
Legacy's Allure is a customizable, card-based wargame with no randomness. Command warriors, beasts, and mages on the battlefield to outplay your opponent in this chess-inspired fantasy battle.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Welcome to the digital client of the acclaimed tabletop board game, Legacy's Allure. Legacy's Allure is a customizable, card-based wargame with no randomness. Imagine chess but with customization, deeper mechanics, and a high-fantasy theme. Legacy's Allure has been called a "streamlined wargame" due to its elegance and accessibility.
This digital client includes tutorials, puzzles, lore, ranked and casual play modes, and online shop. Most cards in the first three factions, as well as all items, can be unlocked by completing missions (stated in the store). All remaining contain is available for purchase at fixed prices in the store. Future factions will be sold separately.
We have a vibrant discord community. Please join our discord to find opponents, discuss strategy, and keep up to date with the release of new content.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Asymmetric deterministic wargame. I've played this on tabletop quite a bit and look forward to playing more on here. Very clean gameplay loop.
I've put over 300 hours into this game, seen it develop from season 1 onward, and it is one of the most strategical and well-designed games I've ever played. Many games like to mimic chess and add some cute little fluff to it but Legacy's Allure takes the wargame genre and creates the perfect blend of complexity, simplicity, and efficient gameplay. If you like card games or wargames, this will scratch an itch you never knew you had.
A rock-solid wargame with a lot more depth than it seems at first. When I first played it I thought it was going to be something that stuck with me for maybe a couple weeks before moving on and forgetting about it. I was wrong. The lack of randomness makes it seem like it'd be solved relatively quickly, but the game has shown to be pretty resilient in that regard. Builds are surprisingly diverse, with very few units being completely useless. Units are versatile enough that different people are able to use them in very different ways, which means the game is actually pretty expressive when you're playing. Silly meme builds appropriately lose to sweatmaster play, but are viable at pretty much all levels of play outside of tournaments. If I have a complaint, it's mostly in that there's ambiguity in some interactions and timings with regards to rules as written. But almost all video games have that significantly moreso than this one, and the interactions are at least consistent so when you run into one of those edge cases you can expect it to work that way going forward. Pretty minor honestly. The features that are missing because of the small development team/early access are pretty much all things that effect stuff other than PvP. So the core game right now feels complete, it just needs some time to get the extras in order.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love where this game is headed, it's kind of like chess in a way but mixed with a nice table top feel. The pvp has an emphasis on player skill rather than random luck. Hope it player base continues to grow so there are more players to go against! Would be nice if the tutorial had a medieval narrator to walk you through everything while highlighting different buttons and actions.
Rough GUI and painful tutorial featuring everyone's favourite: walls of text and no agency. Finished that, went to play a game against AI, since lobby was empty, and was completely destroyed. Maybe there is a good game somewhere under this ... I don't know and I won't find out. EDIT: Since a dev took the time to respond to my short review I figured I'll give the game another shot. My initial assessment remains unchanged; the game is very rough around the edges: - Tutorial tells you exactly what to do, why you're doing it and then has you execute exactly that action. There is no room for improvisation. Once the tutorial ends you are allowed to continue the match by controlling both sides and fight yourself. This is confusing. Why not have an AI control the other side and allow the player to ... play, if they want to continue? - There is another tutorial in which you set up a match, but are not allowed to play it. What's the point? The player gets no feedback on whether their setup was good. It felt like a waste of time. - There are "Puzzles" in the learn section. You control both sides of the match in them. I'm guessing AI is either missing or broke at some point? Because this means you just have to move 1 unit to the win hex. Not much of a puzzle. - UI is clunky, but functional. In an AI match that's not too much of an issue, since you can undo any number of moves. Feels like some information is not readily available (like stats on hero units that are applied by equipment). Most notable awkwardness is that when you have a unit selected and want to select a different unit, you first need to unselect the first one with right click, which takes some getting used to. - After you destroy all defending units as an attacker, you need to keep skipping until round 7 to actually win. Could be a design decision or could be an oversight. No idea. However, I played two more matches against a bot giving it my best and, after some trial and error, managed to win. The strategy game underneath the clunky UI is better than I expected. A saving grace is that playing against a bot you can undo any number of moves, which should be made more obvious. This makes it possible to learn by experimenting and making mistakes ... which is what I'd expect from a good tutorial. Why not have the text heavy tutorials pivot into a bot match allowing the player to use what they have learned without having to stumble around in the dark? After having so many complaints, why changing to thumbs up? The game is free to try and fun, just unpolished. Despite the wall of text my only big issue is with the tutorials and that is what EA is about. TLDR: The game is fun, once you figure it out, but I think the tutorials need a major rework if intent is to attract players not already familiar with the board game.
So far I have only played the tutorial, so I obviously can't comment much on anything. But I'm intrigued. Sure, it's not flashy, with only basic animations and effects, but the game itself seems clean and certainly worth further exploration.
Такое.
Honestly one of the best heads up strategy games I've ever played. Legacy's Allure provides extreme depth when it comes to game play, but the overall rules of the game and card design is very simplistic and clean. The asymmetric win condition provides a distinct game plan for how you should be trying to win during each match. As you develop your kingdom and get familiar with it, each card you select within it becomes a little more clear on its purpose and usefulness in any given match up. Would highly recommend to anyone that likes open information strategy games and customization. Simple to pickup, extremely difficult to master. 10/10
Not 100GB. One of the games of all time.
I’ve been really pleasantly surprised by this game so far. It feels like a mix of chess and fantasy warfare, but refreshing because there is zero luck involved, just pure strategy. If you enjoy thoughtful tactics without the frustration of RNG, I’d definitely suggest giving this a try. Look forward to seeing more from Plutonian!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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