
Build and expand your very own settlements in high mountains! Carefully plan production chains and satisfy various needs of your three-caste society while dealing with mountain hazards such as weather breakdowns and avalanches. Are you skilled enough to make your town thrive?
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About
Laysara: Summit Kingdom is a challenging city builder which tasks you with creating a new home for your people forced out of the lowlands. During a campaign or sandbox playthrough, you will establish multiple towns, each on a unique mountain with its own traits. All your towns co-exist in symbiosis, creating a trading network, which you can then adjust to your needs by revisiting already developed settlements. The Kingdom of Laysara has to be rebuilt!
Each mountain comes with a new set of challenges. Mounts differ in shapes, vegetation zone layouts, resource availability and weather conditions. Sometimes you will have plenty of room for farming in green lowlands, sometimes you will need to rely on breeding and extracting valuable minerals from regions dangerously close to peak glaciers. If you find yourself in dire need of a certain resource, you can always try to establish a trading route with another town.
One of the ever-present dangers you will have to deal with are mighty avalanches. You can’t stop them, but you can take precautions and be prepared. Afforest the key areas to create natural barriers, build artificial ones to redirect rushing masses of snow, or trigger the avalanche early, while it’s still manageable. Create a deliberate and reliable strategy and you might even be able to use the power of snow to your advantage; fail to do so and find your city buried and devastated!
So, transporting goods is easy, right? Well, not if your destination lies on the other side of the mountain, a few hundred meters higher, behind cliffs, ridges, canyons and rivers. You will need to create a vast, complex transport network consisting of roads, bridges and shafts to ensure reliable delivery chains. As demand for resources will grow alongside the town’s population, always look for opportunities to optimise your transportation network, be it by building paved roads, using more advanced lifting constructions, or aiding your carriers with glamorous yaks.
If you manage to endure all mountain dangers, build a network of efficient production chains and satisfy all needs of your people, there is only one more thing to be done: conquering the mountain peak! To succeed in this great endeavour you’ll need to reach the summit and establish safe routes for your carriers to bring in enormous amounts of building resources, but beware! Weather at this height is as deadly as ever. The final effect is well worth the effort though, as raising the summit temple is an act of total triumph of human courage (and your logistics skills!) over the elements.
Final note: the game is a pure city building experience solely focused on the economy, resource management and surviving despite the inhospitable environment. Therefore, the game doesn’t feature combat or any other military aspects.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Ukrainian, Simplified Chinese, Japanese, Portuguese - Brazil, Traditional Chinese, Italian*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Highly recommended BUT I found THREE MAJOR "ISSUES": 1. A "Restart Mission" option is sorely needed. 2. An Undo button would also be incredibly useful. 3. This game will eat up your life and suddenly it's WHAT in the AM and you only meant to play for like thirty minutes WHAT HAPPENED NOOOO Clever systems, funny writing, beautiful music, and vibrant art - all combine into a fantastic city-builder that will keep you coming back (even if you do end up going to bed after 3 AM... at least half the nights this past week?).
重玩價值低。城市建造遊戲所設定的世界觀與其遊戲性其息息相關,青藏高原這設定本身就相當局限地形變化,加上開發組很忠於參考資料沒加入一些很誇張的奇幻元素,玩起來正面的說法是平實樸素,負面的說法則是缺乏內容+強烈的作業感。由於沒有全選/多選升級按鈕,在進行大幅度更改規劃時需要逐一點擊建築物這缺點會令玩家的疲憊感倍增。美術沒有特別能挑剔的部份。建模做得仔細,遞送員可携帶的資源全部都有造出獨立模型,村民背/頂著不同物資在村落穿梭的溫馨畫面看著還是挺有滿足感的。挑戰模式有相當的難度,能看出開發組在解謎有下心思。 既然看起來缺點大於優點為何是正面評價? 1. 經營模擬本質就是作業,這方面的平衡它還是合格的。 2. 私心對略為單調的東西情有獨鍾 3. 我是在它正式發售次日購買的,當時有五折優惠。 結論:有興趣建議先把它加到願望清單+待它最少打七折時「再考慮」要不要購入 P.S. 以此遊戲類型來說不屬於很罕有的情況,但在強調效率的規劃下把十數個資源點連接於單一收集點時,由於AI會自動篩選出最短距離的路徑,人流擁擠會構成有如蜈蚣在街道上蠕動的景象,有點噁(;'∀')。
Chciałem dać na prawdę pozytywną ocenę i taką bym dał gdyby nie ostatni, 15 poziom w kampanii. Niestety nie można poziomów zaczynać od początku, a kompletnie nie wiedząc czemu poziom 14 (zapis jego zakończenia) uległ uszkodzeniu i się nie wczytuje. Tak więc zostałem na 15 poziomie z zupełnie nieracjonalną zabudową co powoduje, że ten zapis jest także stracony bo uniemożliwia ukończenie tej misji. Zresztą dość prymitywny zabieg polegający na ograniczeniu przestrzeni do rozbudowy do absolutnego minimum wcale nie powoduje wyzwania, tylko raczej frustrację, że znów się jakiś budynek nie mieści bo brakuje jednego kwadracika terenu. Po tych ponad 46 godzinach gry po prostu odechciało mi się już po raz kolejny próbować. Szkoda. EDIT: Okazało się, że inne zapisy stanu gry tez się rozsypały co chyba nie najlepiej świadczy o twórcach. Już od wielu lat grając w różne gry nie miałem tego typu problemu.
创意不错,音乐不错,但玩起来就是很难受。 布局和配平几乎没有任何自动化手段,每当科技提高时,原本的布局就要全部推倒重来。与此同时游戏居然还有经济系统,你会发现自己建着建着突然没钱了,而且因为产线不对,收入还是负的——我想问你一个瞬间建造的游戏为什么要搞经济系统? 而且,城市发展缺乏正反馈——发展城市是为了更好的发展城市,而且一切都可以暂停,建筑可以秒建,结果就变成了:暂停——建造——等钱——建造——达到指标——重复。 总之,抱着尝试一下的心态通关了,但直到通关都感觉在做作业。
面多加水,水多加面,莫名其妙的摊大饼
除了游戏题材选择了有特色的地区文化,没有任何优点,本来我还等着优化游戏性的,结果从26年3月份体验完,到现在都没有任何优化,更新计划也没有。
Very chill even for a city builder. The main focus is on supply and production chains for a very Factorio-like feel. You can also shuffle buildings around for free rather than pay to have things demolished and rebuilt someplace else.
Great game, it's like a mix between Anno and the Impressions city builder games. I hope they make a sequel or some dlc to improve things like having the walker routes simulated. Edit: Just finished the campaign and I agree that the end stages of the campaign just turn into having to do "inventory tetris" with your buildings to make sure they all fit, but the game is still great regardless.
Laysara is a good-looking city builder with some factory-management elements (at least it reminded me a bit of Factorio). I've completed the campaign on Normal difficulty and enjoyed it quite a lot. I would recommend it because I had a great time with it and, despite its flaws, I think it's a good game that delivers what I expected from it. That said, I can understand why some players might give up on it after a few hours. PROS: * It's beautiful and has a lot of charm. * The localization is very good. I played in Spanish and never encountered any translation issues * There are some interesting progression mechanics, such as unlocking better transportation methods, productivity upgrades, and so on. The housing-level system and citizen needs are also well balanced. * Controls and keyboard shortcuts are excellent. For example, the fact that dragging with the mouse automatically links two buildings is fantastic, and being able to click the magnifying glass icon on a building and jump directly to its production area is incredibly convenient. That said, these features should be explained more clearly, as I only discovered some of them after 10 hours of gameplay. * The terrain adds a puzzle-like challenge that makes the game more interesting, even when it increases the difficulty. However, I do miss some way to expand the available building space, such as constructing wooden supports or terraces to create additional platforms and allow for more flexibility. * The game runs very well. I didn't encounter any bugs, and performance remained solid even with larger settlements, lots of entities, and animations. CONS: * The campaign. 1. While it does a decent job of teaching the mechanics, many objectives are poorly designed. Quite often the game asks you to have a certain number of houses of a specific tier even when you've already progressed far beyond that point and have more than enough population. I found myself demolishing Tier 4 houses just to build a large number of Tier 2 houses because the game required it. Then, once the objective was completed, I would tear them down again and rebuild my Tier 4 neighborhood. These kinds of missions completely disrupt the flow of the game. It feels like you're forced to follow objectives step by step and ignore the housing progression system until the game explicitly tells you to use it, even when doing so hurts your economy and forces you to sacrifice income that you would otherwise be generating through higher-tier housing. 2. At some point, the campaign starts sending you back to previously completed cities. The concept itself could be interesting, but the execution is boring. If revisiting a city meant unlocking a new area or a new district where the additional construction could take place, I'd be fine with it. Instead, most of the time you're simply tearing down a city that was already working perfectly in order to adapt it to arbitrary new requirements that don't add anything meaningful. This becomes even more frustrating when combined with the previous issue. You return to a city where every house is already Tier 4 and suddenly the game says, "Now we want 180 Tier 2 houses," despite the fact that you already have excess population. * Logistics can be extremely tedious. Some transportation buildings can only move goods from Point A to Point B, meaning you need another building just to distribute those goods. I don't understand why every transportation building can't also function as a distributor. I also don't get why you can only transport one item at a time. Tunnels, while they seem useful, require you to build a dedicated entrance and exit for every single resource. It's a very similar story with the handcart station, where you sometimes have to place five of them just to haul five different resources to an area with more space to work. It only results in additional resource costs and takes up valuable space. On top of that, all of these buildings have a very limited operating range, especially when assigning resources to production buildings. * The size of some buildings. While building placement is clearly a core part of the game's puzzle/Tetris-like design, some structures are simply frustrating to work with. For example, you might design your entire town around the market, which occupies a relatively small footprint, and later discover that you need to place a Mandala or an Academy that is enormous by comparison. I'm exaggerating a little, but trying to fit the Mandala into an existing city was one of the most frustrating parts of the game. It has limited coverage and takes up an absurd amount of space. These issues wouldn't be nearly as noticeable if space weren't so limited. But when every tile matters and you've already built a large settlement, relocating major buildings becomes incredibly tedious. Conclusion: I think Laysara has a lot of potential, and I will probably continue playing it for a while. However, I completely understand why some players may find the combination of limited space, factory-style production chains, and complex logistics frustrating. In my opinion, the game would improve significantly if it offered ways to expand building platforms, reduced the footprint of some oversized buildings, increased the operational range and capacity of distribution structures.
Really nice game and strong theme, but not necessarily a "city builder" in the traditional sense. Its more a game about optimization of building placements and production chain layouts on a space-constricted map. If you want to spend 20 min finding the optimal configuration of your tsampa production utilizing the hay byproduct as well, this is your game :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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