
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Huge disappointment for me and in a short amount of hours. When I bought and started playing Last Train Home I was hoping for a more somber or dark experience led by a struggle for resources when combat is so brutal and around every corner. Instead you get an awkward forceful dialogue experience where characters literally say Marvel-movie tier quips and battles go on endlessly as you slowly move around maps boringly stealthing every combat mission. The trainride map is designed in a way that as long as you put units places you will never come close to running out of resources either, and random events essentially "fake" hardships. Or of course get into actual "loud" combat and just dakka+zurg everything because you'll have a large squad and boredom will catch up. I mean I've got 10 dudes and pausing takes more time, so why not just right click everything? It works even on hard mode. If you're really, really, really into the Commandos series of games but you don't enjoy the charm and mechanics in terms of moving around a map and slowly stealth killing literally everything, then this is going to be your favorite game. For me the stealth mechanics were boring and tiresome after just 5 hours and it seems that every battle was catered off of exploiting the basic stealth mechanics rather than loud combat. Use recon's easily exploitable "discover anything" ability, move one person around and slowly kill the very-obviously-choreographed patrol lines. It takes like 45 minutes and it's a chore every time rather than feeling fun. And even when you play loud combat it's very simple, clunky, and lacks immersion or impact. Especially when afterward your troops will be goofily talking or saying quippy dialogue. Aside all of this the train management is abysmal. There's no easy way to list your troops or filter them by basically any metric that makes it easy/quick to manage. It's trial and error for the most part and on top of it you can't rename troops or give them nicknames or even color codes so that you can easily remember "ah, this guy is good at repairing" etc. -- you just have to tediously look through a lot of screens every time if you don't have immaculate memory. I never felt a pressure for any of the resources given unless I was doing it to myself, like thinking I would need more bandages or medkits later. And at the end of the day your time is the main resource. Do you want to spend literally an hour slowly stealth killing everything or fly through a mission but get some troops hurt in like 10 mins? I picked the latter after doing the former two or three times because it was that awful. Anyway, overall incredibly disappointing for a game I thought would really engage with me. A really unique concept but without active grit or immersion to be found and a very boring and chore-like gameplay loop.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра
The visuals, atmosphere, and narrative I enjoyed most in this game. A very interesting history I surelywant to read more about. The tactical gameplay I liked as well (especially the first 50 hours), but the stealth aproach using scouts in combat got kind of repetative (but its clearly the best and safest option). The management part was very good and you have to work hard to keep the train and your soldiers in shape. The game did crash a few times, but luckely I saved often. My first playthough took more than 60 hours doing almost all side missions and objectives.
Душненько
Good game, wonderful graphics, interesting gameplay, it just sometimes feels like work than playing :)
The game has no balance at all. After you reach level 3 as a scout, you can pass every mission using stealth mechanics without casualties and challenges. Boring and monotonous gameplay. Considering the gameplay is not a main feature, maybe the story is remarkable and I can just enjoy the story? Unfortunately it is full of cliches about the war and how Russians don't care about their own people. I better google Czechoslovak legion diaries and read them instead. 3 out of 10. The only good side of the game is the beautiful scenery of Siberia.
Ерунда, жаль потраченного времени и денег
Real time Xcom with Commandos style mission gameplay. Absolutley fantastic.
Глупая Антисоветская позиция!!! Удивительно как вообще войну выиграли мы, странно что не показывают что чехи взыграли войну. Дополняю: прошел игру сама игра понравилась концепция но, НО эта антисоветщина прям ужас
为了那点醋包的饺子,醋是烂大街的醋,饺子还是预制的饺子
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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|---|---|---|---|---|
| $5.4M | 3.1K | 84% | $24.99 | |
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| $5.5M | 42.2K | 84% | $5.24 | |
| $5.4M | 4.9K | 83% | $39.99 |