
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Modeled estimate, not a reported figure. How we estimate →
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About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 618 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
muito bom e divertido
2 absolutely negative points for me _Paladin is way too unbalanced, we know what the devs play. _Sh*tty servers/net code who disconnect you always at the end of your dungeons when you're using a VPN. Well known bug for years now they could prevent it but still choose to ignore/let it this way.
S4好玩~瓦爾瓦到欲罷不能
ARPG sever biri olarak ve bu tarzda her oyunu oynayan biri olarak; Daha iyi grafiklere sahip olan oyunlar var, daha dolu içeriğe sahip oyunlar da var ama nedense akıcılık ve oynayış keyfi olarak en çok bu oyunu seviyorum. End game'i de en uzun bu oyun sürüklüyor. Herkese şiddetle tavsiye ederim.
not path of exile but a good rpg, good for people getting into genre
great game
wonderful and more simple path of exile
The game is amazing but for me the crafting system its not the best also to make the correct end gear its so annoying and takes the most of the time.... if you are lucky
После пое 2 мой компуктер сказал мне спасибо за то, что процессор перестал кипеть. И так, игра достаточно интересная в плане атмосферы. Правда после пое 2 я как будто в мобилку попал. Тут уж дела вкуса. Но попривыкнув, мне стало очень приятно играть. Особенно без всяких фризов. Билдостроение. Оно тут есть. Правда не такое обширное как в пое, но тоже интересно посмотреть, поизучать. Тут бы еще пару классов добавить или еще по специализации и было бы в разы интереснее. Петы. Спутники. Тут они более умные, чем в пое 2. Прям небо и земля. Мне еще нравится, что на них есть интересные апгрейды. Например. Голема костяного можно и огненного сделать и хладного и кровавого и прочее. Визуальная часть в таком мне безумно нравится. Это как улучшения зданий в какой-нибудь стратегии. Классы. Тут стандартно. Воин с его рвениям к мечам, топорам и щиту а также вере в Императора. Аколит это некр со всеми проклятиями и скелетонами. Маг с возможностью быть и рдд и мдд. Охотница (или как ее там) со стрелами и луком, кинжалами. Друид с превращением, торнадо и петами. Не хватает парочку каких-нибудь. А с другой стороны кто еще должен быть…ведь специализации успешно закрывают эту потребность. Хотя может дать какие-нибудь отдельные ветки углубления. Например. Ветка сосредоточенная на скелетах и т.д. Но это так, просто размышления. Лут. Его тут много. Можете полутать в самом начале палку ковырялку, значительно меняющую игру. Собственно, от некоторых лег тут все и строится. Какие-то билды без чего-то определенного не работоспособны. Крафт. Он очень понятен и можно себе шмотки хорошие сделать в самом начале (ну не прям с самом но сделать) Лутфильтр. Вот тут я был в шоке. Тут можно очень тщательно настроить себе дроп. Точнее видимый спектр предметов. И не надо ничего скачивать и прочее. Эндгейм. Не щупал но слышал, что это одно и тоже с более большими циферками каждый раз. Собственно, в пое тоже самое. Тупо бегаешь, проверяешь работоспособность того, что собрал. Фарм. Аукцион или самостоятельно. Пое 2 это та игра, где ты можешь изначально собраться как Фармер чтобы потом одеть себе перса другого. Тут ты можешь гриндить сам. Ох, а что еще надо то в таких играх. Подводя итог, скажу так. Игра как игра. После работы или перед работой это прям отдушина в отличии от пое 2. Но перекаты…как их не хватает. Рекомендую ли я брать? Да. Это лучше, чем теребонькать бубен и магазин компьютерной техники чтобы нормально играть в пое 2.
7/10 - TLDR: I wish I could love this game; I honestly keep trying. It's both trying to be and not to be both Diablo and Path of Exile. I do recommend it, it's good, but with the caveat that it's just on the cusp of being great. It's a Hack and Slash ARPG. Colors go wow and numbers go brrrr. It's fun, don't get me wrong. The story is fairly forgettable and the environments are what they need to be, but the moment to moment gameplay is solid. The skill and passives disconnect is a bit odd but with a planner is surmountable. But that also seems to be the problem. I don't *want* to use a planner but I need one. The menu system is awkward enough to figure anything out and the tool tips are... vague? Maybe I'm wrong. Overall, it's the ENDGAME I have an issue with. Yes, there's A Path of Exile. Yes, there's a Diablo. However, there's no real hook or guidance to what, where, or how I should be progressing. I've got the levels, I've got the play style, but I don't have the gear? But I do? I think games likes these work on a plateau. You fight through the brick wall to finally get the item that sends you into the next tier of dungeons/bosses/damage and get the satisfaction of a more complete build. This feels like *CONTENT*. Streamer fodder. Maybe I'm missing something. I generally go by the rule that the more someone tells me something: the less I believe them. If I'm to believe the streamers, content creators, build guides, or even the game: THIS ISN'T DIABLO OR POE THIS IS SOMETHING BETTER AND MORE ENGAGING AND MORE COMPLEX. Sure. But it's good. Not great. And I wish it was so much more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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