to the Dev for a certain common baddie. [Spoiler] Blue hedgehogs? I see what you did there! lol [/spoiler]
[h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2019/09/30/leowald/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] Low Fit – [i]Leowald[/i] doesn’t really have you searching for movement upgrades to progress – you’re put into missions with Metroidvania style levels and you occasionally get a movement upgrade as part of the story. [h1]Curator Review[/h1] [i]The Review Code for Leowald was provided by the developer through Curator Connect.[/i] High levels of customization and novelty mitigate some floaty controls and repetitive design, however beyond that there's still something truly special about Leowald that can't be scored. [url=https://metroidvaniareview.com/2019/09/30/leowald/]Click here for the full review.[/url]
Zeran's Folly was great game, but I had bit hard time figuring out how to recomend since it's sense of humor wasn't really for everyone. I'm still planning to review that one too eventually, though I think I have to play it again at this point because I don't remember all details anymore. Anyway, I wasn't too bothered by Zeran's Folly's humor even if it wasn't to my tastes(though I did find it type of humor kind of refreshing simply because you don't often see it in games), but to lot of people it might have just been too annoying. Leoward is much easier to recomend in that respect. Don't get me wrong, humor is still raunchy/crude/vulgar/childish/edgy/shocking/offensive/dark, but at least three of the Zeran's Folly's bosses were genital jokes and I remember game being really try hard about throwing it at your face. Leowald's use of humor feels more mature in comparison, its still vulgar, dark and sometimes offensive, but its feels more balanced and I feel it was less distracting than in the first game. Plot wise game is kinda weird since its exactly as advertised: Zeran's Folly's protagonist's kids first adventure. Game's tone feels much lighter in comparison(helps that people around you are adventurers and not criminals) though it gets really dark at the end. Dark enough that on next playthrough I'm gonna check if there is anything you can do to avoid that since geez that got dark. But yeah, similarly like in first game, you are looking for macguffins, but unlike in first game were artifact hunt turned suddenly serious, this game's plot remains to be about adventure and there isn't really a main villain or a mystery. Its honestly nice to have a lower stakes plot. Gameplaywise its pretty similar, still fast paced platforming, combat, its difficult and fun. I do kinda miss party members though, this time you just get more weapons rather than party members with different abilities. Content wise its comparable to Zeran's Folly before updates added lot of post game content and other side content, dunno yet if devs plans to make more content to this game but I wouldn't be surprised.
Just finish leowald and i super really recommend this really cool metroidvania adventure platformer with cool and very likeable characters and of course myro art is on point i also recommend trying zeran folly with this one help you connect some stuff specially on the ending
Just as fun as the first game.
[h1]BlytzDragon Gaming Zone[/h1] [url=https://steamcommunity.com/groups/BlytzDragon]Steam and Discord Group and Curator[/url] [b]Great Game[/b] A decent sequel to Zeran's Folly. The story is not as good and includes less mature content, but the gameplay is still ain't broken. More interesting enemies to fight along with more RPG elements.
It's a great 2D platformer with unique art style and some lite RPG mechanics. Pros - Cute and unique art style. - Fast-paced gameplay with simple and tight controls. - Great level variety. Each levels have some unique gimmicks. - Lots of weapons and each has various moves. - Lots of enemy types. - Lots of rings and runes to upgrade/modify your abilities and weapons. - Challenging boss fights. - Charming and funny characters. - You can play as either a boy or girl. - Lots of outfits. - The soundtrack is so AWESOME, the main theme is so catchy! - it took about 12h to beat on Normal in the first time i played. I think it's more than enough considering the price. Cons(the former two are not really cons for me tho) - Gameplay-wise, it's not that different from the previous game--Zeran's Folly, this game feels like a big DLC rather than a sequel. - Might be too difficult for people who aren't familiar with 2D platformers. - Some minor issues(check the TIPS section below) The story is self-contained so you don't need to played the predecessor first to understand the story. Although, it might confuse you that some NPCs call you a Garnish or a radish. Garnish is a race of plant-like people that represent vegetables or fruits. And you're a violet radish garnish. There are various interesting races in this universe. TIPS - You can move camera by R-stick [b]after you press the Unlock Camera button[/b]. However, some controllers use LT/RT instead of R-stick for some reason. - The default camera mode(Smart) is very difficult to play IMO as there's a delay in following player. Try using Fixed camera mode instead if you have problem with camera. - If you getting stuck on walls, try adjusting Physics Precision Reduction in the Gameplay options. - You can't go back to the tutorial level and the [spoiler]flying ship[/spoiler] level once you beat them. Keep that in mind if you wanna do 100%. - For some reason, Borderless windowed mode makes graphics blurry. Play it on Fullscreen if it bothers you.
Jeu très sympathique au niveau Système de jeu et de son Histoire. Direction artistique très originale (surtout niveau graphisme dessiné à la main) Par contre quelques bugs graphique et technique sont à déplorer. Par contre le 100% est très compliqué, sauf si vous terminez le jeu, car vous pouvez continuer à vous balader n'importe où, après le générique ce qui est rare dans ce genre de jeu
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