
Enter a tangibly horrifying Virtual Reality and explore a mansion of horror as an artist falling into the depths of insanity. Will you find the muse for your masterpiece... or madness?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Layers of Fear VR is a psychedelic horror game that pulls you into the depths of insanity. Now the critically acclaimed terror brings its constantly changing Victorian mansion to a tangibly horrifying Virtual Reality.
Delve deep into the mind of an insane painter and discover the secret of his madness. Uncover the visions, fears and horrors that entwine the painter and finish the masterpiece he has strived so long to create.
Layers of Fear VR is a first-person horror game built on a rich, dark story. Explore an environment overflowing with macabre artwork and unravel secrets through twisted puzzles. Take control of a painter seeking to create his magnum opus… before losing his mind in the process.
The psychological horror of Layers of Fear will leave you questioning your own eyes and mind. Dare you help paint a true Masterpiece of fear? Put on your VR headset and discover what awaits…
Terrifying twists and turns will leave you uncertain of what is real
Explore the depths of madness within the painter’s mind
A sense of insanity means each turn of the camera may completely change the look of your surroundings
Explore the environment to uncover the details of the painter’s dark and tragic past
Uncover new secrets and details thanks to the VR technology
Search through the Victorian mansion, follow the dark visions and see the story and secrets unfold
Explore a game world inspired by masterpiece paintings, architecture and décor from the 19th century
Numerous pieces of original art and music flesh out the story and environment
The ever-changing Victorian-era mansion keeps you in suspense
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 276reviews | 72% | — | $32K |
| $19.99 | 77ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рук в игре нет! Невозможно набрать цифровой код на замке! Нет настройки управления в меню!
I really wanted to play this game, as it's something I would definitely enjoy. Unfortunately, after loading the game, the VR hands were not visible, making it very difficult to interact with anything. I tried playing anyway, but got to a point where I needed to interact with a combination lock, but it was impossible to interact and set the correct combination. I had the combination, and knew what to do, but could not grab the lock to set it. These are apparently known issues as they are discussed on the game's discussion boards, but they have never been fixed. It may come down to the controller type you have, but for me, it was impossible to play and progress.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32K | 225 | 83% | $5.99 | |
| $32K | 290 | 55% | $2.99 | |
| $32K | 501 | 77% | $2.99 | |
| $32K | 282 | 74% | $4.99 | |
| $32K | 186 | 35% | $6.99 | |
| $32K | 61 | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253.5M | 346.6K | 79% | $24.99 | |
| $9.5M | 8.7K | 85% | $27.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $3.4M | 8.4K | 89% | $16.99 | |
| $1.9M | 2.6K | 80% | $19.99 | |
| $1.8M | 6.7K | 90% | $12.99 |
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game’s controls are unreliable, sometimes they work, sometimes they don’t, and occasionally you get stuck in pieces of furniture. The story is barely present and doesn’t make much sense. Overall, the game feels like a haunted house carnival ride: it leans heavily on familiar horror tropes, some of which are effective, but the experience gets repetitive and dull rather quickly. In any case, this game shouldn't be sold in its current state, there are just too many control-related bugs.
OK, first of all, that's the first horror game I finish ever so I'm pretty proud. The game is nice, creepy scary, the jump scares are effective even if near to the end, they become predictable. The story is really good and reminds of Poe a lot (is it an adaptation?). My only bad point would be the fact that you don't see your hands so it makes it tricky sometimes to activate stuff (like locks...... God those locks took me forever). Was a bit disappointed by the end but honestly this game was really good. I'm not not good at horror games (which is weird cause I love horror movies) but I had a good scary creepy time! I recommand
対応機器以外でのプレイは恐怖よりも怒りが勝ります。 HTC製品、VALV製品、META製品以外でのプレイは様々な支障が出るのでまともにプレイできず恐怖よりも怒りが込み上げてきました。 当方はPICO4にて接続しプレイしましたが(まだ中盤)移動がまともにできなくなる、画面内に手が表示されずどこを掴んでいるのか全くわからないという致命的とも言える不具合があり何とか中盤まで進めましたが怒りがMAXに到達してしまったためこれ以上のプレイは断念します。 原作はプレイ済みでなかなか楽しめたのでVR版に期待しすぎたのも良くなかったのかもしれません。 快適にプレイできればそれ相応に面白かっただろうなという感想です。 対応機器以外でのプレイは困難を極めるため購入は全くおすすめしません。
Already played the Original Game (Both 2016 & 2023) :3 Speedran artist ending in 2.1 hour [b]Nothing new was added, this is an "adaptation" to the VR platform.[/b] [hr][/hr] [h3] Good Things [/h3] 1. Didn't get much motion sickness (In comparison with other VR Games, different by ppl) 2. Most stuffs from the original games are reinvented [h3] Bad Things [/h3] 1. Meta Quest does not come with Hands. You need to follow the community guide for this one. 2. I would stuck in place very often. The way they prevent clipping is, shifting your character away if you try to go into a collider. But that doesn't address the stucking issue. You can try to Crouch and move around (irl) to try to unstuck. [hr][/hr] Kinda funny to learn how they implemented the older mechanics (Camera Lock, Perspective Shift etc) without making the player get motion sickness. Legit burst out laughing at the ending where I suddenly sit in pitch black space staring at a rectangle screen playing out the original ending cutscene lmfao (understandable cuz originally the entire cutscene is camera locked, they'd need to make new models in case player look around in VR) Didn't get spooked much, already memorized most of the jumpscares before playing this.
Grafika daje redę nawet po tylu latach, choć pomaga w tym budowana atmosfera gry. Niestety rozdział 6 ma błąd - często skrypt nie działa (żeton zostaje na suficie (łóżko) i nie spada) - i musimy zaczynać od początku. Na szczęście ten rozdział jest krótki. Ogólnie gra jest bardzo średnia, choć było kilka momentów gdzie poczułem ciary przechodzące przez moje ciało. Fajne jest też nawiązanie do "Szału" Władysława Podkowińskiego. Ograne na Rift S - problemów technicznych brak.
Einfach genial! Noch nie so ein schauriges Spiel gespielt. Da kämpft man ständig mit den inneren Ängsten. Das grusselige Haus, die sich ständig verändernde Umgebung, die Soundkulisse und so mancher Jumpscare treiben einem die Gänsehaut in den Nacken. So mag ich´s. Danke an die Entwickler.
Jugado desde unas Meta Quest 3s: El juego original siempre ha sido uno de mis horror games favoritos y con su versión para vr refuerzo más mi favoritismo hacia este juego. Pero (siempre tiene que haber un pero) he tenido un problema en donde se me ha hecho bastante tedioso, frustrante y ha hecho que lo quisiera terminar lo más rápido que pudiera... Y es que tenía el fallo de que no se me veían las manos vr lo que para puzzles como el de los teléfonos tuviera que estar 10 minutos intentando averiguar adonde apuntaba... Si alguien sabe arreglarlo que me lo haga saber porque de verdad que me encantaría jugarlo y disfrutarlo en condiciones...
Não esperava muita coisa de início, mas fiquei feliz em ver que o jogo demonstrou boas qualidades com o tempo, e até me pegou desprevenido diversas vezes. A gameplay é bem simples no geral, se baseando numa pegada "walking simulator" e alguns puzzles que no geral são bem tranquilos, a atmosfera é bem legal, com muitas vezes a própria casa demonstrando ser uma ameaça, e algo que achei genial foi o quanto o jogo usa o campo de visão do jogador ao seu favor, houveram muitos momentos em que eu olhava para um canto, e quando olhava para outro, tudo estava diferente, algo que ajudou demais na tensão e nos sustos, a história também é um ponto interessante, além de ter um final um tanto quanto confuso, mas muito bom também. É um jogo de terror bem legalzinho, aproveitou bem os recursos da realidade virtual para trazer uma boa experiência.
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Players by region
Where this game's players are, estimated from review languages.