
Raise a band of heroes and defeat the evil empire!
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Okay, after *checks notes* two years in which this game got tons of patches and more or less a complete rewrite, I decided to come back to this game because, well, why not. It's pretty similar overall to my memories and review here, but the game balance is wildly better until the last third of the game, where it becomes a slugfest of using your few incredibly overpowered things to take out their incredibly overpowered units that get you killed instantly, or you using the Omnistaffs from the bonus shop to make your characters into invincible gods with 99 in all stats, a thing I avoided since it seemed like it'd make the game too easy. This was much less frustrating than the previous version, but it was still similar, with magic being the only useful thing for much the last third of the game due to its ridiculous ranges, instead of multi-hit swords being the only useful thing. Likewise, thankfully the 90% survival bosses were deleted... but the final stage has you grinding down a 999 HP enemy fifty at a time while outside its range, so it's still kind of dumb at times. Significantly improved, and about nine hours long now, but I still wouldn't recommend it - not least on account of the dev raised the price by twenty times lately for some reason! (EDIT: Okay the dev lowered it back to $1. Dunno what was going on there.) Previous review text below: Legend of Cina is basically Babby's First SRPG Studio Game, somewhat reminiscent of free RPG Maker games from the early 2000s - the plot exists but is mostly nonsensical, the assets used are basically all default, the gameplay balance is extremely wacky, maps have huge stretches of the same terrain, things sometimes just don't work properly for no reason, et cetera. At the same time, it can be fairly charming, since it definitely leans more towards the "goofy high-powered game" style I like better, rather than the "fan remake of Thracia 776, only more annoying" style. Would I really recommend it? ...nnnnnnno, and for two reasons. For one, towards the end of the game the majority of your characters - basically anyone without the ability to wield swords - stop being able to contribute much, and then you start running into bosses with a 90% chance to survive a fatal blow, such that actually defeating them is pure RNG for when it happens. For two, it's a pay game, and there's likely to be free SRPG Studio games out there already of equal or better quality. Still, if you end up with a copy of this, you should give it a spin. It's six hours that will probably have you laughing at how nonsensical the dialogue is at some point.
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Hours played at review time, across 26 reviews with recorded playtime.
I enjoy it. There's no compelling story, there's just enjoyable turn-based tactics battles. If you're looking for something that plays like Fire Emblem, I'd recommend it. As others have said, there are balance issues around certain weapons and talents (usually in the player's favor), but the maps can be truly challenging even with an OP talent or two on the player's side. Tactics RPG fans will definitely enjoy it. No frills but plenty of perks. And the dev's actually been working quite a bit to continue updating it.
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Normal: Your units are immortal. I didn't enjoy playing like this. But Hard: Your units are dead forever if they die once. I enjoyed Hard much more than Normal. And can recommend the game after experiencing this. f4 - fullscreen f11 - brings back to menu
Just started the game but I already know I will finish it to completion. Feels exactly like an older fire emblem but without classic mode. I would enjoy a classic mode challenge, however the third level entails a boss that has a 50% crit rate on multiple people so I would not enjoy losing a character that early. Really fun game, definitely worth the 99 cents it costs. Only thing I do not like is how free it is to laterally promote characters. I feel if you promote your mage to a sage, the option to become a bishop or high priest(ess) should no longer be available.
[h1]Before I played Legend of Cina, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Oyunun kendisi Fire Emblem oyununa dayanmaktadır, oynanış açısından Fire Emblem'e son derece benzer. Birimlerinizi haritalar boyunca hareket ettirin ve düşmanları alt edin, yeni birimler toplayın ve kötü kralları yenip prensesle evlenene kadar bir sonraki haritaya ilerleyin.
가격이 싸서 좋고, 저렴한 만큼 플레이타이밍이 짧음, 1시간도 안걸려서 END 볼 수 있음, 전투시스템이 좋고. 동료도 구하고 전직도하고 짧은시간에 재밌게 할 수 있음. 영어몰라도 됨. 플레이타임이 짧은 만큼 스토리도 없고 선택지도 없어요 ㅋㅋㅋ
I guess for a free game, it's not the absolute WORST way to spend your time? Legend of Cina is still a very difficult recommendation for anyone; it's a shoddily designed and poorly balanced SRPG which can easily be completed in around 1 hour. It suffers from the same cardinal issue that plagues the likes of Dark Deity, FE Awakening, Falnarion Tactics, and any other handful of terrible SRPGs: namely, it can be easily juggernauted with one unit by feeding them gobs and gobs of stat boosters. Stat boosters are abundantly available, and stats cap out absurdly high, so there's really no reason to NOT play this way. It's the easiest, most effective, and most straightforward way of playing the game. Battles aren't cleverly designed, either. They're all either "rout all enemies" or "kill this boss." This would've been acceptable 30 years ago in the early 90s, but come on. There's no strategic value to this game, and there's no fun factor to it either. Good SRPG Studio games exist, but this is clearly not one of them.
its simple, tactical, and adequately balanced... playing on hard pose more of a challenge. though there is not much story going for it, the SRPG aspect is certainly spot on
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