
Remember what it means to be a human in this interactive biography of a dead astronaut found in deep space by future intelligences who have no concept of humankind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 117reviews | 74% | — | $20.8K |
| $9.99 | 223ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая, совсем не сложная, расслабляющая. Проходится меньше чем за два часа! Красивые картинки в конце каждого этапа (так называемые "воспоминания").
Yes, I've only played about 30 minutes and I can already tell you, yes. I just paid less than a dollar for one of the chillest games you can have in your library. Worth it..
Very relaxing game to play, soundtrack is awesome and visuals are fantastic. The game is short but enjoyable, there are three levels of difficulty, so you can replay it if you want
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99 |
| 184ratings |
| 54% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LSD simulator
如果说这也算音游,那我不敢苟同你的意见。我认为这个意大利面就应该拌42号混凝土,因为这个螺丝钉的长度,它很容易会直接影响到挖掘机的扭矩你知道吧。你往里砸的时候,一瞬间它就会产生大量的高能蛋白,俗称UFO,会严重影响经济的发展,甚至对整个太平洋以及充电器都会造成一定的核污染。你知道啊?再者说,根据这个勾股定理,你可以很容易地推断出人工饲养的东条英机,它是可以捕获野生的三角函数的,所以说这个秦始皇的切面是否具有放射性啊。特朗普的N次方是否含有沉淀物,都不影响这个沃尔玛跟维尔康在南极会合。
If you like games like REZ, you'll probably like this one. Pulse pounding music as you interact with it to help make more. This is a solid entry in that sort of style. Good music, a good style, interesting conceptually with the visuals as you play. I enjoyed it. The one other thing I'll mention, you'll probably play through all the levels in around 90 minutes, and I didn't have interest in replaying them as of yet.
The models are a bit dated, but it's a fun hour and a half or so. I'd suggest Laserlife when it's reduced in price. $10 is a bit much for something so short.
ITS GUD
Laserlife, developed and published by Choice Provisions, is a mesmerizing blend of rhythm, art, and philosophy that challenges the traditional expectations of what a rhythm game can be. Rather than focusing on score-chasing or competitive play, it aims to create a reflective experience, fusing movement, music, and imagery into a cohesive meditation on memory and human existence. The premise is both minimal and profound: the player controls two beams of light—representations of alien intelligence—who have discovered the remains of a human astronaut floating in deep space. Through rhythmic interaction, these entities attempt to reconstruct the astronaut’s memories, piecing together fragments of a life long extinguished. This simple yet evocative concept serves as the backbone for a game that is less about competition and more about immersion, emotion, and contemplation. From the moment Laserlife begins, its presentation pulls the player into an otherworldly dreamscape. The visuals are an explosion of color and motion, painted in luminous neon hues and abstract patterns that pulse in sync with the soundtrack. Each level unfolds as a surreal journey through the void, where shapes, particles, and waves of light dance to the beat of a hypnotic electronic score. The art style feels at once futuristic and organic, as if memories themselves have taken on physical form, swirling in endless rhythm. The camera glides smoothly through tunnels of geometric symmetry, creating the sensation of drifting through thought and time. This combination of fluid movement and visual poetry evokes a mood that is both melancholic and transcendent—a cosmic elegy for the fragility of memory and the impermanence of identity. At its core, Laserlife’s gameplay is built on the synchronization of rhythm and reflex. Players control two laser beams using dual analog sticks, guiding them to collect glowing orbs that align with the beat. The game’s structure is divided into multiple phases within each level, each representing a different aspect of the astronaut’s recollection. In one phase, you collect molecular fragments of memory floating through space; in another, you align patterns of light to harmonize these fragments; in yet another, you race through a corridor filled with obstacles that symbolize mental dissonance. The dual-stick control scheme demands coordination and concentration, as both hands must work independently yet in perfect unison. When executed well, the movement feels instinctive and fluid, almost like conducting a symphony of light. At its best moments, the gameplay and the soundtrack fuse perfectly, creating a sense of transcendence where rhythm becomes an act of remembrance. The musical design of Laserlife deserves special mention for its ability to carry the emotional weight of the experience. The electronic soundtrack flows between soothing ambient passages and pulsing beats, shaping the mood of each sequence. Rather than functioning as a background element, the music is integral to the gameplay and storytelling, guiding both tempo and tone. The auditory and visual harmony gives the game a meditative rhythm—there’s no traditional dialogue or exposition, yet every sound and light pattern feels charged with meaning. The player becomes less of a participant and more of a conduit, channeling energy through memory and motion. The repetition of beats and the cyclical structure of levels mirror the act of remembering itself—fragmented, imperfect, and looping in on itself. While the experience is undeniably beautiful, Laserlife’s ambition also limits its accessibility. It is a short game, lasting only a few hours, and its structure remains largely consistent from start to finish. Once the player grasps the rhythm of its sequences, the variation between levels becomes more aesthetic than mechanical. Some players may find this repetition meditative, while others may see it as a lack of depth. The controls, while responsive on the whole, can feel slightly twitchy in certain sections, especially when the visual spectacle becomes overwhelming. The game also offers limited incentive for replay beyond improving one’s synchronization score, which, given its introspective tone, feels secondary to the experience itself. For those expecting a traditional rhythm game with competitive scoring systems and high replayability, Laserlife may feel more like an art installation than a game. Despite these shortcomings, Laserlife succeeds brilliantly in what it sets out to do: to evoke feeling through the union of sound and motion. It’s a work of digital art that explores humanity from a cosmic perspective, transforming gameplay into a metaphor for the reconstruction of memory and the persistence of life beyond death. Its short length feels deliberate, reinforcing the idea that memory—like light—is fleeting and fragile. The astronaut’s story is not told through words but through rhythm and sensation, and in that silence lies its greatest power. It’s a reminder that games can communicate emotion and philosophy as effectively as film, literature, or music when designed with intent and artistry. Laserlife is ultimately an experience of sensation and reflection rather than mastery or competition. It invites players to slow down, to listen, and to lose themselves in its hypnotic pulse. The combination of minimalist storytelling, immersive audiovisual design, and rhythmic flow makes it an unforgettable journey, even if it lasts only a few hours. For those who value games as art and are willing to embrace abstraction over explanation, it offers something rare—a contemplative, emotional voyage through sound, light, and memory. For everyone else, it remains a curious anomaly: a game that dares to treat rhythm not as a challenge, but as a language of remembrance. Rating: 7/10
A pretty poor rhythm game. The three "zones" reuse a majority of the music between the 4 songs, so there might as well only be 4 songs. I think it could have been a cool gimmick game with the whole "Intel RealSense" tech, but otherwise is a boring and bad game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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