
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finished it on commander difficulty. [b]Pros[/b] [list] [*]Good Graphics. [*]Good Music. [*]A very interesting and unique story. It made search to learn more afterwards which is how some games should be! [*]Cinematics are awesome, would love to see a short movie! [/list] [b]Cons[/b] [list] [*]No destructable environment. Would really make the gameplay more interesting and make the world feel more "alive". [*] Bad AI both for enemies and allies! (pathfinding, enemies don't react to corpses!, etc...) [*]Needs QoL and refinement especially with train UI. [*]Tries to be a mix between a traditional RTS and commandos sort of game including survival/management but fails at it imo without a real identity. And due to this it gets pretty tedious especially on late game. [*]Some bugs(nothing too serious) [*]Some minor level design issues e.g. non climbable fences [/list] [b]Conclusion[/b] It's a nice game to try it especially if you are fan of tactical rts! Would definitely reccomend to give it a try!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game! Before this, Didn't know much about the Czech Legion that fought in the Russian Civil War, after, started looking into this time period! Great Game 10/10. Really hoping someone does a game on the American troops that fought there as well (They were known as the Polar Bears, look 'em up if your curious)
The game's combat (not the stealth) is incredibly fun with shocking replay value. Especially for something on rails (cue drums and snare). The way the train and combat roles serve and feed into each other is incredibly satisfying to work out. The DLC is good but I recommend waiting for a sale. The ideology and morale system as well as many of the personality 'traits' have basically no impact on gameplay and narrative outside of a single specific encounter and even in that one encounter is easy to nullify. Any mission where it is raining or snowing will cause you to lose frames. For some reason it is impossible to stealthily kill/knockout static emplacements without destroying the emplacement itself. If you are too close to a howitzer the enemies operating it will get off it to shoot at you which feels like a weird work around. [u]Thoughts on stealth mechanics:[/u] For the best gameplay experience I recommend limiting how much you rely on these mechanics. They take away more than they add and trivialize most missions. This is because the enemy AI is stupid... really stupid. If it weren't for minimum squad size many missions could be completed in stealth using a single soldier, even on the hardest premade difficulty setup. I have a compulsion to clear the maps of enemies which, combined with the stealth mechanics, causes missions to drag on. The ammo you save by being stealthy combined with the price you can sell to merchants will result in you being able to buy Russia by the end of game, breaking the economy. This will completely nullify the resource management mechanics. To mitigate this, consider increasing the resource consumption in the advanced difficulty settings and/or increase enemy awareness/detection radius. To summarize, using the stealth trivializes most combat which saves on ammo. Ammo can be sold for large amounts of money to buy large stocks of supplies and [spoiler]artillery shells[/spoiler]. The [spoiler]off-map artillery[/spoiler] trivializes the remaining combat. In short stealth mechanics nullify the rest of the entire games.
A masterpiece, honestly, loved it. 100% Recommended.
I really, really wanted to like this game but I cannot recommend it. The historical setting and the concept are great but at the end of the day the gameplay simply isn't enjoyable. The clunky and convoluted menus have you doing more tedious micromanaging rather than making strategic decisions. The RTS elements are mediocre at best and I never felt like I was really able to do anything tactically sophisticated to give me an advantage.
One of the best games I have ever played. I am normally not into this genre but I have heavily enjoyed it. Best paried with the book:The March of the 70,000 which tells the real story. Must play for any fan of history or anyone who hates communist swine. The game is like a survival sim on the world map, almost like frostpunk but better. While the RTS style gameplay in missions is good. This game is very difficult if you play it how you will play. I will say the healing/management of some of the train mechanics is not very intuitive and you will need to pay attention and you will probably lose some people figuring out how to do something. Inside missions my only real complaint is the stealth, it works and is pretty good but sometimes objects you can hide behind are not very obvious. Walls youd think you would crouch behind will not hide you, only provide cover. This can be very frustrating on some of the urban maps before you figure it out. The other major struggle that exists on missions is when you try to kill someone on a machine gun or artillery piece, it seems nearly impossible to kill them without destroying the position. But when you do and you get to turn the red armies weapons against themselves it leads to some very fun gameplay.
Absolute gem of a game. Developers put a lot of love in to this one. Would recommend.
Muy entretenido, tiene un poco de todo, estrategia en tiempo real, gestión de inventario, crafteo...
I very much looked forward to this as a Slovak, but had to refund it immediatelly as the performance of this game is absurdly, inexcusably bad. All the while looking like something from 10 years ago you would expect your own phone to be able to run smoothly nowadays, mind you. I am pretty sure selling a product this broken will become illegal in near future when the consumer protection law finally catches up with the reality of software industry in a meaningfull way (and theres a LOT happening there lately, mostly in EU), however normalised its becoming nowadays. And that future cant come soon enough.
西伯利亚大撤退:穿越俄国的史诗之旅(1918–1920) 这正是《Last Train Home》的核心剧情基础。 1. 控制西伯利亚铁路 捷克军团在短时间内击败红军,控制了西伯利亚铁路沿线约7000公里的区域,从伏尔加河一直到太平洋。他们甚至一度成为反布尔什维克“白军”的主要军事力量。 2. 保护和运输黄金储备 在混乱中,他们一度掌握了俄国国家黄金储备(部分后来落入白军和红军手中),这也让他们成为局势的关键角色。 3. 最终撤离 随着内战形势恶化和协约国介入: 捷克军团逐步撤向东部, 最后于 1920年初到达符拉迪沃斯托克(海参崴), 通过美国、法国等国援助的船只撤离, 历经 两年、跨越一万公里的撤退之旅,最终返回新成立的捷克斯洛伐克共和国。 --------------------------------以上资料来源于GPT------------------------------------ 我只能说现实中的捷克超人比游戏里还离谱,感谢Ashborne工作室以一个独特的视角带我们了解这段历史。 游戏本身具有不错的叙事性,不仅较为还原地展现了历史,还通过主要角色的内心戏份表达了对历史的反思。而游戏性稍微欠缺,主要以火车运营为主,战斗深度较低。此外,DLC为纯战斗关卡,不建议购买。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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