
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 755 reviews with recorded playtime.
Reviews
Themes across 753 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
<3
故事豐富,比起正統故事主角,更像是路邊努力生存的小人物掙扎的故事。有能夠改變的,但更多的是無能為力的事。有些路線還沒有開放,會建議稍微確認一下再選擇 (在不劇透的情況下)。 故事的過程中有許多的小細節,主角的屬性,或者說以前事件發生的事情,都有可能產生不同的差異,常常玩一玩見到不一樣的小驚喜,雖然這也同時代表很容易有錯過些什麼東西。 遊戲玩起來的最大的問題是沒辦法隨時存檔,因為事件是達成條件後就會連續觸發,有可能好幾個沒有自動存檔的事件連在一起,導致有想嘗試的東西的時候,需要整串事件一起重新去經歷。
重拾兩年前的進度來玩,玩到結局時的劇情嘎然而止,我還以為錯過甚麼條件,結果發現這就是結局,滿頭問號,很多故事都沒有說完。很多人說這遊戲就是要跑第二輪或以上,但這樣的設計變成要逼人看攻略耶,很沒遊戲體驗。而且第一輪劇情就是這種發展了,第二輪難道會延伸更多嗎?
劇情很好 推薦
神作 最好玩的武俠遊戲
剧情好,不同属性和选择都可以对剧情对话产生影响。
最高だぜ! これが求めてた! アップデートもっと来ると嬉しいです。 まだまだやらないと行けないが、それが楽しみ。
굿
神做
越玩越上癮,劇情音樂均屬佳作。 角色個性旗幟鮮明,裡面的配角有許多漫畫迷會喜歡的彩蛋。 遊玩遊戲,確實有一種行走江湖的快意。 在這個武俠大家陸續凋亡的年代,還能有如此盪氣迴腸的作品,許多橋段玩得熱淚盈眶。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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