
An open-world survival crafting game for 1–8 players, blending intense dungeon crawling and ARPG combat with peaceful farming and creative building. Take on quests and explore a vast, procedurally-generated world full of danger and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
With only the tools in your backpack and a can-do attitude, begin a new life on a mysterious archipelago of islands. As you explore uncharted lands, you are free to choose your path and shape your own journey.
Embark on your journey solo or team up with up to 7 friends in seamless online co-op. Len’s Island is carefully balanced for both singleplayer and multiplayer, offering a rewarding experience whether you're building alone or battling alongside others.

Whether you're a fearless warrior, creative builder, or skilled farmer, your choices shape your adventure. Explore the world at your own pace, refine your skillset, and advance through a flexible progression system guided by your preferred playstyle.
From peaceful to hardcore, select the difficulty that fits your style, or fully personalize your game by adjusting the world settings to unlock infinite possibilities.

Master the art of crafting and enchanting to create powerful weapons, sturdy armor, and essential survival tools. Gather resources from the environment, refine them, and combine them in endless ways to suit your playstyle. Prepare food, brew potions, and upgrade your gear as you progress, ensuring you are ready to take on the next great challenge.

Descend into dangerous dungeons to defeat challenging bosses and unlock valuable loot. Each run is a test of skill and preparation, where strategy and perseverance determine success. Uncover hidden lore, complete unique quests, and earn powerful upgrades that will aid you in both combat and survival. The further you go, the greater the risks and the rewards.

Construct your perfect homestead, from a cozy farm to a sprawling network of fortified strongholds. Customize your buildings with a variety of build styles, then collect and purchase decorations to make your house feel like home. When harvest moons rise, build powerful defense systems to protect your base from enemy raids and claim the rewards of the full moon.

Create your own adventure by completing quests that take you off the beaten path. Obtain unique rewards for fulfilling challenging objectives and track your progress in the compendium. There’s more than one way to progress in Len’s Island.
Are you ready to conquer the island and uncover its mysteries? Dive into Len's Island, where every choice shapes your destiny. Whether you're seeking intense combat, creative building, or a survival experience, the island awaits your arrival. Your adventure begins now.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought this 4 and a half years ago because of the promised controller support. Devs have gone completely radio silent and have not delivered on half of their promises.
As a survival/crafting/open world fanatic, I blindly went into Len's Island (single player) and I really loved it. I even tried to go completionist after beating the end boss, something I have hardly ever done. I stopped playing being one armour piece short but not prepared to comb through all dungeons again to find it. All in all, I would rate it a 7.5/10 game - very good but not great. The scope and quality are impressive for such a small team. Couple of technical issues: - I experienced severe framedrops several times after multiple hours of playing. Needed to restart the game to solve. - The game crashed about 5 times. What I loved: - The interconnected Island world and cave system are great to explore. - Colourful world, nice to not walk around in a dark, depressive post apocalyptic environment for a change. - Overall good vibe: combination of artstyle, music, sound, - Good progress system, giving guidance through quests but also freedom to just explore. - Good crafting system. Not the most extensive but more than enough for a game of this scale. - Some automation where it matters for qol. - Great dungeons that can be completed whenever you are ready: no forced limitations to upgrades because a dungeon had not been completed. I had most of my gear fully upgraded before even entering the act 3 dungeons. What could be better to my taste: - balance. There was a huge difficulty spike going from act 4 into act 5. I ended up changing the difficulty from normal to easy. However the difference between those two difficulties is immense, making easy more like god-mode, which made the final act a bit uninteresting to complete. - The movement and combat lack some snappyness / accuracy. - Potions could only be taken after the lengthy movement animations ended. - In several regards qol could be a bit better, for example: --- when opening a dungeon chest you first have to click the rewarded item and then again to actually claim it for some reason. This cost me my completion reward because I only figured this out after a while. --- three clicks for lighting up the many underground lanters could also be a single click. --- harvesting crops is too labourious after mid-game. Could use a more enhanced scythe or automation.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Thai, French, Korean, Russian, Portuguese - Brazil, Italian, Traditional Chinese, Japanese
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exploration = Fun, its great to run and sail around and there are unique things to explore. Building = Fun and Simple, easy to learn, with some effort can be mastered. Farming = Simple, not much to mess up here really and benefits from exploration. Combat? Horrible. A game where the enemies have thousands of health and you have like 100. You deal 150 damage and the bosses will deal 20-30 and you can easily get swarmed to the point you die in literal seconds with little you can do. The balancing needs to be better, I shouldnt have to modify game settings to have a good time.
Meine Spielzeit spricht für sich. - Indigene Fauna erkennt meine Existenz nicht an, Hirsch tötet mich one Hit - vor Nachteinbruch kein haus gebaut, musste einen Marathon laufen weil die ganze Insel mich töten wollte - Grafik sehr angenehm, läuft Stabil je nach Neigungswinkel der Kamera ändern sich die Frames, im schnitt auf Ultra 120 fps - klares Minus, darf keine Schuhe tragen, Charakter weigert sich - habe einen sicheren Platz gefunden, die Sonne geht langsam auf während ich das hier schreibe - Inventar Sortiert automatisch, dass fortschrittlichste was ich dieses Jahr sehen durfte - empfehle das Spiel uneingeschränkt nach einer halben Stunde Spielzeit bzw. abzüglich der 5 Minuten für die Rezension - zweiter Marathon beginnt, Haus ist nachts nicht sicher - Wäre das Bausystem bei Ark nur halb so fortschrittlich wie hier hätte mir das auf der Xbox gut 500 Stunden an Zeit erspart und vielleicht auch den ein oder anderen besuch beim Therapeuten - Bienen töten, immer und zu jeder Zeit - Bäume lassen andere Bäume bei Kollision umstürzen, bei Ark führt sowas zu abstürzen, also wenn die sowas programmieren könnten - die Automatikballiste lässt mich nachts die Rezension mit weniger Angst aktualisieren
这么多bug吗 1.地图加载不出来,卡地形里面去了 2.重生无限砍蓝莓砍不掉,只显示掉血 3.进矿洞黑屏
Len’s Island is fun, challenging, and easy to sink time into. It looks great, moves at a decent pace, and gives you real freedom in how you approach combat and progression. You’re not locked into one “correct” playstyle, which makes experimenting feel worthwhile without punishing you for it. There are a few technical hiccups—occasional frame rate drops, and enemies sometimes clip into the ground—but nothing that killed the experience for me. Tip for new players: learn to dodge roll early. It matters.
Can't recommend this one. After the initial fun of building a base and making some progression the game just stalls out. Too grindy to make heal pots and the strong foods needed to heal, and that ultimately killed it for me.
Simple game. Get resources, upgrade items, go get new resources and repeat. Building the base is ok. Combat is ok. The game is ok. Not amazing, but worth the money. The multiplayer mode works great and works as expected. The enemies are challenging and make the game interesting.
Невероятное путешествие к разбитому финалу
It's essentially 99% vibes. The mechanics are shallow, the entire world is barren yet the game grinds down to an absolute crawl whenever you try to sail through the completely-empty oceans, entire islands will appear from nothing when they're 6 feet in front of you, the caves are literally rock platforms floating over a void and the vast majority of the world is absolutely useless to you. Building options are limited, you get a handful of building pieces with just a couple of preset visual styles, farms essentially make themselves, money becomes a joke a few nights in and you'll have nothing to spend it on, there's like 4 available weapons per class and maybe 3 enemies you'll fight. The entire game looks, plays and performs like an upscaled mobile game. It's Valheim for people who want to play a worse game that doesn't kill you nearly as often. But the vibes are immaculate and I got addicted to selling roses so whatever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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