
LEFT ALIVE™ is a brand-new survival action shooter telling a human story of survival from the perspective of three different protagonists during the devastating invasion set in war-torn Novo Slava in 2127.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa from KOJIMA PRODUCTIONS (character designer, METAL GEAR SOLID series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.
LEFT ALIVE tells a human story of survival from the perspective of three different protagonists during the devastating invasion set in war-torn Novo Slava in 2127.
Experience the massive power gap between man and machine in pulse-pounding encounters: face off against powerfully armed troops, armored vehicles and towering mechs.
Choose your playing style: engage in frenetic gun battles or dispatch your enemies with stealth and wit. Set traps, collect and craft consumables to survive while exploring a devastated city ravaged by the atrocities of war.
Uncover the full story behind the war through the eyes of three different characters: as you progress through the game, experience multiple story paths each requiring bold decisions with desperate consequences.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有人模仿我的脸,还有人模仿我的面,模仿的再像也不是合金装备
bruh
I have no idea why the negative reviews... It may not be the most heat pumping of survival games, this was certainly not as tiring as Alien : Isolation despite the similar inventory, but it does what is expected of it. Given that you have played at least the 3 first Front Mission games, this will finally give you the Zaftran side of things in a way that is a nice little change of pace. I also suggest you give Front Mission Evolved a go after this one, since it's a decent conclusion for as long as we dont have either Front Mission 4 or 5 remakes on steam. The story is AWESOME, right up there with Dog Life & Dog Style; the fact that the game was visionary about its conflict in eastern europe only makes it hit deeper. In great Front Mission fashion, you'll find inside drama, romance, hard sci-fi war epic, and even a touch of the supernatural... which is unusual for the series, but not unheard of. Each of the main characters are likable, though I might just have chosen the right answers. And your answers DO matter. (Take that Mass Effect!) The grim and humorous elements are mixed in a very humane way, and manage to keep mostly out of the pyschological trash. (Except one or two wtiness endings.) Maybe it was forgetting to put Front Mission in the title? If not for a redditor mentionning it, I would never have known this game to be out. But once I did, I couldn't wait to play it. And for all the fun it was on a first playthrough, it's kinda sad to get it at -90% of the price. A nice -50% would still have been a fair deal. Left Alive gives you three playable characters to navigate the City of Novo Slava, 11 main characters that you can alter the ending of, and 30 witnesses that can also have alternate endings. This is a lot, and you'll quite probably not perfect it at first because some of theses people do not want to be found! Ok, the AI voice that tells you enemies are approaching when it's you stalking them is annoying. And it breaks the immersion that she does it at full volume yet is never heard... But I promise you it's only that bad in the first few levels. From the fourth onward, the maps are better spaced and there is even a full level where she is completely shut up. It's a weird mechanic, but not one that deserve a poor review. It's a third person thing, so of course expect plenty of jank, slow aiming, and a way to portray distance that makes it weird most people do not spot you, especially in broad daylight. (I was playing casual though.) And, despite this taking place in the Front Mission universe, and one of your main being a pilot... you will get tired to see crashed WAPs that you can't climb in. I would have been ok with a little less reminders that this is not a piloting game at its core. Or would expect the military to recuperate those, even just one tow truck with mechanical arms to pack them up would have been great. But I digress... When you do finally pilot some of the wanzers (which is more or less one out of two missions), the combat is okay. Not as good as Evovled though, because they managed to make the screen even more cramped, and they insisted a bit too much on making the back of your mech look cool taking 2/3 of the screen while you go at F1 speed in short streets. More often than not, you'll end up crawling and shooting things from afar... but this only serves the grittiness of it all. Are you are here to walk a lonely war torn place trying to evacuate civilians in front of the futility of it all? Then this game is definitely for you. Do you want high international conspiracy about virus and cyborgs, and AI seers and mechs? Then please give it a try. Just don't expect a FPS, a tactical game, nor a Armored Core altenratrive. And if you are here for the constant tracking and fleeing of hide and seek... Just beware that this is a way more tactical take than a horror one. But it does the job with flying colours. If you are to give this a try, you'll have to be certain your computer's memory is optimized right, if not, it may crash pretending you are out of memory. This is not true. The game runs perfectly well on a GTX980 on full graphics and with all DLCs on. All I had to do was increase my virtual memory pagefile size; and since it may also help other games, please do. Windows key > sysdm.cpl > Advanced tab, settings, performance > Advanced > Virtual Memory, change; uncheck "Automatically manage paging file size for all drives". Select the drive where the game is (preferably your fastest SSD). Click "Custom Size". Input according to your RAM : - 8 :: Initial : 12288 | Maximum : 24576 - 16 :: Initial : 24576 | Maximum : 49152 - 32 :: Initial : 49152 | Maximum : 98304 Set > Ok > Restart computer. Please do, because contrary to the people having played it on medium, I can tell you the game looks FF movie good.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Score: 6.0 / 10 Left Alive is a game I really wanted to like, mainly because it takes place in the same universe as Front Mission, and I’ve always enjoyed that series, especially the tactical entries and the focus on wanzers. I kept an open mind going in, even with the shift to a third-person format, since I did enjoy Front Mission Evolved despite its flaws. Unfortunately, this one didn’t land for me. Visuals & Presentation: The visuals were one of the weaker aspects. Even running in 4K, I thought the game looked fairly dated and unimpressive. Environments lacked detail, and nothing really stood out visually in a way that enhanced the experience. The tone and setting still carry some of that Front Mission identity, but it didn’t feel like it was supported by strong presentation. Characters & Narrative: I didn’t get far enough into the game to fully evaluate the story, but there were some elements that seemed interesting early on. The premise and setting still have potential, and the voice acting was solid enough to suggest there’s something worthwhile in the narrative. That said, the game didn’t do enough in the opening chapter to really pull me in or give me a reason to push through the frustration. Gameplay: This is where most of my issues came from. Movement felt very slow, even when running, which made traversal feel sluggish and unresponsive. The map was not very helpful, and I often found myself unsure of where to go. Progression through areas was also frustrating due to blocked paths, debris, and closed-off corridors that forced constant backtracking. The difficulty felt high right from the start. In the first chapter, you’re dealing with wanzers and tanks while playing as a standard infantry character, which forces a heavy reliance on stealth. I understand the comparison to something like Metal Gear Solid, and there are definitely similarities in approach, but I didn’t feel like the mechanics were as refined or satisfying. Decision System & Design Friction: The most frustrating part of the experience was the decision system. The game emphasizes that choices have consequences, but it gives you almost no information about what those consequences might be. That might be realistic in theory, but in practice it felt arbitrary and punishing. I ran into a situation where was instructed to help a character that was injured, and in the dialogue with that character I was told to rescue as many civilians as I could, but by choosing not to abandon him, I got him killed and then the chapter ended unceremoniously without allowing me to attempt to perform any civilian rescues. There was no clear indication that these outcomes would occur, which made the system feel more like trial and error than meaningful decision-making, and replaying the first chapter just to do it all over again, with the same nebulous "choices have consequences" mechanic, felt incredibly off putting, as there is no guarantee I won't make a similarly poorly telegraphed decision. I don't expect everything to be fully telegraphed, but there needs to be some sort of idea of what consequences may occur, and without the ability to save while playing, you have to go to safe houses to do so, this results in a lot of repeated content if you want to pursue more satisfying outcomes. If there was a save anywhere mechanic, I wouldn't have found this so off putting. Overall Experience: After finishing the first chapter, I found myself losing motivation to continue. There are some interesting ideas here, and the connection to the Front Mission universe gives it some appeal, but the combination of slow movement, unclear navigation, punishing difficulty, and an opaque decision system made it hard to stay engaged. Final Verdict: Left Alive has some interesting concepts and a setting that should have worked for me, but the execution, especially in the opening chapter, made it more frustrating than enjoyable. It may offer something unique for players willing to push through its systems, but based on my experience, it was difficult to justify continuing.
Hago un resumen, no lean las reseñas negativas, EL JUEGO ESTA Excelente, le afecto su rep negativa, aclaro, todos se quejan del sistema de detección, sobre eso esta mal, tiene un cono de detección realista. hasta ahora ya me mataron unas 5 veces, y cuando te detectan, corre y escóndete, espera unos segundos y te dejaran de buscar. tiene una mezcla de Mecha + Survivor + Shooter en Tercera Persona.
[h1]"I only enlisted so I could pilot a Wanzer..."[/h1] Если мне интересен проект, пусть даже в незначительной детали, я постараюсь пройти его вопреки всему. Ещё до выхода меня зацепил сеттинг и дизайн персонажей, и хоть с серией [b]Front Mission[/b] мне не довелось познакомиться, я не видел в этом преграды, т.к. игра является самостоятельным ответвлением в этой вселенной. На релизе проект похоронили из-за оптимизации, но спустя 7 лет я добрался сюда в попытке найти что-то интересное, поскольку сталкивался со схожими проектами, оправдавшими себя (первый [b]Deadly Premonition[/b], [b]Final Fantasy XIII-2[/b]). Увы, этот пациент не тот случай. Если говорить объективно, то сложно найти то, за что можно игру похвалить, каждый игровой аспект в ней не работает или работает плохо. Субъективно отмечу, что в игре есть неплохие идеи, но они теряются на фоне общей кривизны и недоработок. Действие игры проходит в 2127 году в пост-советском государстве, в приграничном городе Ново-Слава, который вероломно оккупирует соседняя страна. В центре событий оказываются 3 персонажа, с разными личными мотивами и целями, но объединённые необходимостью выбраться из города. Вообще сеттинг здесь - лучшая составляющая, оправдавшая ожидания. Местное окружение полностью работает на погружение - повсюду что-то горит, на фоне постоянно стрельба и взрывы, на улицах кровь и трупы гражданских и солдат. Это всё приправлено атмосферой СНГ - вывески и надписи написаны на русском, персонажи носят корректные русские ФИО (никаких "Михаил Виктор" и "Сергей Владимир") и забавно, но спустя 100 лет на улицах всё ещё стоят Нивы. https://steamcommunity.com/sharedfiles/filedetails/?id=3716190497 Геймплейно игра представляет собой экшен от 3го лица с элементами стелса, и честно удивляет, что не наоборот - мы одни и в распоряжении несколько частей города с кучей врагов и ресурсами повсюду, что идеально для стелса. Но оба элемента исполнены отвратительно. Управлять и сражаться персонажем здесь просто больно. Мы можем бить холодным оружием (и это самое лучше решение против одиночных целей) через комбо, но направление удара маленькое, поэтому легко промахнуться и словить ответ. Оружие также имеет свойство ломаться, поэтому всегда нужно держать или искать запасной вариант. Стрельба никакущая, импакта почти нет, а враги очень устойчивы к огнестрелу (в голову можно всадить целую обойму). К тому же патронов вначале мало, что навязывает стелс, хотя начиная со второй половины игра ими сыпет и скатывается в экшен. Но стелс вообще смешной, от него здесь механика укрытия в ящиках (которая вообще не нужна) и... всё. Скрытных убийств нет, радиус обзора врагов непонятен (то не видят тебя сбоку в упор, то видят за спиной). По идее должны помочь гаджеты (мины, растяжки и т.п.), которые крафтятся из собираемых ресурсов, но они непрактичны и наносят мало урона, а заманить врагов тяжело, поскольку ИИ врагов никакой - те обычно стоят на своих местах и неохотно триггерятся на внешнее воздействие (а ещё могут просто пробежать прямо перед тобой, не подняв тревогу), к тому же их банально много и всех так не перебьёшь. Отдельной частью здесь выступают сражения на местных мехах, Ванзерах, казалось бы звучит эпично. На деле они унылы и сводятся к паттерну "выстрелил-сместился". Управление махинами жутко неотзывчивое, в сражениях нужно постоянно делать рывки в сторону, что в тесных улочках города практически нереально, и почти все бои на них будут в таком окружении. Зато можно подбирать орудия с поверженных Ванзеров и заменять в своём, в духе [b]Lost Planet[/b]. С учётом огрехов в механиках спустя время понимаешь, что геймплей однотипный и играть банально становится скучно. Единственная выделяющаяся доп. активность - поиск и сопровождение гражданских до бункера. Особенность в том, что маршруты проходят через врагов и почти нет выбора в какой бункер отправить, поэтому всегда нужно сначала расчистить или обезопасить путь для NPC, ибо отклоняться от него он никак не может. При этом маршрут может патрулироваться как пехотой, так и техникой, и в последнем случае нужна особая изобретательность (худо-бедно помогают гаджеты), ну или тайминг патруля. Добавляет разнообразия тот факт, что далеко не все гражданские охотно идут с нами: кого-то нужно уговорить через систему диалогов, для кого-то нужно выполнить поручение (есть даже мистическая составляющая), а некоторых нельзя селить вместе и нужно отправлять в разные места. Если дизайн персонажей и мехов хороший (спасибо [b]Ёдзи Синкава[/b], художнику серии [b]Metal Gear Solid[/b]), то вот графически игра выглядит на уровне игр начала PS3, мне лично не мешало проходить, но негодование по этому поводу могу понять. Музыка никак не выделяется, к тому же странно настроена в катсценах и в спокойные моменты может навалить эпика. На основе всех косяков я всё ещё надеялся на хорошую историю, которая хоть как-то оправдала бы потуги прохождения. Из хорошего здесь только главные герои, за которыми интересно следить и которые немного, но меняются в характерах. В остальном - полный провал. Крепкой истории нет, сюжет недоделанный и странный, по итогу оставляет после себя кучу вопросов, частично покрывающихся статьями в местной энциклопедией, но она больше отвечает за лор, а не за сюжетные моменты. Злодеи здесь прямолинейны, скучны и непонятны (злой русский [strike]Николай[/strike] Иван фанатеет от бейсбола, в СНГ-сеттинге то). Некоторые сюжетные моменты просто остаются между миссиями где-то за кадром, заставляя тебя додумывать за сценаристов о том, что случилось. Система выбора в диалогах работает только в паре-тройке мест и не влияет на дальнейшее развитие и концовку в целом. [h1]Итоги[/h1] [u]Плюсы[/u] [list] [*]Колоритный сеттинг [*]Дизайн персонажей [*]Наличие энциклопедии, поясняющей лор [/list] [u]Минусы[/u] [list] [*]Рваный сюжет с кучей вопросов [*]Множество неработающих механик [*]Недоделанный ИИ [*]Скучный геймплей [/list] Не рекомендую и не знаю кому можно порекомендовать такое, даже ради интереса. За отличным тактическим стелсом с отточенным геймплеем и интересным сюжетом прошу в серию MGS. Здесь же всё выглядит бюджетно и недоделано, а учитывая происходящее на релизе понимаешь, что людей просто обманули, ещё и с ценником ААА-поделки. К слову, с оптимизацией у меня проблем не возникло, но едва ли это может помочь игре.
it's not a bad premise. I think trying to do a mgs esque approach to guerilla grounded warfare in the front mission universe is a good idea. Especially if you have abandoned wanzers in the streets you can come across not entirely leaving behind the most notable aspect of front mission. So, see, it's not an open ended stealth game, it just thinks it is despite having the layout of essentially 8 corridors spaced by a few rooms here and there. It runs like ♥♥♥♥, the animations are... okay, the enemies have exactly one voice line they let out when they're shot or hit by damage. Ragdolls are bugged so that when they die they strike basically a new pose while the gun flies out of their hands. Every source of damage will stunlock enemies making it extraordinarily easy to cheese the game and to top this off the story is pure garbage. We have a teen soldier who literally doesn't understand the concept of an invasion but is A-okay with killing everyone. He's basically constantly confused why he's killing people in the most surreal way possible. They introduce a villain who points a gun at you and goes "hehe baseball" and walks away. I'm not exaggerating about this, they needed to introduce the villain but there is absolutely no reason for keeping. Sorry. Having "left alive" our protagonist. He just really wants to be a ♥♥♥♥♥♥♥ dork during a global war for some reason. Wanzer combat is about as impactful as a slight breeze with bullets explosions and other effects being borderline png's that appear. Not as bad as that, but they're doing something with them that makes them look extremely out of place and non-existent. I was really hoping for funny bad, and in some places it reaches that, but most of it is just painfully mediocre. edit: Forgot to mention it requires you to be online due to a corpse mechanic that literally doesn't matter at all in any way. So that's a bit of a heads up.
[h1]🎮 Reseña de LEFT ALIVE™[/h1] [h2]Resumen del Juego[/h2] LEFT ALIVE™ es un juego de [b]Acción[/b] en tercera persona que intenta venderte la fantasía de “guerra moderna con mechas, sigilo y supervivencia” en un solo paquete… y sí, también viene con [b]violencia y gore[/b] para que no olvides que esto es “serio” (guiño, guiño). La propuesta suena brutal: moverte entre tiroteos, escabullirte cuando no puedes ganar y sobrevivir en un conflicto militar con robots gigantes rondando. La primera impresión es la de un título que quiere ser muchas cosas a la vez: shooter, sigilo, supervivencia “realista” y hasta “las elecciones importan”. Y en un juego de acción, cuando intentas abarcar tanto, normalmente terminas apretando nada… pero al menos te deja claro desde el inicio que aquí vienes a [b]improvisar, sufrir y avanzar como puedas[/b]. Si te prende la idea de [b]mechas + guerra + tercera persona[/b] y no te molesta que el juego te mire a los ojos y te diga: “vas a adaptarte a mí, no yo a ti”, entonces hay curiosidad. Si vienes buscando acción pulida y consistente… trae casco. [h2]Lo que funciona (cuando quiere) y lo que se rompe (cuando respiras)[/h2] Lo Bueno: ✅ 🤖 [b]Mechas y vibra militar[/b]: robots, conflicto bélico y tono violento que sí se siente “de guerra”. ✅ 🎮 [b]Compatibilidad total con mando[/b]: al menos pelear con los controles no es parte del “modo supervivencia”. ✅ 🩸 [b]Gore y violencia[/b]: no se queda a medias con el impacto visual de la acción. ✅ ☁️ [b]Steam Cloud + Logros (49)[/b]: progreso guardado y objetivos para los completistas que disfrutan sufrir con propósito. ✅ 🃏 [b]Cromos de Steam[/b]: porque si vas a pasarla rara, mínimo que te den cartitas. Lo No Tan Bueno: ❌ 🧍♂️ [b]Un jugador y ya[/b]: cero red de seguridad; si el juego te desespera, nadie te carga el equipo. ❌ 😶🌫️ [b]Sigilo + disparos + “supervivencia” en el mismo cuerpo[/b]: mezcla ambiciosa que puede sentirse inconsistente en un juego de acción si esperas ritmo estable. ❌ 🧭 [b]Promete “mundo abierto” y “elecciones importan”[/b]: suena grande, pero no necesariamente se traduce en libertad real o consecuencias memorables. ❌ 📉 [b]Comunidad fría en el momento[/b]: con 1 jugador actual, no es precisamente el “evento del año”. ❌ 🧪 [b]Enfoque “realista” con arcade al lado[/b]: cuando conviven, a veces uno termina saboteando al otro. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]5[/td][td]Acción en tercera persona con ideas buenas, pero el ritmo puede sentirse irregular.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Entre sigilo y combate, depende mucho de “adaptarte” más que de un diseño fino.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Hay variedad conceptual (disparos, sigilo, supervivencia, mechas), aunque no siempre brilla.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumplidor: la violencia y el tono ayudan, pero no deslumbra por sí solo.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]El enfoque bélico y “decisiones” suena interesante, pero no se siente revolucionario.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Guerra + militares + robots: el combo tiene presencia y personalidad.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Gore y acción con impacto suficiente para vender el caos.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Funcional: acompaña, no lidera.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Correctas, sin ser el gancho principal.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Incluye protagonista femenina y un enfoque más “terrenal” dentro del conflicto.[/td][/tr] [tr][td]Rendimiento[/td][td]5[/td][td]Se siente más “aguanta” que “vuela”; aceptable sin prometer perfección.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]La idea de elecciones ayuda, pero no garantiza ganas reales de repetir.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.5[/b][/td][td]Una mezcla ambiciosa que entretiene a ratos y exaspera a ratos.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] LEFT ALIVE™ es como ese tanque oxidado que encontraste en un museo: se ve intimidante, tiene historia, y te emociona imaginarlo en acción… hasta que te subes y descubres que hay que empujarlo en bajada para que se mueva. Tiene identidad (mechas, guerra, violencia) y un enfoque de acción con sigilo/supervivencia que [b]puede enganchar[/b] si entras con paciencia. Pero si eres exigente con la consistencia en un juego de acción, aquí vas a notar las costuras: el intento de ser shooter, sigilo, “realista”, arcade y “decisiones” en el mismo plato puede dejarte con la sensación de que el juego [b]no siempre sabe qué quiere que seas[/b]: ¿soldado táctico? ¿fantasma? ¿sobreviviente? ¿todo al mismo tiempo? Sí. ¿bien amarrado? Mmm. Con [b]1 jugador actual[/b] y [b]599 recomendaciones totales[/b], esto se siente más como un gusto de nicho que como un imprescindible. Vale la pena si te atrae el concepto y toleras asperezas; si vienes buscando un estándar alto y redondo, mejor entra sin expectativas… o con un mech que te cargue. [h3]Recomendación de Compra (Con reservas)[/h3] Puntuación Total: 5.5/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: N/A Veredicto: [i]Aceptable, pero sólo si te seduce la mezcla de mechas + guerra y tienes tolerancia al “yo no pedí ser playtester”.[/i] Si te gusta la acción en tercera persona con sabor militar y robots, LEFT ALIVE™ puede darte momentos decentes. Si lo tuyo es la acción pulida, consistente y sin fricción, este juego probablemente te va a enseñar nuevas formas de suspirar frente al monitor.
He estado probando un poco para ver los controles y la jugabilidad tanto que dicen que es infumable, pues para nada es injugable ami me pareció muy jugable y con gráficos muy a la altura lo jugué en 4k y me iba de albillo maravilloso y mi ordenador es de 2016 igual los que jugaron eran mancos y tuertos porque la verdad no lo entiendo solo ice 1 prueba y me enfrente a 5 enemigos e iba de maravilla un cordial saludo. Lo recomiendo
Hra, která je skutečně tak špatná, jak se o ní píše a mluví, přestože tomu nemusíte na první pohled z videí věřit. Nudná a mizerná akce s tupou AI, nudnou střelbou a problémy s grafikou i zvukem + prostředí a téma by v jiné hře fungovali + hluboko pohřbený potenciál - vše špatně - mizerná střelba - zvukové i grafické chyby - tragická umělá inteligence 20%
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