
Le Mans is a continually evolving story... powered by emotion, speed and glory. Le Mans Ultimate - the official game of the FIA World Endurance Championship and 24 Hours of Le Mans.
Modeled estimate, not a reported figure. How we estimate →
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THE OFFICIAL GAME OF THE FIA WORLD ENDURANCE CHAMPIONSHIP
Le Mans Ultimate is the official game of the FIA World Endurance Championship and 24 Hours of Le Mans. Play-out the exciting new era for sportscar racing in unparalleled detail. Le Mans Ultimate offers an immersive game for both seasoned sim racers and those new to the sport and genre, growing and evolving with the real-life FIA WEC series.
INCREDIBLE CARS FROM SPORTSCAR RACING
Drive the officially licensed manufacturer Hypercars from the incredible 2023 centenary season in the included base game content. Recreate tantalising on track battles between Toyota, Ferrari, Porsche, Cadillac, Peugeot, Glickenhaus and Vanwall.
Alongside the Hypercars comes a competitive array of classes. Lock horns in wheel-to-wheel LMP2 competition as well as the ultra-close, thunderous GTE cars. Drive for supremacy for famous brands such as Aston Martin, Corvette, Ferrari and Porsche.
Additionally, 3 LMGT3 cars from the 2024 and 2025 season (Mercedes AMG Evo, Ford Mustang and McLaren 720 Evo) have been added to the base game along with the incredible Adrian Newey designed Aston Martin Valkyrie AMR LMH with it’s ear-splitting V12.
17 cars are available in the base game with over 200 different livery variations.
LASER-SCANNED LEGENDARY CIRCUITS
Enjoy the pulsating challenge of racing around some of the most revered circuits in the world including the seven destinations on the 2023 FIA WEC calendar in the base game: Autodromo Nazionale Monza, Circuit de Spa-Francorchamps, Sebring International Raceway, Bahrain International Circuit, Algarve International Circuit (Portimão), Fuji Speedway and the legendary – Circuit de la Sarthe in Le Mans – the playground for the ultimate racing experience.
NOW AVAILABLE: 2024 SEASON CONTENT
Get the latest content from the 2024 FIA WEC season - available as individual packs or as a bundle.
These packs add 7 additional LMGT3 cars, 3 Hypercars and 4 incredible circuits - Imola, Interlagos, COTA (Circuit of the Americas), Qatar (Lusail International Circuit)
INDUSTRY-LEADING PHYSICS MODEL
Le Mans Ultimate uses the industry leading physics and handling simulation DNA from pMotor 2.5 as used and further improved from rFactor2 – enabling the game to take on more advanced simulation techniques, such as hybrid units, whilst also become more accessible and user friendly to the community – removing barriers to entry while also maintaining the key core elements of sim racing.
Tyre dynamics are first-in-class, utilising an advanced “brush” model that accurately portrays slip angles and models advanced features such as vehicle “flat spots” that you can really feel.
For wheel users, the 400Hz physics engine is directly translated into force feedback, delivering a highly detailed and predictable feeling to your steering wheel with presets available directly collaborated on with a number of prominent equipment manufacturers.
The game also features improved in-game controller support as well as a selectable and customisable difficulty level – to allow the player to determine their own skill level with help for first timers allowing adjustable assists.
DYNAMIC RACING EXPERIENCE
Realistic day and night cycles are a key element of this simulation with incredible lighting effects as you race into dusk, through night and again into dawn down the Mulsanne at over 200mph.
Le Mans Ultimate uses an advancement in Real Road 2.0 track evolution simulation found uniquely in Studio 397 titles. Like a real race session, the track will begin as a green, relatively gripless circuit at the start of a weekend and rubber in as more cars pass over the racing line – with cars moving the dust, dirt and marbles off-line.
Work has been undertaken in several areas, including the dynamic weather effects too, such as rainfall and debris on windscreens and more realistic flow of water and formation of puddles on the circuit.
The cars will also change throughout the race, and the build-up of dirt and debris will cover the car – giving it the authentic weathered, endurance look.
MULTIPLAYER - COMPETE IN SKILL BASED EVENTS OR MANAGE YOUR OWN SERVER
For those looking for the edge of the seat, wheel-to-wheel competition against real-life drivers, the Online function, powered by RaceControl, will be home to that pulsating challenge. Racers are able to take part in ranked Daily, Weekly and Special Events that provide the opportunity to build the player’s Driver and Safety rankings. As the player unlocks higher ranked races and exclusive events when the game develops and grows alongside the real-life FIA World Endurance Championship.
Also available is player-controlled server hosting so users and leagues can configure their own experience, when they want it.
For the latest information on all online multiplayer, head to RaceControl.GG
ULTIMATE RACE WEEKEND
Single Player fans can enjoy the Race Weekend feature which provides the perfect proving ground for racing against formidable AI opponents which customisable difficulty.
In this game mode a user can define your race experience - adjusting the time of day, session duration and weather conditions to your liking. From there, you can refine your car set-up and race wheel-to-wheel taking part in Practice, Qualifying and the main Race.
Players can also save their Race Weekend at pitstops, allowing you to complete your endurance races when it is convenient to you.
PLAY TOGETHER: AROUND YOUR SCHEDULE [CO-OP MODE]
An innovative co-operative mode has been added to the game, allowing you to race with your friends against the AI opponents at a time convenient to you.
This “play by mail” style game mode, powered by RaceControl, allows you to invite your friends to complete a race, at a difficulty level of each individual user’s choosing whilst also racing for supremacy on the leaderboards as each action on track awards you points.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 699 reviews with recorded playtime.
Reviews
Themes across 695 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ótimo simulador, com física bem real e com a questão de evolução dos pilotos com driver rating e security rating muito interessantes e com regras claras.
i was i an lmp3 race in Portugal someone hits me and breaks my suspension. I go to pits at what i thought was pit entrance... get DQ'ed for cutting track and a warning on my profile for hitting people. would race again
so i just was wondering how every single rookie is somehow recovering the CRAZIEST slides, yet cant hit a SINGLE apex... in a racing SIM, in the bronze races, theese are ranked races mind you... you can have assists on HIGH.. ???? did so many races and had a wonderfull time doing really close racing with ppl, only to have someone who look like they are driving on a ps2 controller get the fastest time on the server. i there actually is a reason ppl still pay for iRacing subs, i might return there or ACC after discovering this. its so sad the game is SO close to being good, the netcode is very obviously REALLY good. but you cant make a racing simulation game only to allow "in-game menu assists" that the cars shouldnt have in RANKED races. in offline/co-op races sure. but you arent helping anyone by allowing what is essentially cheats, even if you give the cheats to everyone. having to grind to the higher ranks just so you can race against ppl who don't use assists? wtf is the point with the lower ranks then, no one there learns how to race anyways like this
THE BEST RACING SIMULATOR TO EXIST
Vor jedem Start in der Aufwärmrunde bewege ich mich permanent in der angezeigten grünen Box, und trotzdem erhalte ich direkt nach Rennstart immer eine Durchfahrtsstrafe, weil ich angeblich zu viel Abstand zum Vordermann gelassen hätte, was ja nicht stimmt. Somit hat man jedes Rennen gleich zum Start verloren, da eine Durchfahrtsstrafe nicht mehr aufzuholen ist ... Null Chance auf einen vorderen Platz oder geschweige denn auf den Sieg. Das senkt den Spielspaß auf 0 und die Frustration auf 100%.
I wanted to like this one. But it's just so meh. Not even including all of the random server issues and disconnects and bugs. The game looks good, but it feels quite bad. FFB is probably the worst of the major sims. Absolutely no feeling of what the car is doing 90% of the time. Forced setups is a gimmick at certain tracks. I was pretty excited for the American Track pack, but I'm not sure if I'll come back to this title. If I do include all of the server issues, man, this game is clearly not ready for full release. Every single time I've played, I either cannot join a practice server, or the event, or I'll get a D/C. Of course there's silly workarounds posted online, which further proves this game is just not ready yet. If they can somehow fix the FFB and server issues, this game would be far and ahead the other big sim games, but I'm putting it on the shelf for now.
If you like WEC, this is for you. It well optimised, dlcs are on sale alot of the time, tracks are all laser scanned and ffb feels good
First racing sim i bought after i got a wheel and pedals... now I am addicted
gran juego de carreras y buena comunidad con buen rank de seguridad se hacen carreras muy entretenidas
Genuinely a unplayable experience and a waste of time since the game keeps crashing at the end or in the middle of my races, which keeps happening a lot and its very infuriating. I do enjoy the game itself but I am very pissed off that this keeps happening to me, even trying everything to fix this from verifying game files and hotfixes to having nothing on the background. If you don't want your game to crash on you mid-race or one lap away from the finish line, do not buy this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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