
First loves. Family issues. Yokai. 'Last Time I Saw You' is a coming-of-age adventure set in 1980s Japan. Explore a haunted forest hiding a terrible secret, and interact with a vast cast of friendly and deceitful characters in this beautifully hand-drawn story with some light action elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 342reviews | 97% | — | $54.6K |
| $9.99 | 407ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very sweet, short story. While it didn't resonate with me personally as much as the other 2 in the bundle did, I think it deals with some cool and unique ideas in a very fun way
this game was a mix between sad and wholesome its one of the first indie story games ive played in a while and i really enjoyed it i really reccomend this to anyone who likes a good story
Surprisingly grounded and real characters and their stories. It's kinda funny and strange to me since I'm at a point in life where I can start really feeling for both the adult parent characters and the younger ones. The writing here is well done! I enjoyed most of it even if ot was a bit yappy here and there and even tho for the 10 in-game days you're visiting mostly the same locations and doing the same routine just with different text. Even the story was pretty intriguing and surprising for the most part. There is a lot of sweet and bittersweet messages and experiences to relate to :) There is not that much in terms of gameplay, but atleast you get to walk around and also swing your bat every once in a blue moon. The art is beautiful tho. The strongest part of the game for me was definitely the overall [b]art and writing[/b]. My rating: [b]Very solid 4/5[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.6K | 91 | 41% | $29.99 | |
| $54.6K | 308 | 90% | $9.99 | |
| $54.6K | 401 | 92% | $5.99 | |
| $54.6K | 395 | 54% | $4.99 | |
| $54.6K | 115 | 43% | $14.99 | |
| $54.6K | 185 | 80% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $66 | 3 | 100% | $1.19 | |
| $232.5K | 1.6K | 92% | $14.99 | |
| $5.3K | 52 | 96% | $7.99 | |
| $3.7K | 40 | 92% | $4.99 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, French, German, Simplified Chinese, Traditional Chinese
| $9.99 |
| 26ratings |
| 86% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reseña positiva que pasará desapercibida.
[b]Unforgetable Memories of that Day...[/b] + super natural, yokai, Ghost and othert things + well drawn BG and characters + old school anime feeling + mysterious things + fleeting and blending OST + welldone animations + made with love + easy to grasp story + good NPCs + good narrative + allday problems blended into a good story - short gameplay Conclusion: Its a riddle to me, why this game has a "very positive", but seemingly less ppl played it. It was really positive for me and deserved more players, as well as reviews. the game was made with much love. I saw no bugs, landscape was beautifull, Animations were topr. The story very much realistic life choices/problems + touch of supernatural occurence. Mysterious and magical things happen beside normal life. Japan in the mid 80s very much good portrayed here. The devs care about the Game and its messages. A very nice game, were I havent got any complaint. Well its short, but pretty nice. Score: 100 13/10 Baseballbat Power! 13/10 omnomnom Souls! 1337/10 What is with that seethrough skirt? o.O
Last Time I Saw You is a beautifully crafted narrative adventure developed by Maboroshi Artworks and published by Chorus Worldwide Games. Set in a small Japanese town during the late 1980s, the game delivers a heartfelt coming-of-age story that blends youthful romance, supernatural folklore, and personal discovery into a memorable experience. Rather than focusing on combat-heavy gameplay or complex systems, it prioritizes storytelling, atmosphere, and emotional connection, creating a journey that feels both intimate and magical. The adventure follows Ayumi, a young boy navigating the confusing transition from childhood to adolescence. His life becomes increasingly complicated as strange supernatural events begin affecting his hometown, all while he struggles with feelings surrounding his first crush. The narrative successfully captures the uncertainty, excitement, and vulnerability of growing up. What initially appears to be a simple story about young love gradually develops into a richer tale about family relationships, self-acceptance, friendship, and the challenges of facing change. The writing handles these themes with sincerity, allowing the emotional moments to feel genuine rather than overly dramatic. One of the game's greatest strengths is its visual presentation. Every location is brought to life through expressive hand-drawn artwork and fluid animation that gives the world a distinct personality. The developers have created an environment that feels nostalgic and inviting, with detailed streets, lush forests, and charming townscapes that encourage exploration. The late-1980s setting adds an additional layer of authenticity, while the inclusion of traditional Japanese folklore helps the world stand out from many other narrative adventures. The combination of ordinary daily life and supernatural mystery creates an atmosphere that remains engaging throughout the experience. The cast of supporting characters further enriches the adventure. Players encounter a variety of townspeople, classmates, family members, and mythical creatures inspired by Japanese legends. These characters are more than simple quest givers, as many contribute to the game's central themes and help shape Ayumi's understanding of himself and the world around him. The interactions feel natural and often carry emotional weight, making the town feel like a living community rather than a collection of disconnected story elements. Gameplay focuses primarily on exploration, light puzzle-solving, and story progression. Players travel through interconnected environments, uncover secrets, complete objectives, and interact with both human and supernatural residents. The puzzles are generally approachable and designed to complement the narrative rather than interrupt it. While the gameplay systems are not particularly deep or challenging, they serve their purpose effectively by supporting the overall pace of the story. Those looking for intense action or highly demanding mechanics may find the experience somewhat simplistic, but players who appreciate narrative-focused adventures will likely find the design choices appropriate. The game's use of Japanese folklore deserves special recognition. Yokai and other mythical elements are woven naturally into the world, providing both mystery and charm. These supernatural encounters are not merely decorative additions; they play an important role in shaping the story's themes and atmosphere. The result is a setting that feels unique and culturally rich, allowing players to experience a blend of fantasy and reality that remains consistently captivating. Another standout aspect is the game's emotional tone. Last Time I Saw You excels at portraying the small but meaningful moments that define adolescence. Whether it is the excitement of a first crush, the discomfort of uncertainty, or the comfort of familiar places and people, the game captures these experiences with warmth and authenticity. Combined with its relaxing pace and appealing soundtrack, the adventure creates a strong sense of nostalgia that resonates long after the story concludes. Although some players may wish for more complex gameplay systems or greater challenge, the game's strengths lie elsewhere. Its focus on storytelling, artistic direction, character development, and atmosphere allows it to deliver a memorable experience that feels distinct within the adventure genre. By combining emotional storytelling with folklore-inspired mystery, it creates a world that is both comforting and intriguing. Last Time I Saw You succeeds as a heartfelt narrative adventure that celebrates youth, imagination, and personal growth. Its beautiful art style, engaging cast, charming setting, and emotionally driven story come together to form an experience that is easy to recommend to fans of story-focused games. While its gameplay remains relatively simple, the quality of its presentation and narrative more than compensates, making it a rewarding journey from beginning to end. Rating: 9/10
84mn : j'avais fait la démo, le jeu m'a plu, il est en promo, c'est bientôt Noël, je résiste pas Notes : Contrôles : clavier Qwerty WASD ou Gamepad non modifiable en jeu. Quelques erreurs "typo" et maladresses dans la traduction (j'avais fait la démo en anglais) Histoire vraiment sympa ! Si vous avez un doute, faite la démo, elle est gratuite, et vous aurez une idée très précise du jeu, de l'ambience, du gameplay, de la musique. J'en garderai un très bon souvenir.
The gameplay itself is pretty casual, but that just lets you focus on enjoying the story. And maybe lampooning it a little, if you want to joke around here and there. If you have even mediocre gaming skills, you should be able to get through without dying at all. The checkpoints are generously spread throughout the game, and they fully restore your (short) life gauge each time you use one. The music is really nice. The art style is unique, and the character designs are interesting. Overall, it was a good experience!
Stunning visuals and nice story. If you liked "A space for the unbound" and "Until then" you'll definitely like this one!
Cute fun game with intense nostalgia vibes about childhood wrapped in a story about the spirit realm.
Players by region
Where this game's players are, estimated from review languages.
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