
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.


Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!


With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.


Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.


Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.


For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.


The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.


Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.


Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.


Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game, lets hope the player count stays up this season!
Очень интересная задумка и стилистика. Но реализация это полный крах, Баги на каждом шагу, не доработано прям все. Играл на релизе с надеждой что все поправят, прошло 4 года и ничего не изменилось.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a developer, how could you possibly think "yes, this is what we want our players to experience for S6"?
interesting concept, fun to play!
개 빙시게임 돈벌고나서 개발자가 게임을 버림
waste of money
I always loved this game!
the game was cool but the map and the items we can craft it's too hard to find some stuff and it's hard to level up
kozak gierka polecam
Partiamo subito dicendo che non è neanche lontanamente consideabile come giocabile. Steam dice che è in ITALIANO..NO!!! una parola ogni 40 non significa tradotto! -.- Per come la vedo io è solo una truffa per spillare soldi ai giocatori, ergo vergognatevi! Ma andiamo a vedere perchè: +1) grafica accettabile +1) requisiti molto bassi, con il mio pc nonostante non sia obsoleto, non è neanche il top, eppure posso permettermi di farlo girare a massime prestazioni. -2) viene spacciato per tradotto in italiano, MA ha una parola ogni tot, se fosse uscito ieri lo capirei ma sono quasi 5 anni oramai che è in Alfa e non va avanti.... -2) i comandi per ogni cosa che non siano proprio quelle basilari (raccogliere i drop), sono studiati male e macchinosi -2) dopo 6 ore in game non so ancora se sia possibile riparare i propri oggetti.....e se si come! -2) non è possibile avviare partite offline, e SOPRATTUTTO modificare i settaggi (difficoltà, consumo di acqua, danni, consumo oggetti ecc..) -2) sono arrivato fino a liv 16, e viaggiavo ancora con gli stessi oggetti creati (+volte), nei primi 15 minuti di gioco! -10) per creare oggetti specifici servono le "ricette", e non è possibile impararle, si deve sempre andare in giro e sperare nella buona sorte, visto che le si ottengono per lo + uccidendo le scimmie (ps che sono aggressivissime, numerose, e vi inseguono per 20 minuti anche se siete passati 4km da un loro accampamento). -100) per creare la maggior parte degli oggetti servono : - fibre (facili da ottenere dai cespugli) - legno (dovete già avere un'ascia per abbattere le palme, o vi troverete a girare come un nomade x 4 bastoncini) - pietra in 6 ore non sono riuscito a creare nemmeno un piccone, quindi ho continuato a raccogliere i ssassolini in giro.... -.- - foglie di palme (vedi il legno) - acqua e visto che stiamo in deserto in pratica siamo sempre a corto, se non ci idratiamo siamo morti.. si va di cactus, che possiamo consumare così come sono, ma ci abbassano la stamina, se messi sul fuoco miracolosamente diventano acqua commestibile.... Ps: la borraccia tiene solo 2 dosi che riempiono circa 1/4 del nostro faabbisogno, e si deteriora..... -.- - sabbia, invece di usare una pala come di norma ci fanno costruire un attrezzo per il carotaggio del terreno per prenderla, e circa ogni 100 unità si rompe..... -.- - carbone e cenere li facciamo dalla legna usata sul fuoco, essenziali con le fibre per far le bende (uno dei soli 2 modi per recuperare vita che io abbia scoperto, si perchè il letto non serve a nulla!!!) - viticci o qualcosa di simile..... INESISTENTI in tutta la zona di mappa dove ho giocato! -.- Questo mi ha impedito di costruire il Camminatore e molte altre cose! C'è poi la questione di oggetti creati o messi nella barra veloce che spariscono e altri bag in cui mi sono imbattutto. tipo quello delle....volpi? che girano per la mappa (unica creatura presente oltre alle scimmie), che scappa sempre, e nel caso sia ferma contro un ostacolo non può essere ferita................................. 6 ore buttate, senza contare i soldi spesi, statene alla larga, e vergogna sia per i produttori che per Steam che permette di vendere queste atrocità, che di gioco non hanno nulla.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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