
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.


Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!


With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.


Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.


Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.


For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.


The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.


Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.


Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.


Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i disliked the mod pack they added
ESSA DESGRAÇA DE JOGO NEM SOM TEM!
люблю ласт оазис мечта 2022 года наконец обновили респект люблю уважаю❤
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yeah i would've recommended it, if it wasn't so dead like all the other good games out there we should all get the developers to work on it and bring it back to life like it once was i would take part in it as well
Il manque énormément d’explications sur beaucoup de mécaniques du jeu. Les informations disponibles sur Internet sont également très insuffisantes. Le mélange anglais/français pour certaines fonctionnalités n’est pas toujours compréhensible. J’écris ce texte pendant des bugs serveur et des impossibilités de connexion. J’ai acheté le jeu en early access. J’ai joué à la saison 1 et je suis actuellement à la saison 6. Il y a eu de bonnes améliorations, mais aussi de très mauvaises décisions. J’ai acheté ce jeu pour son idée de base, mais la réalisation n’est pas à la hauteur. Les développeurs ont ajouté de nouveaux blocages sans aucune explication. Il faut parfois passer des heures, voire des jours, à comprendre seul ce qui ne fonctionne pas. Je peux y jouer en solo, mais je ne peux pas recommander ce jeu, qui semble surtout destiné aux hardcore gamers. Je suis sur une map clan cap 5 joueurs où j’ai passé énormément de temps à déplacer mes walkers. La map disparaît normalement, puis mes walkers réapparaissent sur une map clan cap 25 joueurs… pourquoi ? En résumé, dans ce jeu, on passe facilement un tiers du temps à faire des tâches répétitives et inintéressantes. Par exemple : déplacer les walkers de map en map et devoir deviner où il est possible de rentrer au lobby ; être déplacé sans le vouloir d’une map clan cap 5 joueurs vers une map clan cap 25 joueurs alors qu’on jouait à deux, voire en solo ; devoir constamment expliquer le jeu à un débutant sans que le jeu lui-même aide réellement. Je mets les manettes de commande de mon walker dans son coffre, puis il devient impossible de les replacer correctement, ce qui m’oblige à déco/reco. Le système de sable sur les walkers est également beaucoup trop long et illogique. Si je reste 6 heures à jouer sur une map avec mon walker puis que je l’envoie au lobby, il est rempli de sable. Je dois alors passer encore des heures à enlever ce sable, souvent à des moments où je n’ai absolument pas envie de le faire. En plus, il faut aller au milieu de la map pour effectuer cette tâche. Autre problème : j’apparais avec deux walkers sur une map, puis le jeu me dit que je n’ai pas le droit d’en avoir deux. Dans ce cas, pourquoi me laisser arriver avec deux walkers dès le départ ? C’est pareil pour les limites de pièces, de poids ou de taille des bases : les restrictions arrivent sans être clairement expliquées. Au début du jeu, sur la première map débutant, je construis 5 walkers. À la fin, on m’annonce que je ne peux en garder qu’un seul pour quitter la map. Pourtant, quand je pars, je vois encore les autres. Je me dis donc que si je les ajoute en favoris, je pourrai les récupérer plus tard sur ma nouvelle map… mais non. Ils restent là, inaccessibles, sans aucune explication. Et maintenant, après être allé sur une map temporaire de type événement, j’ai ce message : “The map you are trying to join is running an incompatible version of the game. Please try upgrading your game version.” Pourtant, j’ai bien effectué les mises à jour. Bref, il y a toujours un bug… ou un nouveau bug. Même les bugs évoluent de saison en saison au final. Je suis prêt à modifier mon avis si le jeu s’améliore à l’avenir.
há uns anos atraz joguei com o LoCo e o jogo precisava ser balanceado em diversos aspectos, o que hoje eu sinto que a empresa conseguiu trazer novamente ao mesmo! game está sem duvida no caminho certo! sensacional!
Love it
Good luck to all who decide to try this game in its current state. The player base stands at about 600 world wide and the Devs are making progress., BUT... The problem lies in the start, the new player experience. The game is toxic with greifers. Started a fresh season to see what they had been working on. Sadly I cant find out, I can not even get through the tutorial on the Official NE server due to being PK'd. New Player logs in. Navigates through a clunky menu, crafting and tech tree and you can not live long enough as a fresh spawn to even acclimate.... so I will check back in another 5 years to see if its playable after 10 years of Early access.... until then, enjoy your kite walkers....
Used to be good, but left rotten by the devs. Even the legends trying to refrabricate season 5 pushing horrible design choices discouraging melee gameplay. It is dead and will be. Revamping season 4 should have been the way to go. But hé, listening to the players always been a major issue.
Every Holiday season i start up another play through. Fantastic concept. Great PVE to start and learn everything, solid PVP when your looking to change it up. Great comedic value with a couple friends.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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