
A first‑person psychological horror game set on a haunted ocean liner. As an actor summoned by an unorthodox director, you’ll confront twisted memories from your past and learn the price of achieving the perfect performance.
Modeled estimate, not a reported figure. How we estimate →
About
The acclaimed sequel that redefined the award-winning series. Climb aboard a mysterious ocean liner as you step into the shoes of an actor called to perform under strange circumstances by a director with unsettling intentions.
Echoes of past performances twist into distorted memories, props become threats, and the line between stage and self begins to collapse. With every step, you’re pushed to achieve the director’s cryptic demands – and answer the question of what you’re willing to sacrifice for the perfect role.
Created by the modern masters of horror at Bloober Team, Layers of Fear 2 is a feast of cinematic storytelling amidst shifting, nightmarish environments.
Story-driven Exploration – Explore the world around you in order to uncover your past and reveal the hidden reasons why you were chosen for this role.
Psychological Horror – Is this part of the film, or are your memories playing tricks on you? The world may change in an instant and only you can decide what's real and what's not.
Unique Ocean Liner Setting – As you descend into the depths of the ship, the scenes you shoot for the film grow ever more surreal, and ever more terrifying.
Classical Ominous Soundtrack – An original score composed by Arkadiusz Reikowski, conducted by George Strezov, and performed by the Sofia Session Orchestra.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Japanese*languages with full audio support
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
延续了1代的恐怖步行模拟器,感觉比1代还有意思。这次加了一些小小的追逐战,不算难,但气氛更加拉满。充满了意识流的氛围塑造。中间的选项会影响结局主角是男是女。
黑白默剧,蒸汽朋克,建议新手进去亮度拉满,玩完前两章退出,那这个游戏关卡流畅,画风奇特,完全推荐。 我第三章没打完就卸载了,太无聊了,我是恐游狂热粉,也受不了太无聊了。对比,1的画面很夯,2的关卡衔接令人耳目一新,打前两章我觉得稳了,又一神作,之后开始重复,本来我们就不是剧情向游戏,做太长了容易让人审美疲劳,做成1那样短小精悍这作也稳了。加油,请出更多好游戏吧
Really nice game, I am definately going to replay this. Story is pretty solid and the game's atmosphere is not like any other game.
Ja sam samo glumac u predstavi
good
Скажем прямо, это очень слабо. И это не особо то и хоррор. Из хоррора тут только парочка громких звуков и монстр, который напрягает иногда. Сама история норм. Не первая часть само собой. Монолог Лили в конце хорошая. Игра короткая, по этому можно попробовать
比起前作,难度有所上升。而且这一部作品老式电影的黑白画面加上摇晃的船身,更好地营造了恐怖的氛围,值得一玩。
sehr guter zweiter teil aus der reihe Layers of fear die spannung bleibt bis zum schluss
Este juego siento que fue mas una especie de Runner de anomalías ir de un lado al otro viendo como cambia el mapa con mucha Re jugabilidad, sinceramente me quedo con el primero este dio un bajón comparado ala primera parte. 6/10.
I recommend this game with a big caveat. If you're a fan of walking simulators or bloober's specific genre of weird abstract horror, you're going to enjoy this. The biggest issue with this game is that it's somehow even more confusing that Layers 1 and to be honest... it's kinda boring. It's not AS bad as some will lead you to believe but it lacks the depth the first game had, choosing to replace it with supernatural elements (that are not part of hallucinations or some sort of mental illness). When you're playing a walking sim, a strong story is what's necessary to keep the audience hooked and while this game certainly has great set pieces and some great story telling elements, it fails to keep it as interesting as possible. Outside of voice of Tony Todd(rest in peace), even if you skip out on this you're not missing too much.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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