
From cropland to forest, from academy to conqueror's guild, expand territory of your kingdom. As the kingdom grows, crises will quietly arise. No worries: prepare to use the resource cards to train a group of powerful guardians to eliminate enemies and protect your kingdom.
Modeled estimate, not a reported figure. How we estimate →
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About
Combine cards to craft tools and weapons to create different units. Farm your lands with farmers, send an explorer to a cave, a thief to steal a mansion or soldiers to conquer a town. Manage your resources to create the best units to defeat every boss.

Cards can be combined in multiple ways depending on the building used. The game has several buildings that allow players to use cards in multiple ways.
Castle Land - Farm your lands to extract resources. Use resources to craft weapons and tools.
Blacksmith - Craft tools and weapons using items. Discover new cards by experimenting with different items.
Academy - Teach peasants a profession using tools. Give a peasant an axe and you’ll get a lumberjack that can extract better resources from the forest.
Armory - Train your units with different weapons to create soldiers, archers, mages, necromancers and more.
Explorer’s Clan - This terminal allows players to explore locations. Combine a unit card with a location to explore it and see what the unit found.
Thieves Den - Use units to steal from locations. Send a thief to a manor, town or castle to see what it gets.
Conqueror’s Guild - Conquer locations using units. Each location spawns a combat phase that players must win to get rewards.

There are hundreds of cards to discover throughout the game. To make it easier to view every discovered card we built an album that displays the card with its name, description and recipes. We also added card backs to the album, you can select your favorite from a collection of pop culture rubber ducks.

Everything in the game runs simultaneously, including combat. This means player units and enemies will attack automatically with random attacks between normal (melee, range or magic) and special abilities (freeze, stealth or heal). Some units also have passive abilities that are active throughout the entire combat. Strategize accordingly depending on the type of enemy you are dealing with to keep your units alive.

The game has several bosses to defeat. Each boss comes with a set of challenges that dramatically change how the game works, making runs more interesting for players that have mastered the basic mechanics of the game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Spanish - Latin America, Japanese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, I'm enjoying this game BUT (and this is a big but) I really feel like the gameplay loop has to be expanded far beyond what it is now. Once you discover the card combinations, it's a simple matter of waiting for your resource gathers to get what you need and combining stuff. There's an interesting secondary gameplay where you unlock locations, and choose how to deal with them, but there are three buildings that deal with locations and they're so rare compared to everything else, you really don't get much of a chance to explore it. There's a lot of potential, but there's also a lot of dealing with useless cards, repeditiveness, and stacks of things that just take up space. If it could be streamlined, and some of the systems get ironed out I think it would be an amazing little roguelike, but for now wait until more goes into it.
Buildings and progress are not saved in a "run." The game starts from scratch with each run. Only card unlocks are saved from run to run. "New Game" will erase EVERYTHING. Card unlocks, everything in the album will be gone. This game has the most bizarre progression system I have ever seen done on purpose. This plays NOTHING like Stacklands.
I can't, at this stage, recommend this game, because it's extremely limited. But I'd love to see where it goes. So, unlockables: 2 extra lands to gather resources from, and the rest are "location" type cards, which you can use to explore, steal, or conquer - all of which do the same thing, give you some resources. There's no automation like in other card games, like, continuously stack a resource somewhere, or craft something multiple times. All the buildings are unlocked from the get go pretty much and that's 4 resource-gatherers, 1 crafting, 1 training, 1 barracks, and 3 "searching" that do the same thing. There's also no deck-building. All cards you had, and the unlocked ones, are in a single deck. Then the fights follow a similar fashion to stacklands, only the number of units you can put in are limited, so you cannot build a big army or something. Also the main boss has to be completely defeated in one fight. I guess that makes sense, but the boss is *very* difficult xD although you don't have to defeated it to end the run, so I guess that's ok. Look, it's fine, at the moment 10$ is quite harsh, but if they add more content and more automation it will be worth it. It's just that at the moment it's not there yet.
I played the Demo when a while ago. I thought it was fun, and with some evolution it may get to where it needs to. Unfortunately I don't think that's where it is. It's a fun game, please do not get me wrong. And the price tag is low. But once you've played your second game after unlocking a bunch of things - it doesn't get tons different each play through. It's mostly waiting and trying out new card combos. The strategy level isn't super high. It's not a bad game at all. I'd rate it middling if I could. It's more so just a game that hasn't fully flourished into what it can be. I'm in no means saying don't get it, I'm saying that be careful that you super like the gameplay loop you played in the demo.)
别买,我是吃了捆绑包的亏,能退款的话我第一时间退款了。 1. 密教操作模式的模仿者。交互界面面积过大,卡牌小,移动对齐困难,没有自动粘粘;卡牌地基没法移动间隔过大操作困难;所有卡牌都要手动拖动,没有流水线或是自动loop;卡牌堆叠起来鼠标指向选择困难;新手指南指向不清晰。 2. 卡牌视觉设计、烂。卡牌字体小,色调单一过于强烈,不同卡牌辨识度差。 3. 大量局外成长填充卡牌数值。 典型的为了卡2小时的局外成长设计。 这个破游戏我不会再启动了,烂。
This is a fun game, combining cards to discover new types is an interesting mechanic. The game is cheap, if you enjoy card strategy games you should definitely give it a try.
Great game! The visual design is stunning! <3 Discovering new combinations is kind of addicting, and I’ve found some secrets too ;-) The gameplay is smooth and engaging. The soundtrack is amazing and fits the game perfectly! I would definitely recommend it to anyone who enjoys this type of game!!
The game play feels more like Cultist Simulator rather than Stacklands. [list] [*]Game is split into multiple runs with meta progression unlocking new cards in between runs. [*]Runs have an ending/goal - the map boss. [*]Unlocked cards either new locations to explore, or new castle lands for new resources [*]Different castle lands give different resources, so the unlocked castle lands are not necessarily straight upgrades from the older castle lands - they're still useful. [*]Castle Lands can sometimes drop Location cards which can be explored/conquer to give resources usually obtained from the other castle lands - you could potentially get every resource. [/list] Some cons: [list] [*]Only 1 building (Blacksmith) for crafting resources into new items. Quite limiting since the better equipment and resources need to be crafted. [*]Only 4 Castle Lands building in a run at the same time. The castle land can be chosen, but [*]Location cards do not drop frequently from castle lands, so there might be some waiting period if your Castle Lands do not generate the resources that you are looking for to craft with. [/list] Having the game split into multiple runs keeps the game play fresh since new cards are unlocked and the different bosses may require different unit cards and strategies to defeat.
The game is great; it's captivating and makes you want to keep playing and discovering different resource combinations. It would have been helpful to have a tutorial at the beginning, as I wasn't sure what to do or how to get started, but once you get the hang of it, it's really enjoyable.
Expanding and finding the card combinations feels really satisfying. Managing all the cards while facing the attacks keeps the game engaging. A great choice for strategy fans :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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