
Enter a tangibly horrifying Virtual Reality and explore a mansion of horror as an artist falling into the depths of insanity. Will you find the muse for your masterpiece... or madness?
Modeled estimate, not a reported figure. How we estimate →
About
Layers of Fear VR is a psychedelic horror game that pulls you into the depths of insanity. Now the critically acclaimed terror brings its constantly changing Victorian mansion to a tangibly horrifying Virtual Reality.
Delve deep into the mind of an insane painter and discover the secret of his madness. Uncover the visions, fears and horrors that entwine the painter and finish the masterpiece he has strived so long to create.
Layers of Fear VR is a first-person horror game built on a rich, dark story. Explore an environment overflowing with macabre artwork and unravel secrets through twisted puzzles. Take control of a painter seeking to create his magnum opus… before losing his mind in the process.
The psychological horror of Layers of Fear will leave you questioning your own eyes and mind. Dare you help paint a true Masterpiece of fear? Put on your VR headset and discover what awaits…
Terrifying twists and turns will leave you uncertain of what is real
Explore the depths of madness within the painter’s mind
A sense of insanity means each turn of the camera may completely change the look of your surroundings
Explore the environment to uncover the details of the painter’s dark and tragic past
Uncover new secrets and details thanks to the VR technology
Search through the Victorian mansion, follow the dark visions and see the story and secrets unfold
Explore a game world inspired by masterpiece paintings, architecture and décor from the 19th century
Numerous pieces of original art and music flesh out the story and environment
The ever-changing Victorian-era mansion keeps you in suspense
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Um port bem mal feito e bugado, o jogo em si é bom mas pqp dava pra ter feito um ngc melhor, tem uns bugs que quebram totalmente o clima e são bem recorrentes só compre se estiver bem barato.
Already played the Original Game (Both 2016 & 2023) :3 Speedran artist ending in 2.1 hour [b]Nothing new was added, this is an "adaptation" to the VR platform.[/b] [hr][/hr] [h3] Good Things [/h3] 1. Didn't get much motion sickness (In comparison with other VR Games, different by ppl) 2. Most stuffs from the original games are reinvented [h3] Bad Things [/h3] 1. Meta Quest does not come with Hands. You need to follow the community guide for this one. 2. I would stuck in place very often. The way they prevent clipping is, shifting your character away if you try to go into a collider. But that doesn't address the stucking issue. You can try to Crouch and move around (irl) to try to unstuck. [hr][/hr] Kinda funny to learn how they implemented the older mechanics (Camera Lock, Perspective Shift etc) without making the player get motion sickness. Legit burst out laughing at the ending where I suddenly sit in pitch black space staring at a rectangle screen playing out the original ending cutscene lmfao (understandable cuz originally the entire cutscene is camera locked, they'd need to make new models in case player look around in VR) Didn't get spooked much, already memorized most of the jumpscares before playing this.
There is not much gameplay at all, you mostly just walk around and open doors, with occasional scary noise, a jump scare or a rare puzzle popping up.
OK, first of all, that's the first horror game I finish ever so I'm pretty proud. The game is nice, creepy scary, the jump scares are effective even if near to the end, they become predictable. The story is really good and reminds of Poe a lot (is it an adaptation?). My only bad point would be the fact that you don't see your hands so it makes it tricky sometimes to activate stuff (like locks...... God those locks took me forever). Was a bit disappointed by the end but honestly this game was really good. I'm not not good at horror games (which is weird cause I love horror movies) but I had a good scary creepy time! I recommand
war cool und mindf*ck
You wander a Victorian mansion that keeps rearranging itself, and one second you’re curious… the next you’re questioning if even your eyes are real. I jumped, I stared at the walls, I seriously reconsidered my life choices mid‑walk.
I really wanted to play this game, as it's something I would definitely enjoy. Unfortunately, after loading the game, the VR hands were not visible, making it very difficult to interact with anything. I tried playing anyway, but got to a point where I needed to interact with a combination lock, but it was impossible to interact and set the correct combination. I had the combination, and knew what to do, but could not grab the lock to set it. These are apparently known issues as they are discussed on the game's discussion boards, but they have never been fixed. It may come down to the controller type you have, but for me, it was impossible to play and progress.
um cu
Топчик, всё понравилось, особенно член в моей немытой попке
The game’s controls are unreliable, sometimes they work, sometimes they don’t, and occasionally you get stuck in pieces of furniture. The story is barely present and doesn’t make much sense. Overall, the game feels like a haunted house carnival ride: it leans heavily on familiar horror tropes, some of which are effective, but the experience gets repetitive and dull rather quickly. In any case, this game shouldn't be sold in its current state, there are just too many control-related bugs.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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