
Lamp Chronicle is a 2D platformer game that tells the story of a little hero who travels to save a kingdom in crisis. Defeat enemies against beautiful backgrounds and enjoy exciting battles with bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
천천히 플레이해봤는데 게임 자체는 재미있습니다. 다만 몇가지 버그나, 미니맵 표시가 상당히 아쉬운 점이 있어 적습니다. [버그] - 2단점프를 하려 할 때, 첫 점프만 했는데 2단점프판정이 되어버리는 버그 [맵 표시] - 실제 돌아다니면 각 맵 이름이 다 나오는데 전체 맵을 키면 아무 표시는 없고 지역(맵 여러개로 이루어져있는) 이름만 나와서 퀘스트 밀려면 온갖 맵 삽질을 다 하고 다녀야됨 [추가] - 귀환카드 판매하는 NPC가 없음
我还挺喜欢的风格 操作也不难 人物 画面 技能特效都挺可爱的 不过书页的刷刷有点蛋疼 虽然没有特地去刷 但最后两张图很明显打的有点累了 蓝也不太够用了 毕竟抢先体验版 希望后期有成就系统啥的 感觉有些技能石头也没拿到 不知道哪里找 哈哈哈哈哈 该买的都买了 还缺一些 网上也没看到啥攻略 地图是开全了 最后BOSS也是硬莽过去的 XS 还是即刻回蓝回血十几瓶狂磕就过了 还是挺简单的~
Desafiante y con un hermoso diseño artistico, me agrada el estilo de los personajes, como si las paginas de un libro de cuentos hubiese cobrado vida, espero pronto ver la version terminada, imagino que se extendera todavia mas (le veo potencial para ello) Me queda la duda que utilidad o funcion tienen las mascotas, imagino tambien que habra DLC o algun personaje jugable extra Buen trabajo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a good game. I enjoyed playing this in a two day caffeine-fueled haze. Should be a conclusion
I really like this game but it has it's flaws like in certain map areas your controls lock up preventing movement ie"the Waterfall area". Enemy placement is weird because you'll notice they'll start attacking from off screen, how would like a bullet bill or a hammer bro to attack before you even see it on screen? I would turn off the game in honest truth My last concern is there's a whole lot of nothing in these areas and there huge empty rooms. and why isn't there a fast travel option? You would have thought the wells were for this, but to my surprise they aren't, why?
metrovian a bassa intensità, con storia carina e dalla grafica piacevole, un ottimo riempitivo senza sfida e senza stress.
Bello juego, entretenido aunque fácil la primera mitad, luego ya se vuelve un poco mas desafiante pero no mucho. Se nota que es de acceso anticipado por que tiene varias cosas por pulir, no le veo utilidad a las mascotas mas allá de que te acompañen, no están bien sincronizadas algunas trampas, en vez de avanzar y encontrar mejores armas suele ocurrir lo contrario, hay cosas que no se marcan en el mapa y tampoco podemos dejar marcadores, poco backtracking, entre otras cosas, nada demasiado grave. Creo que será un muy buen juego una vez esté finalizado.
s'il est a 5€ prenez le ... MAIS ... le jeu est abandonné et pas fini, quand je dit "pas fini" c'est : pas de fin ! une fois ça pris en compte j'ai passé 8h plutot agréable donc je le conseille a 5€ donc en promo, en prenant en compte une grosse deception finale evidement ! les pets servent a rien, et les persos qu'on rencontre reste la au lieu de rentrer au village et tout les pnj ne changeront pas de texte quel que soit notre avancé pas de succes et sinon pas de bug pour moi, la mannette nikel ( une fausse xbox ) les paysages franchement joli et les ennemis bien embêtant mais de la nourriture a foison avec une courbe de difficulté bien faite . donc au final très cours mais sympas a parcourir !
정말 재미있고 좋은 게임입니다만 좀 치명적인 문제가 있습니다. 맵 구조상 비교적 후반에 놓여진 장비 몇개 성능이 좋지 못한 경우가 있다는 점, 필드몹들과의 전투 난이도는 높지 않지만, 지형 트랩 배치가 지나치게 악랄하다는 점. 고전적인 메트로바니아 게임이라면 뭐 트랩 비중이 높은 건 그럴 수 있다고 치지만, 몬스터보이같은 판타지풍 메트로바니아 게임은 필드몹이 더 강하고 트랩은 상대적으로 평범한 편이었습니다. 이미 게임 자체가 7~80%는 완성된 것 같습니다만 추후 광산하고 신전 업데이트가 있을 거라고 하는데 그때는 어떻게 될지 모르겠습니다. 그리고 개발진들이 개발에만 전념하느라 업뎃이 좀 늦는 건 알겠는데, 한달에 한번 정도라도 좀 뭐라고 말이라도 해줬으면 좋겠습니다.(가격이 비싼 게임도 아니고, 이미 완성된 볼륨만 해도 결코 적지는 않으니 개발이 지연되는 것도 납득할 수 있음) 현재 비어있는 스킬창들은 어떻게 채워질지도 좀 기대되는 것도 있고. 그리고 단검의 사거리는 적절한데, 검과 철퇴 사거리가 좀 짧은 것 같습니다. 안 그래도 단검하고 공격속도 차이가 좀 많이 나니까 검은 1.17, 철퇴는 1.35 정도로 사거리가 상향되어도 좋을 것 같습니다.
This review is based on the Early Access build as of July 19 2022. Rating 7/10. Positives: - Music is top notch. - Graphics and World are beautifully put together. - Movement is fluid for the most part. - Save points are plentiful. - Exploration is pretty non-linear. Cons: - Too many items. This isn't usually a bad thing, but there's no sense of danger. - Weapons should be condensed into types and then allowed to upgrade instead of finding many of them. - Pets are fun, but don't serve much of a purpose. Perhaps they can be made into a familiar system and help damage enemies. - The enemy AI is really unpolished. I played the map to 98.6% (unless I missed something, that's the best you can do for now), and only had trouble on one of the last bosses. 99% of the enemies will pose no problem, if not 100% of the enemies. - The fast travel system is not so bad, but they aren't always in the best locations. It'd help to have a few more scattered around to cut out the huge treks of map. - The text can get a bit "Google translated", so I'd recommend reaching out to a native speaker to polish it up before final release. - NPCs in the wild should return to town once found. It'd be nice to see the town expand as you locate them. - There's a shop found early in the game that sells infinite items, one of them being the item used to unlock certain skills for only 150g per item. It may be this way for early access, but if not then it definitely needs to be changed as it makes unlocking skills pretty pointless. Overall this game has a ton of potential, it just needs a little more work in some areas. The story seems to be coming along well, but I'd like it to feel a little more important to the world, which can be a difficult balance to achieve in Metroidvania games. Looking forward to future updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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