
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the map auto clears and droped items constntly glitch out every time you have to nip to town, and entire map level keeps reseting with all the encounters. its one thing for the level to reset at end of session or after player tells it to, but not after every trip, whats the point of playing a game when cant explore or keep the loot? its a terible design for this type of game. fack this trash, i am going back to Diablo2.
이런 씨발 번역을 이따위로 해놓고 한국어 지원이라고 하면 어떡하나? 나온지 몇년이나 됐는데 인게임 30분만에 번역오류를 10개 넘게 본거같은데?? 찾아보니 한글패치가 있네 다시해봄.... 하 한글지원 게임에 한글패치를 또 해야해? 한국인이면 평가 부정으로 바꿔서 번역좀 고치게 합시다
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel ist nicht für "Altaholics" und Kampagnen-Spieler geeignet und nur für das End-Game optimiert. --- Die Talentbäume sind unübersichtlich und Synergien sind selten enthalten, darüber hinaus ist die deutsche Übersetzung schlecht oder mangelhaft kontrolliert. Eine Fähigkeit kann zwei oder drei verschiedene Eigennamen haben, somit sind Referenzen in Beschreibungen unmöglich zu erkennen. --- Das Schmiedesystem ist nur eine Verzauberung und kein Schmieden. Das bedeutet, dass die Basisgegenstände zum Schmieden mühsam erspielt werden müssen. Das Inventar des Händlers wird nur beim Neustart des Spieles aktualisiert. Besonders im Early-Game ist der Händler wichtig, das Spiel 100 mal neu zu starten, nur um zufällig einen guten Gegenstand mit der fehlenden Resistenz zu erhalten ist nervig. Witzigerweise funktioniert der Händler beim End-Game, nur wird dieser dann nicht mehr gebraucht. --- Wer die Geschichte immer wieder spielen will, der wird mit diesem Spiel nicht glücklich werden. Wer nur mit einem(!) Charakter 500-1000 Stunden Spielzeit verbringen will, nun ... dem kann dieses Spiel empfehlen, nur muss er sich auch erst durch die ersten 60 Level mogeln, bis die erste vernünftige Ausrüstung zufällig vergeben wird und hat dann die Kampagne schon längst beendet.
Decent ARPG, somewhat similar to Grim Dawn/Diablo/PoE Pros: - Combat feels good, in terms of sound and visual design - Graphics are decent and performance are decent - Interesting skills, they start out pretty basic but can be extensively customised or made to interact with various other skills. Not as varied as something like PoE, but enough to provide good build variety within the same class. - Good itemisation, item and stats variety, lots of uniques and set items - The game is divided between two "factions" (more like gamemodes) the player trade, and the SSF one and you can switch between them. - Best SSF experience ive had in any game in the genre. Despite most of the uniques/sets being random drops, you can easily and quickly get the vast majority of them. - Also the best crafting system ive seen in the genre. A very nice balance between the rng systems of something like PoE and a fully deterministic system. Lots of options with very little RNG related frustration - WASD controls Cons: - Awful map design, it's just bland and boring and most areas feel the same, despite the varied pretty visuals - Story is uninteresting, same with the cutscenes, i really didnt care much for it - Campaign and early dungeons are all waaaay too easy - Not much to do in the endgame - Buggy at times, they tend to get patched relatively quickly upon discovery but there are lots of little bugs and such
掉率砍到低的发指,一个月双T7都看不到一个。一个职业的装备都做不出来一件,你还指望别个去体验其他职业。等了一段时间来看人都没有了,算了吧,弃坑。继续砍掉率,毫无成就感和获得感的游戏。
Игра классная, но идите лесом со своими боссами, которые с 1 одного маха валят. Как обычно - проблемы с балансом. Но игра классная.
Dead game. Don't waste your money, go buy a real Arpg. Buy a pack for Path of Exile 2, it will give access to beautiful cosmetics(no gameplay related microtransactions at all).
Зашел в новую лигу - Взял паладина - Взял 90 лвл и прошел монолиты - убил аберрота - дропнул Все что написано выше повторить в новой лиге... Акты не такие душные как в других диаблоидах, так как проходятся буквально всем на шмоте с 1 акта, основная сборка билда идет до 90 лвл персонажа, все что дальше - полное извращение и гринд механик, по сути все работает с пола усираться в цифры смысла не вижу как в том же пое или дьябло
Если выбирать Между д4 и Эпохой, я выберу Эпоху! А так жду релиза Пое 2
The game has skills you can't find, I can't find iron blade even though plenty of nodes and websites talk about it. It's some kind of mechanic or something. Not in the passives or the skill tree, just mentioned in some of the nodes. I shouldn't have to dig through forum posts to figure out basic mechanics. I also can't play with my joysticks plugged in because it thinks those are controllers and won't let me use my mouse at all. So I have to unplug all my stuff anytime I want to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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