
Lamp Chronicle is a 2D platformer game that tells the story of a little hero who travels to save a kingdom in crisis. Defeat enemies against beautiful backgrounds and enjoy exciting battles with bosses.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unable to enter the game and walk through the next scene. The screen is black and always freezes. Please fix it urgently.
===2022-0628好評 整體上還行,偏向輕鬆小品的動作遊戲,探索、升級都還好。 惡魔城的簡化版,適合只想簡單玩遊戲的玩家。 美術很讚,小騎士很Q,讓我聯想到黑色沙漠的莎亦,希望武器會有大迴旋鏢 XD 武器有點失衡,長劍或槌沒有比較強的攻擊與優點,導致只想拿短劍 跳躍平台,有大鋸輪的地方都很難跳,容錯少,但還是能靠損血的無敵時間混過 寵物系統目前就只是擺飾,看看未來正式版會不會有什麼功能上的加乘 翻滾感覺沒有太大作用,應該有無敵吧? 遊戲的戰鬥很簡單幾乎用不到,包含boss戰。 ===2022-0626 好評 遊戲偏向怪物男孩那樣的動作平台遊戲 打到第一隻boss,目前只看到一個要用炸彈解的機關 希望不會像怪物男孩一樣,後面瘋狂解謎。 若是衝惡魔城來的,先不要,看別人的遊玩影片再做決定。 魔法技能像空洞騎士的聖物系統,裝備聖物來取得魔法技能 地圖是打一個黑暗的東東,一打全都開。 覺得玩起來很手遊感頗重,像是正規惡魔城的閹割版。 個人覺得偏輕鬆小品還行,先給好評。
This is a good game. I enjoyed playing this in a two day caffeine-fueled haze. Should be a conclusion
s'il est a 5€ prenez le ... MAIS ... le jeu est abandonné et pas fini, quand je dit "pas fini" c'est : pas de fin ! une fois ça pris en compte j'ai passé 8h plutot agréable donc je le conseille a 5€ donc en promo, en prenant en compte une grosse deception finale evidement ! les pets servent a rien, et les persos qu'on rencontre reste la au lieu de rentrer au village et tout les pnj ne changeront pas de texte quel que soit notre avancé pas de succes et sinon pas de bug pour moi, la mannette nikel ( une fausse xbox ) les paysages franchement joli et les ennemis bien embêtant mais de la nourriture a foison avec une courbe de difficulté bien faite . donc au final très cours mais sympas a parcourir !
On the plus side: * The art style is super pretty. * It's quick to understand the game mechanics. * Music is pretty and suitable to the game style. * The idea of the lamp and "pimping" it is cool. * Pets are cute (but quite useless?). On the negative side: * The style of enemies and level buildup feel almost the same from beginning to end. * Parts of the game are unpolished and at times even annoying (there's only a limited amount of times it's fun to fall because jumping spiders block your way and you fall down for the 100:th time). The game is therefore also much harder than needed due to quirky level design. * The beginning of the game gives a nice story and builds up to more coming, however the story in the rest of the game is almost absent, and it's basically impossible to know what to do next. You'll end up running around and hoping to stumble upon what to do next. Overall it is fun way to spend 5-6 hours, but won't leave any lasting impressions afterwards.
我还挺喜欢的风格 操作也不难 人物 画面 技能特效都挺可爱的 不过书页的刷刷有点蛋疼 虽然没有特地去刷 但最后两张图很明显打的有点累了 蓝也不太够用了 毕竟抢先体验版 希望后期有成就系统啥的 感觉有些技能石头也没拿到 不知道哪里找 哈哈哈哈哈 该买的都买了 还缺一些 网上也没看到啥攻略 地图是开全了 最后BOSS也是硬莽过去的 XS 还是即刻回蓝回血十几瓶狂磕就过了 还是挺简单的~
This game has [b]serious potential[/b] , but in its current state needs some [b]heavy polishing from the developer[/b]. It has great art, a lot of very nicely drawn enemies with different patterns, a pretty decent soundtrack that blends really well with the environment. However: A)the combat feels off and can be improved with some changes. For example dashing and dodging are purchased as perks from an npc and you can actually get them after some hours only to find out that dashing sends you straight onto an enemy losing 2 hearts as a result, while dodging is pretty much useless as you roll backwards and not forward. The only option to get behind an enemy is to jump over it, which is impossible in most boss fights. In order to attack you remain stuck in a place and can't move which is quite bad given enemies run into you and you can't keep them away. There isn't any air time when attacking a flying enemy, so you can only land a single or 2 hits at most per jump. Also no ability to turn around at the spot, as well as zero recovery time after taking a hit. B)There is no customization at all. There are 3 types of weapons: swords,maces and daggers, that save for some stat changes feel exactly the same since there is no skill trees or special moves save for a 3-hit combo that you also need to buy. There is also no armor to equip or even some accessories etc. It is also ridiculous that you have to go back in first village to upgrade/purchase abilities. C)The game only allows you to equip 2 active magic and 2 passive abilities. While magic is fun to cast and useful, the passive abilities save for money/luna magnet are trash. There is also no loot materials magnet etc. so some stuff fall onto spikes and you can't get them. D)There are a lot of save points but very few warp points, which feels horrible when you need to visit a merchant npc and have to cross 3 areas to get there. Also you need to buy warp talismans in order to move to a warp point when you are very far away from one. E)No quests and very few npcs without any memorable dialogue. The starting village feels empty and you just meet some npcs in the map, only to exchange 2 lines without meaning. F)The boss fights are no good. The bosses have two or three moves at most and just damage you by blocking your way until they push you to a corner. This ties with the also flawed battle mechanics. G)Add some lore and item descriptions. Many people like to read some stuff and it helps with the world building of the game. Just going to a place killing stuff has been done by a million other games. H)Translation into English feels amateurish.
I really like this game but it has it's flaws like in certain map areas your controls lock up preventing movement ie"the Waterfall area". Enemy placement is weird because you'll notice they'll start attacking from off screen, how would like a bullet bill or a hammer bro to attack before you even see it on screen? I would turn off the game in honest truth My last concern is there's a whole lot of nothing in these areas and there huge empty rooms. and why isn't there a fast travel option? You would have thought the wells were for this, but to my surprise they aren't, why?
ゲームとしての出来が悪い 特にコントローラー周りが酷い ボタンを押しても反応しない、長押しが解除されるなど
metrovian a bassa intensità, con storia carina e dalla grafica piacevole, un ottimo riempitivo senza sfida e senza stress.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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