
Landinar: Into the Void is a top-down space-adventure-RPG. You are recruited as a rookie bounty hunter in the oppressive Landinar Empire. On your journey through the quadrant you will meet diverse characters, build your own spaceship and choose your battles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This review is mostly for friends of my account who look into the games I've played, so to other players it's not much new being added in terms of why I'm not recommending this. I bought this game way back in 2019, not sure if it was post EA or not, but I had maybe 15-20 hours into it when I had to drop it because of bugs. Like, an incredible amount of bugs; some of them were trivial like repeating dialog and poor translation from the dev's native tongue, Dutch, but there's a significant amount of game breaking bugs as well: - character getting stuck while on-foot in the map's geometry (like realizing you can walk up a slanted crate and then getting stuck on top of it because the game doesn't let you fall off ledges) - mission related NPCs either not appearing where they should or entire ships vanishing/not blowing up when their HP is reduced to zero - progression through missions randomly get soft locked because something in the back-end didn't have a variable changed correctly I could go on but that's not the point of this review; simply put, if you're a casual gamer and don't want to deal with the hassle of bugs of this frequency, I wouldn't get the game. However if you're willing to do some legwork with your save file to fix issues, hopefully no more than changing a single variable from 1 to a 2 once in a while, you can potentially play through the entire thing and really enjoy yourself. (Next is the praise) I really do enjoy playing this when it goes bug free for a while; it's a space exploration RPG with top-down style graphics with XY movement while flying your ship with engaging game play and combat; the story needs some work but generally you can kinda brush off the mediocre translation and just vibe with the current task or personal objective you have. You ship is modular with different layouts available to allow you to customize the placement and equipment you bring in, with larger and larger ships being discover-able throughout the game as you progress. You can go in with rockets and mini-guns, or broadside cannons and homing mini-nukes, or massive lasers and space-mines, or any combination you'd like! You can earn currency either acting as a transport shuttle, bounty hunter, or just run the casino dry of credits! Conclusion: the concept is there, the dev obviously put heart into it while working on it, since they pushed through and actually delivered a possible ending; it's just sadly too buggy and since the dev's last activity on steam was nearly 2 years ago (even longer than that regarding their involvement with the game) it's liable to not see a revival or a sequel. Potentially another studio/indie dev could pick up the concept and build a new game, but so far I've honestly found few other currently out games that scratch the same itch this game does.
Отличная игра! Море фана! Самое любопытное стыковаться с разбитыми кораблями и добывать их чертежи. Особенно это весело делать на кораблике 3 уровня, против 5-ых. Когда это получается раз на седьмой, после боли и страданий. То уже новый корабль 5 с чертежа цениться гараздо выше, чем накопленые деньги и купленый с рук где тот баре у барыги не за малые деньги. Игра не простая, прийдëтся постараться что бы не огребать от каждого пирата. На данный момент частично кривой русский есть. Однозначно рекомендую попробовать!
o jogo morreu sem ter sido finalizado,cheio de bugs, e é isso.
I am unable to finish this game due to bugs. There's a lot to like in this charming little game. Unfortunately, it's the most broken game I've ever played. Many missions can't be finished, which I can mostly live with. Unfortunately, I couldn't finish the main quest because of bugs. I wanted to finish the story, so I started a new game - but this time a *different* bug meant that I couldn't finish the main quest. Despite the enjoyment I did find with this game, if I had a friend who loved the genre I would advise them not to buy this game.
The ship controls are easy but the movement of the ship is total crap. If you play this dont think you are going to strafe and dodge, you have to think dog fight with spaceships that move like battleships but have the weapons of P 51-Mustang. All of the enemies will out run you and out maneuver you. The very first mission I went on they have you fight 10 pirates all alone with crap miniguns. Even zoomed all the way out you cant see them as they engage you from off the screen. That are much much better games out there.
playable, but unfinished, with game breaking bugs.
Landinar: Into the Void, developed and published by Convoy Games, is an ambitious blend of top-down space adventure, open-world exploration, and modular ship-building simulation. The game places players in a crumbling galactic frontier ruled by a corrupt empire, casting them as a newly minted bounty hunter trying to carve a name in the void. What begins as a series of small jobs and simple ship upgrades soon unfolds into a larger journey across an oppressive star system where lawlessness and corporate greed shape every encounter. The premise feels familiar to fans of space exploration games, yet Landinar strives to stand apart through its distinct mix of ship customization, on-foot exploration, and a seamless transition between piloting and personal movement—an idea few games in the genre attempt. One of the game’s standout elements is its freedom. Players are given immediate access to a customizable ship and can choose how to engage with the world: pursue contracts, explore derelict stations, trade, or simply roam through space. The ship-building system is the centerpiece of this freedom. Every ship is built from modular components, allowing players to experiment with layouts, weapon placements, and propulsion systems to match their play style. This system offers a tangible sense of ownership, as each vessel feels unique—an expression of both creativity and survival instinct. Combat complements this customization, combining deliberate positioning and resource management with real-time piloting. Unlike many space sims that rely purely on distance-based shooting, Landinar encourages players to board ships or make emergency repairs mid-battle, adding a layer of tactical tension that keeps each engagement dynamic. The world design reinforces this sense of scale and autonomy. Each quadrant of the galaxy is filled with stations, trade routes, and pirate strongholds. When docking at a station, the perspective shifts from ship view to a third-person, on-foot viewpoint where players can interact with NPCs, accept missions, and explore corridors filled with industrial machinery and ambient detail. These transitions between piloting and walking give Landinar a tangible, lived-in atmosphere; players aren’t just disembodied ships—they are people navigating an empire built on metal and control. The on-foot sequences also help ground the story, offering insight into the oppressive bureaucracy of the Landinar Empire and the small rebellions forming in its shadow. However, Landinar’s ambition occasionally outpaces its execution. The concept of seamlessly switching between space flight and station exploration is novel, but the technical side can falter. Camera control on stations is limited, often leading to moments of disorientation as you lose track of your character in narrow hallways. Interface design also suffers from clutter and inconsistency, with overlapping menus or unclear icons breaking immersion. Performance issues such as stuttering, long load times, and occasional crashes plague the experience, especially in early builds. These flaws don’t destroy the game, but they highlight the rough edges of an otherwise promising design. It’s clear that Convoy Games aimed for breadth and player freedom, but that scope came at the expense of mechanical refinement. Narratively, Landinar sits in a gray space between structured storytelling and sandbox freedom. The game introduces its world with political intrigue—the remnants of rebellion against an empire that maintains control through its “Stone-Eyed Children” enforcers—but it never fully capitalizes on its lore. Story missions provide context and motivation, but the pacing often feels disjointed. Conversations with NPCs can be dry, with functional dialogue that delivers information but little emotional depth. The true storytelling emerges through exploration: the ruins of abandoned colonies, transmissions from long-dead crews, and the atmosphere of decay that pervades every outpost. In this sense, Landinar relies more on environmental storytelling than on scripted narrative, inviting players to fill in the gaps with their imagination. Despite its unevenness, there is a certain charm to Landinar’s world. The art direction is bold and consistent, characterized by heavy use of metallic tones, flickering lights, and industrial design. It evokes a gritty, utilitarian future closer to classic sci-fi like Firefly or Cowboy Bebop than the sterile perfection of other space sims. The sound design complements this mood: the hum of engines, the faint echoes of footsteps on metal floors, and the distant crackle of communication channels all contribute to the illusion of inhabiting a living, breathing frontier. The soundtrack, though understated, enhances the feeling of isolation and scale that defines deep space. At its best, Landinar: Into the Void captures the thrill of freedom—the sensation of being a small figure navigating the vast, dangerous expanse of space. It gives players tools to build, explore, and survive in their own way, and when its systems align, the experience can feel deeply rewarding. Yet, at its worst, it suffers from technical limitations and an incomplete sense of direction, leaving players to wonder what the game might have become with more polish and structure. The roughness doesn’t negate its value; rather, it makes it feel like an experiment in progress, a foundation for something greater. In the end, Landinar: Into the Void is a bold but imperfect venture into modular space exploration. It’s a game filled with potential—its mechanics ambitious, its atmosphere engaging, and its sense of scale compelling—but that ambition comes with compromises in execution. For players willing to overlook rough edges in favor of creativity and freedom, it offers moments of genuine wonder and discovery. For those seeking a polished, cohesive space RPG, it may feel unfinished. Still, Convoy Games’ willingness to push the genre forward deserves recognition, and Landinar stands as an intriguing reminder that innovation often begins in the void between what works and what almost does. Rating: 5/10
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Buggy abandonware
good game but has problems and has been abandoned by the devs soon after release
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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