
Leaf Town is a farm management game that includes pigeon racing gameplay elements. Here, you can manage your own ranch town. By purchasing farm buildings, arranging them for optimal effects, exploring and expanding the map, and using pigeon racing items, you can achieve higher profits.
Modeled estimate, not a reported figure. How we estimate →
About
Leaf Town is a farm management game that includes pigeon racing gameplay elements. You can manage your own ranch town here. By purchasing farm buildings, arranging them for optimal effects, exploring and expanding the map, and using roguelike items, you can achieve higher profits.
In each game session, every turn has a target gold income requirement. You need to select and purchase the appropriate buildings from the store and strategically place them to get bonuses to meet the income requirements. Moreover, you can continuously accumulate powerful item effects to further enhance the revenue from your buildings.
Each game session features a completely random map, including the buildings and items you can acquire. The game itself has hundreds of buildings and items, ensuring you get a different experience in each game session!
The game is still under development. If you like it, please add it to your wishlist. If you want to stay updated on the game's development progress, you can join our Discord:
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Reviews
轻松小品
整体好评,7-8分。 先说缺点,一小部分文案第一时间看的不是很懂,也可能是玩的还不够多; UI的一些逻辑和位置也有优化空间; 开局似乎是完全随机的,会遇到开局必掉星的情况,有点小难受。 整体体验很舒服,像是在《文明6》中精铺区域,但没有蛮族和第三方打扰,沉浸在区域加成一点点变多的快乐上,哈哈哈。 肉鸽内容感觉还是蛮多的,值得深入体验下。
[h1]8.5/10,如果《幸运房东》没有老虎机?[/h1] 《绿叶小镇》的核心是通过地块的联动效应经营,一个不合理但是体感精确的概括,就是一个“没有老虎机的幸运房东”。请相信我不是因为玩的游戏少才这么类比的,其核心阵真的相当具有共通性,只不过这次,你获得了对抗随机性的自由排布的权力,相应的,地块的强化效果和关联范围也受到了限制,即游戏把对抗随机性组合上的决策,转换为了需要策划的地块扩展方案和摆放的合理性。策略面上你最大的敌人,依旧是不可控的商店,这也是为什么我说本作的核心体验类似一个没有老虎机的幸运房东,更可控,限制也更大,自由度的调优区间都被建筑布局的更大限制消解了; 游戏还通过不同的环境,构建了非常区别化的体验,有时,自然地块能提供正面增益,有时自然地块可以增殖,这迫使你不能总一直用同一套思路解决游戏。包含随机组合的湿地在内,游戏提供了八个体验差异度极大的地图和每个地图多至四级的组合难度配置,可以深挖很久。 本作使用了一种类似2010s中页Facebook网页游戏常用的flat geometric插画的视觉风格,干练轻盈简洁,可读性出色,为游戏中繁多的类目建筑的视觉辨识起到了不错的效果; 你需要平衡多类型的资源,大类包括农作物,动物,水产,几乎没有跨种类的全局加成,而其下更是能区分出多达十数种的二级类目和三级的终端地块,譬如水产分为鱼类,虾蟹,水植,而其中单是虾蟹又有五种细分。选择专注于一种产品无疑可以帮助你在极限数字上攀高,但是reroll的巨大经济成本,或是没能roll出同类目而运营崩坏的风险也存在,这会敦促你在前期选择多个类目的经济来源。一般来说,同一个大类目下的特征性质都会具有一定共性,比如水产多能吃到“场内当前水产数量”,或是“购买/卖出水产时获得永久加成”的加成项,属于最无脑的同类堆叠即可的玩法套路;而牛羊鸡等家畜等则需要考虑买入卖出时间来最大化利益;农作物中的花朵则是一个专精于人物技能的流派,其自带的品类不多,很适合作为主玩其他玩法时的外挂小系统来加速清理地块。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
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