
A murder. A hack. A bombing. All it takes to plunge the solar system into war – unless you do something about it. Help CDI agent Neil Conrad make a string of increasingly difficult decisions in this modern dialog-driven adventure set in a gorgeous 2D sci-fi noir universe.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Another cigarette tumbles into the abyss.
The sun is slowly coming up, glistening in the sea of buildings below.
I look up at the stars one last time before they disappear.
They don't provide any guidance. They don't give a f*ck.
I have to make this decision on my own, and very soon.
Problem is, I don't know how. I've never been able to figure out why I do what I do. Not really.
No more time to think. I have to go.
You are Neil Conrad, CDI agent. Awoken by the news of a murder, you rush into a case that will soon turn your life and the whole solar system upside down. Ask questions, collect evidence, and put the pieces together until the ugly truth reveals itself... or not.
The story branches and ends based on your actions. There's no going back. Sure, you can rush your way to the end – if you don't mind paying the price. Play your cards right, and you might make it out alive.
Some questions don't have a right answer. Will you sell out a friend to protect your family? Will you endanger a loved one in exchange for public safety? Will you keep the peace or reveal the horrible, world-shattering truth?
While the classics were great in their time, Lacuna does away with the baggage of many adventure game tropes:
Pointing & clicking Platformer movement controls (WASD / controller)
Selecting all dialog options one by one anyway Non-repeating conversations and choices
Inventory management and counter-intuitive puzzles Immersive, story-driven mysteries
Pixel hunting Optional outlines on anything interactable
Story grinds to a halt at every puzzle can always be driven forward
"x will remember this" Real choices and multiple endings
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−90% | 3Kreviews | 92% | — | $56K |
| $1.59−90% | 176ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing!
約七個小時的解謎遊戲,很輕鬆,很愜意的遊戲,難度普通,要用心看一下文字內容
上来第一个任务表翻译就很迷,去看了英文原文才理解。文字冒险游戏整翻译问题,不能接受
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Russian, Korean, Traditional Chinese, Malay
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a great game. The MC is really cool and has hella aura. SUffers from many of the drawbacks of this genre of game, namely that you dont have "complete" chocie but the game still offers you more choice than many others.
非常优秀的推理游戏,恰到好处的bgm,有趣的像素风格,细致入微的推理还有展现情商技巧的对话,无不显示了此游戏的游戏性与可玩性。
"A profound story set in the real world, possessing great depth and substance." 1. Drovia = Historically Exploited Resource Colonies In the game, Drovia is rich in "Tyllanium". Therefore, it becomes the target of brutal colonial struggles between Ghara and New Jordan. Real-World Parallel: A mirror image of Africa, the Middle East, or Latin America. Historical Context: The Middle East has "oil." Africa has "diamonds and rare earth minerals." Big powers (like the US, UK, France, and the USSR) propped up puppet regimes. They orchestrated military coups. They even triggered man-made disasters and civil wars. They did all this just to seize these resources. The People: Ordinary civilians lived in these colonies (like Ayla’s family in the prologue). To the elites, their lives were just "collateral damage" in the war for resources.2. 2."The Liberators" = Radical Independence Militias Pushed to the BrinkIn the game, the Liberators want to expose the truth from 40 years ago. They fight for Drovia's independence. To do this, they turn to extremes. They use assassinations and kidnappings to achieve their goals. Real-World Parallel: When small nations lose their survival space to a massive system, and when peaceful protests are completely suppressed, they often turn to extremism. Historical Examples: The Irish Republican Army (IRA) during the Irish independence movement. The Chechen rebels who fought against the Soviet Union and Russia. Two Sides: In the news of the ruling power, they are irredeemable terrorists. In their own history, they are avengers fighting with blood in the dark. 3. CDI’s Gag Orders and Data Safes = Real-World National Security and Espionage Laws At the end of the game, Neil faces a choice: "leak the truth with one click" or "stay silent." This choice, along with the system's massive surveillance power, happens every day in reality. Real-World Parallel: This matches the 18 FBI agents Thomas Tan encountered. It reflects the highly suspicious car accident involving investigator Chen Mei-hui. The Mechanism: Powerful governments use "national security" or "social stability" as excuses. They build a massive web of law and violence. The Purpose: The sole purpose of this web is to keep hard evidence of state crimes— like 594-460-32— locked away forever in the safes of a few elites. This massive machine will instantly crush anyone who tries to shine a light on the truth. 深刻的故事卻發生在現實世界 頗具深度內涵的故事 1. 德洛維亞(Drovia)= 歷史上所有被強權壓榨的資源殖民地在遊戲中,德洛維亞富含「鈦南元素」, 因而遭到迦納與新喬安的殘酷爭奪與殖民。 現實對照:是非洲、中東或拉丁美洲的翻版。 歷史上,中東因為擁有「石油」、非洲因為擁有「鑽石與稀土礦產」, 大國(如美、英、法、蘇聯)便在背後暗中扶植傀儡政權、策劃軍事政變, 甚至不惜製造人為災難與內戰,只為了把這些資源據為己有。 那些生活在殖民地的普通平民(就像序章的艾拉一家), 他們的命運在權貴眼裡,只是資源爭奪戰中的「附帶損害」。 2. 「解放者」組織 = 被逼入絕境的激進獨立武裝遊戲中的解放者組織為了揭露 40 年前的真相、 為了爭取德洛維亞的獨立,不惜走向極端,採取刺殺、綁架等恐怖活動。 現實對照:在歷史上,當一個弱小民族的生存空間被龐大體制徹底剝奪、 和平抗爭全部被「和諧」之後,他們往往會走向極端。 例如愛爾蘭獨立運動中的「愛爾蘭共和軍(IRA)」,或是對抗蘇聯與俄羅斯的「車臣武裝分子」。 在宗主國的新聞裡,他們是十惡不赦的恐怖分子; 但在他們自己的歷史裡,他們是在黑夜中用血反抗的復仇者。 3. CDI 的封口與數據保險箱 = 真實存在的「國家安全法」與「間諜法」尼爾在遊戲最後面臨的 「一鍵爆料 vs 保持沉默」抉擇,以及體制強大的監控能力, 在現實中每天都在上演。 現實對照: 這就如同湯瑪斯·譚遭遇的 18 名 FBI 探員、 或是陳梅慧調查師遭遇的那場巧合車禍。 大國政府往往會以「國家安全」或「維護社會穩定」為由, 編織出一張巨大的法律與暴力網絡。這張網絡的唯一目的, 就是確保像 594-460-32 這樣的國家犯罪鐵證, 永遠只能躺在少數高層的保險箱裡, 任何試圖點亮手電筒的人,都會被這部龐大的機器瞬間碾碎。
A 2d futuristic detective game that is fairly compact in its scope but never feels limited by it. Almost all aspects of the game are simple but are delivered in a way that achieve outsized impact. You interact with just a few characters across the story, but the world and lore has a grand scale that inspires imagination and the story is well written with good pacing, high stakes and with choices having significant weight, Levels are linear, but with layouts cleverly hide the linearity. The sleuthing is not too challenging, but still feels satisfying to solve. Small moments alone and between characters, and a sountrack that meshes impeccably with the mood of the game, lend to an excellent sense of atmosphere. Only sad that I didn't get the chonky boi and happy boi achievements and I don't feel like replaying the game just for those :/ Enjoyed it and looking forward to the studio's next game!
不错的推理游戏,美中不足的是动作性太低
挺不错的。音乐也好
不要被什么宇宙毁灭骗了,主角就是个普通的星际警察,实际还是那仨瓜俩枣。 UI不论阅读,还是操作,都脑壳疼。 给差评最大的问题,是描述非常反人类,一个角色可以分为姓,名,职业,然后在不同人的对话中,任务描述里,选择判断时,不停的变化代称,混乱至极。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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