
A vast choice-based digital gamebook set within the Warhammer 40,000 universe where you are a Space Marine!
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About
A vast choice-based digital gamebook set within the Warhammer 40,000 universe where you are a Space Marine!
You are a veteran Space Marine of the Imperial Fists Chapter. Equipped with powerful Terminator armour and armed with the deadliest weapons that the Adeptus Astartes wield, you are a symbol of the Emperor's might. Trapped aboard the space hulk Herald of Oblivion and the only survivor of your squad, you must fight your way through the aliens and heretics that infest the star vessel and find a way to escape the horror and return to your Chapter.
Herald of Oblivion is adapted from the gamebook written by Jonathan Green and was originally published by Black Library/Games Workshop.

Warhammer Classics
Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень странная игра. Её можно описать как очень атмосферную визуальную новеллу, с прикостыленным геймплеем. Для фаната Вархаммы со знанием стоит проникнуться, но в лучшем случае, проект можно описать как крепкий середняк - не более.
Игра, сделанная за выходные за две бутылки пива и пачку сухариков, думал я про Warhammer 40,000: Dakka Squadron - Flyboyz Edition. А нет, заблуждался очень сильно. В разрешении 4k интерфейс ломается, пропадает курсор. Ограничение в 30FPS наверно возможно как-то обойти, но я этого метода не знаю. Неужели локализация стоит каких-то космических денег? Это я про текст, а не про озвучку, которой и нет вовсе. Есть возможность сохраняться. Ага, как по вашему оно должно называться, ну так чтобы игроку удобно было загружаться? Мои сохранения строго по ходу прохождения: Data File *256, Data File *128, Data File *27, Data File *132, Data File *222. Это прикол какой-то? Что из этого есть что?! Есть схватки с ограниченным количеством ходов. А счетчик куда-нибудь сделает на видное место? Очередной бой, сражаюсь никак не пойму с кем. После битвы вышел в меню, зашел в галерею противников. Там 3D модельки приближены и вращаются. Блин, этот бедолага и здесь в полный рост только лицом в пол лежит, хотя стоять вертикально должен. Мда. Все силы разработчиков ушли на вариативную, но и перемудреную систему выборов. Она занимательная, но слишком сложная для освоения. Но ничего, после первых девяти часов освоился. И то благодаря двум руководствам. Ну то есть в некоторых моментах она переплевывает самые запутанные побочные задания из Elden Ring. Отполировать бы всё это безобразие и игра пользовалась гораздо большим спросом. Плюсы? Ну в ней есть достижения и карточки, значок можно сделать.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очередная игра в серии Вселенной Warhammer 40.000, только в отличии от других игр серии геймплей представляет собой интерактивную книгу местами с элемента боя. Всю игру придется читать, читать и ещё раз читать и иногда отвлекаться на бои. Поэтому приготовьте словарик, ведь без знания языка и лора Вселенной проникнуться сюжетом будет непросто. А он здесь есть и местами даже припасены плот-твисты. Пока Космические Халки бороздят просторы вселенной, один такой крейсер, "Вестник Забвения", вылазит из варпа и вам с боевыми братьями дана команда его зачистки. Вы, облачившись в свой сияющие доспехи Терминатора, высаживаетесь на борт, только ваших братьев нет, и теперь вам нужно их ещё и найти. Игра регулярно будет проводить чеки статы и инвентаря, например чек показателей Здоровья или "Чистоты/Доблести": сбежал с поля боя - ты трус, получи Императорский дебаф; отважно бросился защищать своего боевого брата - ты настоящий космодесантник; не нашел огнемёт чтобы уничтожить споры - будь готов подорваться на них при внезапном отступлении. И так всю игру пока не помрешь из-за неправильного выбора и не придется начинать сначала. Ну а в конце в зависимости от выбранных действий нас ждёт три концовки: нейтральная, положительная и отрицательная. Всем подряд рекомендовать глупо, но фанаты серии однозначно оценят. Плохо лишь то, что из-за окончания действия лицензии игра отозвана из Steam, ведь данный проект заслуживает к себе внимания.
*Legacy of Dorn: Herald of Oblivion (Classic)*, developed and published by Tin Man Games, is a narrative-focused digital gamebook that leans fully into choice-driven storytelling within the grim Warhammer 40,000 universe. Rather than offering traditional action or strategy gameplay, it presents a tightly constructed interactive experience where every decision shapes the outcome. You step into the role of an Imperial Fists Space Marine stranded aboard a corrupted space hulk, and from the very beginning, the tone is one of isolation, tension, and relentless danger. The structure follows a branching narrative format reminiscent of classic tabletop gamebooks. At regular intervals, players are presented with choices that determine how events unfold—whether to engage an enemy head-on, take a more cautious route, or conserve limited resources for later encounters. These decisions are rarely trivial, as the consequences can ripple forward and influence survival in unexpected ways. The game encourages careful thinking rather than impulsive action, rewarding players who consider both immediate risks and long-term outcomes. This creates a steady undercurrent of tension, as even seemingly minor decisions can lead to drastically different paths. Combat is integrated into this framework through a simplified system that replaces randomness with controlled decision-making. Instead of relying on dice rolls, players select actions and weapons during encounters, balancing offense and defense while managing limited resources such as health and equipment. While the mechanics themselves are not deeply complex, they add enough interactivity to break up the narrative flow and give a sense of agency during confrontations. The system works best as a complement to the story rather than as a standalone feature, reinforcing the idea that survival depends on strategy as much as on strength. The writing is one of the game’s strongest elements, effectively capturing the oppressive atmosphere of the Warhammer 40K setting. The space hulk serves as a claustrophobic and unpredictable environment, filled with threats that range from alien horrors to corrupted remnants of past conflicts. The narrative maintains a consistent sense of urgency, with each new encounter reinforcing the idea that survival is never guaranteed. The perspective of a lone Space Marine adds weight to the experience, emphasizing duty and resilience in the face of overwhelming odds. Progression is handled through the accumulation of knowledge and resources rather than traditional leveling systems. Each choice can influence what equipment you acquire, what information you uncover, and how prepared you are for future challenges. This creates a subtle but effective sense of development, where growth is tied directly to the player’s decisions. Multiple playthroughs reveal different aspects of the story, encouraging experimentation and exploration of alternate paths. The branching design ensures that no single run provides a complete picture, adding to the game’s replay value. Visually, the presentation is minimal but appropriate for the format. The interface is clean and easy to navigate, allowing players to focus on the narrative without unnecessary distractions. Atmospheric sound design and occasional visual elements help reinforce the tone, but the emphasis remains firmly on the text and the choices it presents. This simplicity works in the game’s favor, as it keeps the experience focused and immersive. However, the game’s narrow focus may limit its appeal. Players expecting traditional gameplay systems or deeper mechanical complexity may find it lacking, as the experience is almost entirely driven by narrative and decision-making. While the branching paths provide variety, the underlying structure remains consistent, which can reduce the sense of novelty after multiple playthroughs. The combat system, while functional, does not evolve significantly, and its simplicity may not satisfy those looking for more depth. Ultimately, *Legacy of Dorn: Herald of Oblivion (Classic)* is a well-crafted interactive story that succeeds by fully embracing its format. It delivers a tense and atmospheric journey through a hostile environment, supported by meaningful choices and a strong sense of consequence. For fans of gamebooks, narrative-driven experiences, or the Warhammer 40K setting, it offers a compelling and immersive adventure. For others seeking more traditional gameplay, it may feel limited, but within its niche, it stands as a solid and engaging example of interactive storytelling. Rating: 7/10
too bad you guys are mssing out real fun rpg./ choose your own adventure game
Old school 40k. This is from a time when 40k still knew what it was. Before Primaris Marines. Before The Emperor was called 'Neoth'. Before Female Custodes. This is the real 40k. This is the 40k we all fell in love with.
A wall of text just hit me and I need some time to recover...
Really cool little game that's basically not available anymore. I don't know if it's back because of this "Classics Promo" or just back for good but I recommend getting it while you still can as it has a history of disappearing.
Its OK.
Perfect run ended up with Nabor as a hood ornament and dragged to Commoragh... Still a really fun throwback and worth it for anyone who loves Black Library, Interactive Fiction and 40k. Real old-school stuff
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