
An open-world survival crafting game for 1–8 players, blending intense dungeon crawling and ARPG combat with peaceful farming and creative building. Take on quests and explore a vast, procedurally-generated world full of danger and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
With only the tools in your backpack and a can-do attitude, begin a new life on a mysterious archipelago of islands. As you explore uncharted lands, you are free to choose your path and shape your own journey.
Embark on your journey solo or team up with up to 7 friends in seamless online co-op. Len’s Island is carefully balanced for both singleplayer and multiplayer, offering a rewarding experience whether you're building alone or battling alongside others.

Whether you're a fearless warrior, creative builder, or skilled farmer, your choices shape your adventure. Explore the world at your own pace, refine your skillset, and advance through a flexible progression system guided by your preferred playstyle.
From peaceful to hardcore, select the difficulty that fits your style, or fully personalize your game by adjusting the world settings to unlock infinite possibilities.

Master the art of crafting and enchanting to create powerful weapons, sturdy armor, and essential survival tools. Gather resources from the environment, refine them, and combine them in endless ways to suit your playstyle. Prepare food, brew potions, and upgrade your gear as you progress, ensuring you are ready to take on the next great challenge.

Descend into dangerous dungeons to defeat challenging bosses and unlock valuable loot. Each run is a test of skill and preparation, where strategy and perseverance determine success. Uncover hidden lore, complete unique quests, and earn powerful upgrades that will aid you in both combat and survival. The further you go, the greater the risks and the rewards.

Construct your perfect homestead, from a cozy farm to a sprawling network of fortified strongholds. Customize your buildings with a variety of build styles, then collect and purchase decorations to make your house feel like home. When harvest moons rise, build powerful defense systems to protect your base from enemy raids and claim the rewards of the full moon.

Create your own adventure by completing quests that take you off the beaten path. Obtain unique rewards for fulfilling challenging objectives and track your progress in the compendium. There’s more than one way to progress in Len’s Island.
Are you ready to conquer the island and uncover its mysteries? Dive into Len's Island, where every choice shapes your destiny. Whether you're seeking intense combat, creative building, or a survival experience, the island awaits your arrival. Your adventure begins now.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
친구와 같이 하기 좋은 멀티 힐링게임 난이도가 그렇게 높지 않다. 아기자기한 그래픽이 참 괜찮은 게임
游戏里的时间流逝特别快,经常一抬头天黑了,再一抬头现实也天黑了。
할만함. 친구랑 해도 되고, 혼자 해도 되고. 근데 같이하면 좀 더 편함
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Thai, French, Korean, Russian, Portuguese - Brazil, Italian, Traditional Chinese, Japanese
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
si, muy entretenido...
Fun game, 14.3 hours of playtime with my friend and we finished it. There's a number of things that we felt like could be improved on which would make the experience and playthrough overall much better. Enemies: You're fighting the same enemies with the same attack pattern throughout the entire game, the only difference is their armour and attack damage, now these enemies are fine in the first "tier" of dungeons, something like an introduction, that's what it feels like but to then go on and fight the exact same enemies time after time took away any "challenging" feeling you could've had if they had more attack patterns every dungeon, making it more skill based with blocking and dodging rather than just add more of the same enemies, this made it more into a run around and wait for your specials and hope for the best type of scenario. We died plenty of times simply because there were too many enemies and you can't attack them without taking hits which would mean instant dead since there were 10-20 enemies. Bosses: we absolutely loved them, they each had different mechanics and once they've gone through them a couple times you could counter, block, dodge at the right times making it into a fight you could actually survive without having any heals on you. Progression Crafting Farming enchanting: This felt fine at the start but it very quickly felt more like a chore than anything else, which is also why we completed the game with minimal enchants and upgrades. Enchanting: Once we unlocked the enchanting table we didn't have anywhere near enough essence to enchant anything, even cursing a dungeon after you went through it did not increase the essence drops, let alone give you back the 75 you just spend on cursing it. If we go back to the point we made under enemies you can understand that nobody feels like going through these dungeons over and over to farm up dark essence, it's stale and boring and very unrewarding. Even though throughout the higher dungeons new enemies appear and some of them always drop dark essence or even multiple, we felt it was still lackluster and basically skipped most of the enchanting. This can be very easily corrected, examples, dungeon 1= each mob drops 1 dungeon 2=each mob drops 2 dungeon 3= each mob drops 3. Cursing a dungeon would increase the difficulty but would multiply the essence dropped by x2 (and completing it would give you an essence drop of 75) basically returning your input in creating the dungeon. This would give anyone enough essence to enchant an arsenal of weapons and gear, meaning you can try out different combinations and have fun with a bunch of different stuff instead of having to stick with just a singular weapon. Now this directly fixes other "problems" being able to actually enchant the pickaxe with x2 ores would've made life so much better, sadly we never actually got to that amount. There's so much good content in the game but it's simply not "needed" and kind of a struggle to get. Farming up enough gold was more of a waiting game, farm certain items to then sell them, fish fish and sell them. But then you come across an outpost that you can buy for an outrageous amount of gold which most of them really aren't worth at tier 1, tier 2 was where the good stuff started to come in but again, progress wise you would have to stop, farm up gold, upgrade your outpost and then wait for it to produce resources when in the meantime you could just not upgrade or get it at all and spend that time on actually farming up the resource it would produce. Which means it's just not worth it in the long run because you don't need that resource anymore. Defending your outpost was silly to us too, you do not have portals unlocked at this stage so you would have to jump in your boat and sail to wherever your outpost is to protect it? We never even got to do this because we would simply sleep through the night and it did not seem like worth the effort. What we wanted to see was monsters raiding our base maybe even in multiple phases, an unskippable event, meaning our turret towers would've actually see some action but they never did so again, a very cool piece of content but really just a placeholder as it never did anything. Adding to that, there are walls in the game to place around your base but no gate to finish it off? Overall i feel progression simply needs some tweaks, when to unlock what and how much does it cost to unlock versus time spend and how much does it actually improve your gameplay. Examples, we didn't build anything that was a part of the last workbench tier and we didn't touch the buildable portals either, why? You need the final tier of the backpack to have enough resources on you to build the portal, by the time you've reached this there's barely any point in making them because... well, you're pretty much at the final dungeon, similar to the final tier workbench unlocks. Now i've yapped for way too long and anyone that actually get's through this comment, i applaud you. The 14 hours i spend in this game with my mate were enjoyable and we did have a lot of laughter, the boat that completely ignores physics is hilarious, going backwards or forwards? Doesn't matter! The completely random wall of ice at the edges of the map, too funny. Boss mechanics, great, skills of weapons/crafting gear, amazing, the fact that i killed my boy while chopping down a tree felt like i was back in valheim. Top tier. The music? My hat goes off for the composers, we loved it. I wish you all the best on this game and will definitely return after hopefully more content and updates.
sigo jugando
한글패치가 완벽하지 않음 몇몇개가 ㅁ 로 나옴
Nice survival action game with surprising amounts of depth. Valheim is clearly an inspiration but there are great quality of life and polish improvements in Len's Island. The proceedural system is ok, you do end up gringing repeptitive environments but the dungeons show a surprising amount of variety.
muito bom, mas poderia ter mais conteúdo
Good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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