
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Modeled estimate, not a reported figure. How we estimate →
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About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you're reading this review it's because you were looking for someone to say the quiet part out loud in the sea of angsty reviews upset at things that haven’t happened yet. The development of Last Epoch has been shaped and strained by the attention it attracted. Most recently, review bombing followed the Krafton acquisition. Many of the loudest voices weren’t around during Early Access. Here’s a timeline for context. [2018] Eleventh Hour Games is founded from a Reddit thread. Kickstarter raises ~$250K to fund development. [2019] Early Access begins. Core systems skills, crafting, identity are introduced. The foundation that still defines the game today is established. [2020–2021] Masteries, skill trees, and Monolith of Fate arrive. The game gains identity and traction. Player demand for multiplayer grows. Steam peak: ~2.7k (2020) to ~5.9k (2021) [2022] Multiplayer testing begins and struggles. Development slows as the team shifts focus. Steam peak drops to ~3.4k. [2023] Multiplayer launches in EA but remains unstable under load. Trade becomes a major issue initially, there were no plans for an economy. Backlash leads to the faction system (Merchant’s Guild vs Circle of Fortune), announced Sept 2023 with a Feb 2024 deadline no EA testing. Steam peak jumps to ~40k. [2024] ARPG players, frustrated with other titles, flood into LE expecting it to fill the gap adding pressure to deliver both polish and trade systems. Launch (1.0) Peak: ~264k players. Servers struggle at launch but stabilize. Core issue emerges: endgame depth is limited, with Monolith still carrying most of the load. Cycle 2 (July 2024) Adds more endgame, but many still find it lacking. Other ARPGs begin recovering, pulling players back. [2025] Krafton acquires the studio. The active playerbase shrinks as hype fades. Despite ~2M+ copies sold, many players didn’t stick around. The acquisition triggered backlash and review bombing, with fears of monetization changes before anything actually happened. LE had a massive hyptrain trying to carry the dreams, and hopes of multiple ARPGs who now have gotten their act together. Those same people are upset they jumped on the hypetrain without knowing what they were getting into. As an early supporter I like LE for what it is and hope Kraftons resources will give them the ability to make the game bigger, and better. Otherwise it was just dead on arrival.
I play ARPG's to zone out, kill lots of enemies and see numbers go up in the process. While I don't mind a challenge, this is just too much. I'm already stuck on the first boss. If I want to find myself in a situation where I need 30+ tries for just one early game boss, I will play Dark Souls or Elden Ring. At least then I know what I'm in for. Now after just 3 hours of playing I feel very disappointed having tried this game. This is not the type of game I was expecting.
zzzzzzzzzzzz
Игра стала не играбельна. Персонаж двигается рывками (онлайн, офлайн, настройки ультра или очень низкие все одно). Как можно было убить так игру.
Great game. it will be good if the developers add some interesting endgame content not only monolith of faith.
Absolutely terrible performance. Play something else where the devs actually respect optimizing their product.
Much more forgiving than POE yet more technical than Diablo. Loving it <3
Такое себе, не затянуло.
fun
самоубийца пое
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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