
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Modeled estimate, not a reported figure. How we estimate →
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About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buen juego en general, no entiendo por que no tiene logros.
Terrible Game
interessante
Après plusieurs heures sur Last Epoch, je peux dire que le jeu est un excellent hack’n’slash avec une très bonne base, mais il souffre encore de plusieurs défauts importants. Points positifs : * Gameplay global très fun et nerveux. * Bon potentiel de theorycrafting et de personnalisation. * Univers et systèmes intéressants pour les amateurs du genre. Points négatifs : * Le système de filtre de butin est, selon moi, inutilement complexe. Il y a énormément de stats et d’objets différents, ce qui rend le loot très brouillon. J’aurais préféré un système plus simple avec davantage d’objets adaptés directement à sa classe. * Certaines classes/builds semblent trop dépendants d’objets spécifiques pour devenir réellement viables, ce qui limite la liberté de jeu. J’ai particulièrement ressenti ça avec l’Acolyte. * La communauté française paraît très vide actuellement, avec peu de joueurs actifs. * L’optimisation en ligne est mauvaise. Malgré une très bonne configuration PC et plusieurs tentatives d’optimisation graphique, le jeu freeze et rame régulièrement. En résumé : Last Epoch est un très bon hack’n’slash avec énormément de potentiel, mais il reste encore plusieurs points importants à améliorer, notamment l’optimisation, la lisibilité du loot et l’équilibrage de certaines classes/builds.
Fk diablo 4
I recommend Last Epoch, but it’s honestly a hard game to fully recommend because it has some big issues. The gameplay itself is really fun. The combat feels satisfying, the classes are interesting, and the build customization is one of the best parts of the game. There are a lot of possibilities, and experimenting with skills and builds is genuinely addictive. If you like ARPGs like Diablo or Path of Exile, there’s a lot here to enjoy. The progression also feels rewarding, and the game does a good job making you want to keep improving your character and trying new combinations. But the biggest problem for me is the presence of pay-to-fast/pay-for-convenience mechanics, which really hurts the experience. Even if it’s not full pay-to-win, having systems that push faster progression or convenience through monetization leaves a bad taste and takes away from what could’ve been an amazing ARPG experience.
第四赛季了,玩到现在总体还是十分满意的 这游戏有三次爽点,一次是主线推完了技能刚点完成体系的时候,第二次是所有暗金都打上关键词条的时候,第三次是所有装备满配的时候,虽然我从来没能坚持到这一步,另外还有冲腐化打超波之类的就看各人喜好了 很多类暗黑的游戏都是满级才是开始,中间练级的过程枯燥乏味只是走个过场,而这游戏练级的过程也给我相当良好的体验能让我不停开新角色就是为了尝试不同流派,至于剧情啥的我完全没看就不提了 优点说的差不多了来说说相对不足之处,这游戏的终局玩法感觉有点相对匮乏了,没有明确的终极目标导致基本就是无限往上提腐化或者去打超波,而超波又不是所有的BUILD都好打,最后就导致了要么功利玩版本强势BUILD要么自己玩喜欢的,但是和强势的流派一比又感觉自己玩的好憋屈,有点他人即地狱的感觉了 然后就是最终最终的毕业极其困难,不说看脸的随机打词条,装备底材的获取就极其困难,更别说第四赛季加了腐化装备,好不容易有个看的过去的装备敲一下直接碎了真是心疼的不行,直接去刷灾厄的腐化装备更是看脸难如登天。感觉就该加点保底机制自选词条什么的哪怕需要的资源多点也没关系,这样刷半天不出东西的挫败感真的过于强烈 总体而言对这款游戏还是相当满意的,职业流派多样操作舒服外观画面啥的也相当合我胃口,总而言之就是十分推荐
Добротный диблоид
SUIIIIIIIIII
best arpg out there. perfect blend of complexity without any annoying friction. 10/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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