
Explore a stunning hand-crafted world ravaged by war and ruled by a evil tyrant. Face a wide variety of enemies as you customize your strategy, switch weapons, and unlock powerful abilities
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About
Last Vanguard is a Metroidvania shooter-platformer with RPG elements and hand-drawn, frame-by-frame animations.

🌍 Explore with freedom a stunning hand-crafted world ravaged by war and ruled by an evil tyrant.
⚔️ Face a wide variety of enemies as you customize your strategy, switch weapons, and unlock active and passive abilities.
🤝 Form unexpected alliances and discover breathtaking locations amidst the desolation.

💀 28 boss battles featuring unique hand-drawn animations and varied combat styles.
🌎 9 handcrafted biomes, each with its own enemies and gameplay mechanics.
🔫 15 types of weapons, each affecting your combat style.
✨ A wide range of active and passive abilities, along with different 🪖 helmets to personalize your experience.
🧠 Make your own strategy by customizing your equipment!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Понравился визуальный стиль игры. Геймплейно метроидвания с элементами шутера. Довольно сложная. Основное неудобство - отсутствие русской локализации. ИМХО: смесь трех игр - Valiant Hearts: The Great War (тематика), Cuphead (сложность), Biogun (метроидвания с элементами шутера).
juegazo, me atrapo su sencilles, una buena historia, mecanicas de cualquier metroidvania, musica simple, pero un apartado visual muy bonito y una jugabilidad muy fluida. recomendable jugarlo en dificil. para ser un juego desarrollado por muy pocas personas es realmente bueno.
Running around the map was fun, and the map is very non-linear. There's no indication whether the boss you just found is an early or late game boss though. I was on the fence on whether to give this a thumbs up or thumbs down until I got to the last area, where you're forced to use tools that aren't very fun for far too long.
Good game not great. Plus: very enjoying combat and platforming, especially bosses, great battles. Cons: exploration is trivial, map is given from the start, so there is no real immersion, stages also fell very similar. Medium: story is ok, but some improvements would feel it better. 7.5 / 10
Хорошая метроидвания с большим количеством интересных боссов.
Lo deje pasar un tiempo con polvo en la biblioteca, no he jugado tanto pero me atrapo es un excelente plataformero me deje engañar, espero poder jugarlo más en estos días para agregarlo a un top de juegos y hacerlo en video.
Your basic MV game. Forgettable plot. Ok, non linear exploration. Frequent boss encounters. Some difficulty spikes, but nothing out of hand. Fast travel system was pretty bad. Game currency was a bit odd. You can build a base to earn it, but total cost of all purchasable items was SUPER low. Platforming was ass. These are just my minor gripes. I truly hated the final boss experience. Extremely bad lag. Luckily the final boss was pretty easy. Also a bit of a disappointment.
Fantastic artstyle, great soundtrack and nice designed arenas and bosses. 10/10.
No. Just no. It started promising and the exploration is nice but there are way too many frustrating, tedious and plain unfair stuff to recommend, even with infinite money and infinite health. - All bosses and many enemies are damage sponge, even on Easy. - Many bosses summon minions that make the fight even more annoying. - Your passive abilities are automatically unequipped when you change your weapon. - You can only fast travel to the main camp, the main train station or the latest checkpoint. - The recon bot has AWFUL controls with AWFUL inertia and it self-destructs any time it gets too close to anything. Good luck aoiding to become insane when trying to move through the narrow trapped passages. - There are not nearly enough differences between the difficulty modes. I mean, Easy just gives you 1 more HP and a few more i-frames when you get hit! - The camera is way too close to the character so you will often take damage because you fell in front of an enemy on onto an environmental hazard. - The double-jump is ridiculously low. Also, what's the point of implementing a double-jump if it's available from the start? - The Energy bar is used both to heal and to use other active abilities, so you probably will only use it to heal. - Sometimes, the games shows you that you opened a door but it doesn't tell you where. - Some features are not explained and impossible to guess. For instance, the game never shows nor tells you than you can pogo jump on stuff by whipping downwards. Nor that, in the Factory, you need to move some platforms by whipping when you're on them. Yet both are required to progress. - You can't put markers on the map. Don't get me wrong: it is an impressive job for a 2-persons team but there's been an obvious lack of playtesting.
畫面簡陋,手感差。4/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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