
Demigoddess! is a unique game that focuses on the essentials of turn-based strategy games. It is designed so that each gameplay can be won or lost in 1 hour. The random map generation system makes different situation each time. You can control over 450 types of soldiers and monsters of 20 factions.
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About
Demigoddess! is a unique game that focuses on the essentials of turn-based strategy games. It is designed so that each gameplay can be won or lost in approximately 1 hour.
Random map generation system -- The terrain, shape of the continents, type of enemy forces, force placement, and number of resources change every time you start the game.
You can control over 450 types of soldiers and monsters, 20 unique factions, and use over 300 types of equipment items.
Various items and magic can strengthen your soldiers as you like.
You will enjoy playing this game over and over again!
The world called "The Continent" is divided into 64 areas, and you will win if you can conquer more than 32 of them.
We have eliminated the cumbersome work that are common in strategy games, such as "finding unpainted areas on the map and filling them in one by one" after the victory is confirmed in the second half, so that you can enjoy the most exciting time when the enemy and friendly forces are in balance for a long time.
Up to 12 soldiers or monsters can be placed in each area, and battles will take place with a total of 24 soldiers, including enemies and allies.
Battles proceed automatically, and each soldiers fights using the attack method (weapon, magic, fire breath, etc.) that was set in advance before battle.
Detailed parameters are set for each attack, such as range, damage dealt, elements like fire and ice, etc., and depending on the relationship between each soldier's attack and defense, it is possible to deal large damage or negate it.
Additionally, each soldier possesses skills that can enhance certain attacks or provide support to other allies.
The organization and equipment configuration of your troops before battle is extremely important in this game.
Popular fantasy races such as goblins, elves, orcs, dwarves, mermaids, and beastmen become your allies or enemies.
There are also many monsters based on various myths from around the world, such as dragons, griffins, and sea serpents.
Over 70 heroes with powerful, game-changing abilities can serve as trusted allies or formidable foes.
Each soldier and monster gains experience points to level up, improving their abilities and learning new skills.
Some characters may even evolve into different forms with dramatically improved abilities.
Powerful items that can be created at the magical forge or loot from enemies, you can strengthen and customize all your soldiers in various ways.
Creating the ultimate soldier who can defeat all enemies is no longer a dream!
In this game, Gold and Mana are used as resources for hiring strong soldiers, to strengthen your army, creating items, and casting special magic.
There are various ways to increase income, such as constructing buildings in the area, casting magic to increase mine output, or place characters that increase income.
But these don't become tedious tasks. No need to click buttons over and over again every turn!
We designed the economic rules to be extremely simple, allowing you to focus on the strategic aspect of defeating your opponents.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is unfair... I am enjoying it, but Some factions are just trash tier and others are just pure winning. Some spellbooks truly suck, and others are practically mandatory. In short it is unbalanced, and Unfair, and I do not think most people will enjoy it. I have played like 6 campaigns, and won 2 of them. 2 of them I got swarmed by an enemy who was one tile away from me within the first ~5 turns and there was literally no counter for it. So far I give it a 6/10 In the same genre it is like the Halfway point of Conquest of Elysium and Dominions. Cons -The AI cheats like a freaking ♥♥♥♥♥. I mean atleast 10x the income you get. This sucks. This sucks hard. Of course I was playing on normal difficulty, and this was still just bullcrap. -Map generation is Unfair, and sometimes it is a legit just reset no questions asked. If you spawn Right next to an enemy capitol, just reset, IF YOU SPAWN NEXT TO TWO OR MORE JUST RESET. It legit just is impossible, outside of some niche builds as far as I can tell. -Balance, some Lords/Gods/leaders are just bull crap over powered. -Some factions are insanely better, Looking at you Holy rat kingdom. ---Their basic units start at 5+ armor, and have high attack damage, plus they spam an Insta kill Gold farming carbuncle. For comparison this makes the ENTIRE ELVEN ROSTER worse than the basic melee unit of the Holy knight rat kingdom. -The enemy combat rolls are just Xcom levels of garbage. This is the part that really gets me. -----Combat is 3 parts long range, Medium range, Melee Auto battle. Units Can have attacks in these combat parts up to all three phases, An elf basic unit for example 0-long range, 1-4 medium range 1-4 Close range damage. Ok sounds reasonable. Most units have 0-5 Armor pre spells. So why is this Xcom? if you roll below enemy armor you deal no damage, THE ENEMY AI DEALS DAMAGE REGARDLESS THE CHEATING JERK!(apperantly crits exist, BUT ONLY FOR AI) -----An example of how bad the damage calc can work, I had 6 Scorpions 1-12 Damage(idk what they called em in game) And I was fighting a single orc Leader who had 6 armor, and only 6 armor. I have a 1/2 chance to deal damage to them up to 6 damage x6. What happens 2 Combat rounds where I deal zero damage, 2 More rounds where I only deal like 8 damage. Statistically this is getting closer to improbable. So Being the unwasteful man I am, I bring in 11 Ballasta/Scorpions+1 Elf Warrior because why not. I am at a 1/2 x11 To kill this stupid orc Statistically EVERY ROUND THIS ORC SHOULD DIE AT THIS POINT. Another round and this stupid orc is still at Half hp. If I even got half of my Average damage He would be atleast near dead. ANOTHER ROUND and he still lives at like 5/36 Hp. ANOTHER ROUND AND THIS FRICK STILL LIVES. FINALLY after the 8th round of of this he dies. This should be statistically near impossible. But oh no it is repeatable in this game. ------ Another example, even if you have enough Magic Defence to block an insta kill skill, Frik you, the ai will still just Delete your unit(and make 30 gold every single time) I had units with like 7+MD(magic defence) Getting killed from 16+Hp from the stupid carbuncles. Every Single Time in combat. -----The AI -You can not choose battle formation, your leader will almost always be at the front and that will lead to pretty assured death if you rely on them. ----The AI will target your Leader, and Nuke them quite often leading to an instant loss. -Front lines DO NOT SOAK UP DAMAGE, in other words the AI will just nuke your backline and ignore your frontline, so that does not really offer any strategic depth. ----I tried the Great witch campaign, and out of 10-15 battles I had lost my back line 4 HP caster units Every single fight, While my front line literally is in perfect condition. When your frontline unit ONLY DEALS MIRROR DAMAGE THIS IS A PROBLEM. -It has an equipment system, which blows, Most of the gear is not usuable by 99% of the units, For example I kept rolling shields as the elves, You cannot use shields as elves. -Unit Experience kind of ruins it a bit for me. -----With each level they gain random traits some of which are way better, This would be okay, EXCEPT the enemy seems to keep getting the ones that stop me from even dealing damage to them. Pros -It is a unique strategy game, -it is "Dominions" VERY LIGHT edition. -The art is good. -UI is actually pretty good, I had no problems with any of it. -If you like a challenge this one will do it for you. -The Ai is actually Unbiased and will not brutalize you just because you are the player, It will however still brutalize you. -For it being a niche game, the translation is actually pretty good, only a few errors. -The tutorial teaches you everything you need to know. Pro tip, NEVER CHOOSE WATER produces Mana spellbook unless you are playing the water faction. Side note I never figured out how to use boats in this game. Final thoughts, The game designer knows how tedious or impossible this game can seem, as such they made it a territory rush game rather than Conquest of Cities. It is ok as far as games go and I will probably try to win atleast once with all factions. It is definitely on the Aggravating side of Strategy games, but within acceptable parameters. If I were to fix things, I would Make combat more stable, IE remove the random upgrades, Remove the Armor/ damage buffs, I mean the fact that my Basic Elven units(It is the campaign I played most so far) can not even deal damage AT ALL to the AI's Basic unleveled units is garbage, and this kind of balancing needs fixed for a better player experience. At least in my opinion. Achievement Time! -DIRTY CHEATING NO GOOD AI!! -My dirt is worth more than your gold. (The ai gets 10x your income... ATLEAST 10x maybe more) -Your swords are sticks, the AIs are Lævateinn (seriously the Ai gets like triple damage) -Just a Frail king.(You lose the game if you lose your leader) -Invincible fodder(Seriously basic enemies having stronger Armor than ANY of my units can deal is dumb) -Sphinxs Riddle of Victory(I won my Elven campaign by mass recruiting Sphinxs from a neutral site) -My units runneth over.(A very good strategy I found is to get Items that make free units) -That mountain is a picture.(99% of the units can not travel mountains, and get left completly untouched all game... Does this break dwarves? Most definitely yes) -Catgirls!(atleast three factions have them) -Elven Supremacy... Jk. -VAMPIRES(The game has vampires, Kind of. its like a Wierd Werewolf that is a vampire that is a catgirl... Anyways.) -Again the AI is a Dirty Cheating No good Son on a -All the Guides are written in Moon Runes!
[h2] ゲーム仕様知識で殴る系戦略ゲーム [/h2] 56実績全部埋まるまでプレイする程楽しめたのでレビュー書きます。 [h3] 誰向けのゲームか? [/h3] Demigoddess!の購入悩んでいる人は、体験版があるのでそちらをプレイすると良いです。 チュートリアル中でダメージ計算式が出てきたときに計算式をちゃんと知りたいと思えるタイプの人にお薦めできます。ゲーム仕様知識で殴る系戦略ゲームですからね。 このゲームはサクサク遊ばせようという要素と、システムを理解してじわじわ強くなろうという時間のかかる要素が混在しています。 サクサク要素は、オートバトル・防衛側逃亡不可能・世界の半分(32/64エリア)占領したら勝ちという要素です。サクサク面だけで興味をもって始めると、このゲームの一番楽しい状況に到達できないままゲームクリアして離脱してしまうかもしれません。 [h3] 世界の半分占領したら勝ち・・・それってどうなの? [/h3] 初回プレイで何となくプレイしてもクリアはできる人も多いでしょう。 ただ、その時の勝ち方がどうか。主力を落とす前に中立や敵が弱い地域をかすめとって32エリア到達だと、プレイ感としては微妙です。 32/64で終わるから作業的展開が排除されたというのは公式の宣伝文句ですが、32が最適な値かというとそれは怪しいと思っています。もっと多い方がいいかも。 全9勢力で始まり、うち敵は8勢力。主力が集中できるのはせいぜい2エリアと考えると、どこも滅ばずとも敵が強いエリアはせいぜい16程度で、32/(64-16)確保すればいいのです。 敵同士で潰しあうことなども考えると、敵リーダーを一切倒さずに32エリア確保することはしばしば発生します。 敵主力に一切勝てずにゲームに勝利したとして、それはさながらTrue EndのあるゲームのNormal Endになったかのよう。スッキリしません。クリア後継続プレイできるようですが、それはもう正規プレイではないとみなされています。 これがサクサク要素の弊害です。実績関係なくプレイしているなら、32エリアにならないように調整しつつ誰かを倒して終わった方がマシに思えるほどです。 [h3] ゲームの遊び方の花形・15ターン以内クリア [/h3] この不完全燃焼感を軽減するために制作者が提示しているのが、「各勢力で15ターン以内にクリアする」という実績であり、このゲームの花形の遊び方です。 これは、敵主力が残るのは上等で、「中立を効率よく倒す」という部分をメインの遊びに据える考え方です。さながら、PvP(ここでのPは敵AI勢力)をメインにせずPvE(中立勢力)をメインに切り替えたような発想の転換ですね。 現状の敵陣営AIはお世辞にもまともな行動をしているとは言い難いので、このAIの出来を製作者の方が受け入れたうえでどうやったら面白く遊べるか、という企画を考えた結果が各種難しい実績に表れているんだろうと推察します。 実際、多くの実績は現在のNormal難易度AI挙動が前提の上で歯ごたえのある難易度になっています。 [h3] 結局ゲーム仕様知識で殴るのが一番楽しい [/h3] それじゃゴールポスト移動しているじゃないかという方へ敵リーダーを倒す正攻法の話もしておきます。 そもそも兵種間の相性はあるので、誰が相手でも最終的に全部勝てるという陣営ばかりではないと前置きしつつ、でも誰にも勝てないというのは知識が足りていないか、モタモタしすぎです。 誰かには勝てるということは、つまりは陣営間の相性です。それは結局敵がどういう攻撃を持っているからそれに対抗できるかという話ですが、これはプレイを繰り返して知識を蓄えておくことが必要です。 モタモタしすぎだとなぜダメか。実はこのゲーム、攻撃力よりHPや防御力のほうが上がる機会が多いので、高Lv同士のほうが倒しづらいことが多いです。なので、強さが互角なら大抵は早期に対戦した方がよいです。 より効率よく行動して早くスノーボールするという拡大再生産系ゲームで普遍的にやりたいことをできると、全部が好循環して気持ちよくゲームをプレイできます。 そのために、陣営特徴・魔法書・英雄・雇用召喚・魔法鍛冶・状態異常・アイテム・勢力特殊行動・建築・ゲームシステム仕様などなど、知っていると有利になる要素は多数用意されています。探してみてください。 こういう知識を蓄えていく作業をやって当たり前と思える人にこそ、Demigoddess!をお薦めしたいです。 [h3] 最後に、プレイの際の注意点 [/h3] やられるとフラストレーションが一気にたまる可能性が高い要素として、フィールド攻撃魔法があります。 多くの魔法書で、25マナで1エリア全体に10ダメージという攻撃魔法が用意されていて、使われるとHPバーが減るアニメーション無しにHPの低いユニットがまとめて消えます。 特に、ユニット進化:有り Lv4と書かれている弱いユニットを育成して強くするという行為にモチベーションを見出している方がこの手のゲームジャンルでは多くいそうですが、前触れなく一瞬で溶けるリスクが常時あるので覚悟しましょう。 本当に手塩にかけて育てるなら、Lv2でHPが上がったユニットにHP(耐久力)をあげる装飾品を魔法鍛冶で準備してつけるぐらいは投資しましょう (陣営によっては作れませんが)。
シンプルながら中毒性があり非常に面白い! 体験版があるので、ちょっとでも気になる方は一度やってみてはいかがでしょうか? ファーレントゥーガやテンミリオンにハマっていた記憶がある方はすぐ買ってください。
This is exactly what I'm looking for, this gives me hope. Its just raw and you see the potential, its what games are suppose to be. It looks complicated but you gotta push thro because its worth it just like Might and magic or wizardry 8, because when you pass thro the scary looks you see that its not that scary.
小巧卻讓人滿足,豐富的內容和多樣的兵種配上簡單的操作及營運,非常之舒服 尤其是這個價格設的也是有點妙,因其小巧,太高的價格可能會給玩家過多的期待,但是這麼便宜的價格,配上試玩版,能夠豪不猶豫地買下去,而買下去後更是能深深感到物超所值
シンプルで分かりやすいゲームシステムと、短時間で一周できる手軽さが嬉しい作品です。 ゲーム難易度は運に左右される部分も大きいですが、やり直しが容易なのでストレスになりません。 使える勢力の種類が多く、それでいて特徴をよく考えられていると感じます。 全ての実績解除を目指すと70時間程度のボリュームになるので、これも良い感じのやりこみ要素かと思います。 次回作にも期待しています。
軍隊戦略ゲームとしては変にバランスを取ろうとする大手の企業ゲームよりいい。 強い、弱いがはっきりしていて、僕のような遊戯王世代のユーザーは受け入れやすいと思います。 如何に弱い勢力で勝つのかを考えるのが楽しいんですが、足りなく感じるのは勢力の種類と 魔法書の種類かな?という感じです。例えば、HPが75%を下回った味方が現れると自動回復する魔法がある魔法書とかもあると戦略が広がると思います。
国力を養い、軍勢を整え、情報を積み上げて前進する そんなストラテジーゲームの美味しいところをサクっと体験できて楽しかった メイン3勢力をクリアしただけでもそれぞれ違った戦略を考える楽しさがあったので、他にたくさんある勢力で遊ぶのも楽しそう
戦略シミュレーションというジャンルを深く理解している制作者ならではの緻密な調整が随所に感じられます。各勢力の個性は際立っており、さらに豊富な魔導書の存在によって、同じフォーマットの中でも多彩な体験を味わえる点が魅力です。
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