
Last Dream: World Unknown incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game.
Steuerung leider komplett anders als man normalerweise von RPGM Spielen gewohnt ist. Menü wird mit A geöffnet, um es zu schließen muss man X klicken. Normal wäre X öffnen und X schließen oder das gleiche einfach mit NUM 0. In dem Steuerungsoptionen ist eine Doppelbelegung allerdings nicht möglich. Wieso auch immer.
yes
This game it too hard to run on my computer
So..finally i finished this game! It was an ok game, but for me it was not as good as the 1. game of yours and the negative points overshadowed sadly the positives one. Positive: - I still liked your combat-system. - Some new spells and so on were nice. - Fitting music and locations. Negative: - As much as i loved the combat, the story was rly not good this time. So many questions of me were not answered at all..bout the vanir..what happend in between those cutscenes? - The difficulty was rly weird and for most of the game it was not fitting. - I brought my equip and lvls from the 1. game and the 1. half of the game was kinda SUPER easy. Later it was ok challenging (the extra and super bosses for the merc guild). The super dungeon was very hard...but the FINAL endboss 2. form was super NUTS! Such bad balancing..i came there with lvl 165 or so..but had to grind to lvl 215+ to have a chance! Imagine beating MT-Agni on lvl 160+ and then nearly had to grind 60 more lvls? That was not well done at all. - The Whitemage as a healer was too weak in the end. Only items that healed 100% could keep my party alive :( - The few dialogues in the game were not proper written. It always felt not very intresting and fine like the 1. game: - The new status-systems were not rly fun. Uncureable stuff like frozen, paralyse etc. were kinda meh. - The ability cooldown system was not good. Esp. later in the game those cooldowns made the WHM feel kinda weak. If i compare those heals with CD to a engy who can spam 100% heals nonstop, that was no good balancing :( - As much as i liked MT-Agni as a super dungeon it was rly tiredsome to walk 3 lvls from the last teleporter everytime to the end to grind. The same could be said at the end-dungeon. Why there were not teleporters? Esp. to the final boss? - After beating the endboss there should be a chance to save before you fight against Astaroth. - Finally the design of Astraoth. A boss with so OP stats was no fun at all. And then always those non-cureable paralyse for 10 rounds and sleep for 4 rounds (sometimes at 3 people?). Also the design that you had to heal every-round for 100% HP was kinda meh, as i said before. Overall the game felt quite weaker and not as much good written and intresting as the 1. game. The story bout the Vanir was confusing and not well told too. I hope if you do another game you will bring MUCH MORE dialoges. More dialoges for the MC and his friends and better writing and better balance too! On hard it was very frustrating. I cannot imagine playing on Very Hard or Legendary. So overall for me the game is at best a 4/10 stars.
I loved Last Dream, playing it all the way through the end and getting all achievements except for the most obscure. Last Dream: World Unknown is a separate game but is a continuation of the story of Last Dream, sort of. The party is the same, but they are taken to a different world full of its own problems. There is more to do; more to find; more to explore! Go fishing in the ocean, fresh water, or ice water. Seek out treasures and recipes to craft powerful items. Fight in the arena or gamble at the casino! Each dungeon is long and rewarding, packed with treasures to find and monsters to defeat. The typical dungeon takes me an hour or two to explore, especially when hunting for all the treasures. It's been pretty easy for me because I ported my team from Last Dream "as is", which makes them far more powerful than the enemies at the beginning. However, there are plenty of options for people who want a greater challenge, even if using their original party. For me, it's more about the story and exploration than the actual challenge, so this suits me just fine.
Awesome retro RPG!
нужен русский или Украинский язык!!!
Ничо не понял
super good old school jrpg style! some great puzzle and HUGE story and map!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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