
Lacuna: Prologue tasks you – CDI agent Neil Conrad – with investigating the murder of a high-profile victim whose death could plunge the solar system into war. Solve the first in a series of cases that lead you ever deeper into the conspiracy at the core of this captivating 2D sci-fi noir adventure.
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Lacuna: Prologue tasks you – CDI agent Neil Conrad – with investigating the murder of a high-profile victim whose death could plunge the solar system into war. Solve the first in a series of connected cases that lead you deeper and deeper into the conspiracy at the core of this captivating 2D sci-fi noir adventure.

Another cigarette tumbles into the abyss. The sun is slowly coming up, glistening in the sea of buildings below.
I look up at the stars one last time before they disappear. They don't provide any guidance. They don't give a f*ck.
I have to make this decision on my own, and very soon. Problem is, I don't know how. I've never been able to figure out why I do what I do. Not really.
No more time to think. I have to go.
You are Neil Conrad, CDI agent. Awoken by the news of a murder, you rush into a case that will soon turn your life and the whole solar system upside down. Ask questions, collect evidence, and put the pieces together until the ugly truth reveals itself... or not.
The story branches and ends based on your actions. There's no going back. Sure, you can rush your way to the end – if you don't mind paying the price. Play your cards right, and you might make it out alive.
Some questions don't have a right answer. Will you sell out a friend to protect your family? Will you endanger a loved one in exchange for public safety? Will you keep the peace or reveal the horrible, world-shattering truth?
While the classics were great in their time, Lacuna does away with the baggage of many adventure game tropes:
Pointing & clicking Platformer movement controls (WASD / controller)
Selecting all dialog options one by one anyway Non-repeating conversations and choices
Inventory management and counter-intuitive puzzles Immersive, story-driven mysteries
Pixel hunting Optional outlines on anything interactable
Story grinds to a halt at every puzzle can always be driven forward
"x will remember this" Real choices and multiple endings
Genres
Stats
Languages: English, German, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Атмосферно, сразу накидывают много лора, интересная завязка. К сожалению, меня оттолкнул пиксель-арт, строение локаций. Но игра определенно стоит внимания, если не пугают пиксели.
Все равно никто не читает мои отзывы. Кину рецепт Гречка с грибами и тыквой Продукты Крупа гречневая - 100 г Шампиньоны - 160 г Тыква - 230 г Лук репчатый - 70 г Чеснок - 5 г (1 зубчик) Масло растительное - 40 мл (3 ст. ложки) Травы итальянские сушёные - 0,5 ч. ложки ! Итальянские сушёные травы можно заменить другими (например, тимьяном или базиликом) ! Соль - 1/3 ч. ложки (по вкусу) Перец чёрный молотый - 1/6 ч. ложки Первым делом необходимо отварить гречневую крупу. Для этого крупу промойте, выложите в казан (или кастрюлю) и залейте 250 мл кипятка. Поставьте казан на сильный огонь. Когда вода закипит, убавьте огонь до минимума и накройте казан крышкой. Варите гречку до готовности, 15-20 минут. Тем временем лук и чеснок очистите. Лук нарежьте маленьким кубиками, а чеснок измельчите. Со шляпок шампиньонов снимите кожицу, с ножек счистите загрязнения. Нарежьте грибы пластинками. В сковороде разогрейте растительное масло и обжарьте лук с чесноком в течение 1 минуты, до прозрачности. Добавьте шампиньоны и обжарьте на сильном огне, часто перемешивая, 5 минут. Тыкву очистите от кожуры и волокнистой мякоти с семечками. Мякоть тыквы (получилось 180 г) нарежьте небольшими кубиками. Выложите тыкву в сковороду. Всыпьте соль, чёрный молотый перец и сушёные травы. Перемешайте и обжарьте всё вместе на огне чуть выше среднего примерно 8 минут, до готовности тыквы. Затем в сковороду добавьте готовую гречневую кашу. Перемешайте. Накройте сковороду крышкой и прогрейте 3 минуты на небольшом огне. Затем снимите сковороду с плиты. Подавайте гречку с грибами и тыквой к столу в горячем виде как самостоятельное блюдо. Приятного аппетита!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine asking people to do homework in a video game, 200/10 game design, thanks for the warning for the main game
Lacuna da sizi, yani CDI ajanı Neil Conrad'ı, ölümü güneş sistemini savaşa sürükleyebilecek yüksek profilli bir kurbanın cinayetini araştırmakla görevlendiriyoruz. Sizi bu büyüleyici 2D kara bilimkurgu macerasının özündeki komplonun derinliklerine götürecek bir dizi vakanın ilkini çözün.
Прикольна демка! За весь цей час я встиг: 1. Ознайомитися з лором ігри і зав'язкой сюжета. 2. Пройти туторіал і зрозуміти базові геймплейн механіки. 3. Насолодитися чудовим pixel art стилем)) Ну що, біжу грати в повноційну версію ))))
overall good. its even free. can recommend it.
- furchtbarer grober Pixelbrei verhindert ein Eintauchen. Einfache Grafikstile kann man auch hübscher und charmanter machen. Altbackener 80er-Jahre-Pixelbrei ist einfach nur unüberlegt, unkreativ und einfallslos - langweilige, biedere, unbeholfene Dialoge auf dem Niveau für 6-12-Jährige (so schlagfertig und spritzig wie lauwarmes Mineralwasser) - wir sind auf dem fremden Planeten Drovia und dieser hat Bäume und Blumen wie auf der Erde? Wie langweilig ist das denn? Schon wieder unkreativ einfallslos Dieser Prolog ist eine Antiwerbung: Die Handlung spielt am ersten Schultag des Protagonisten. Der Lehrer kommuniziert Unpünktlichkeit und den Lehrplan!!! Aaaargh, echt jetzt!? Wie spannend!!! Ich habe kein Interesse mehr an dieser infantilen Story. Schon wieder ein Teeniespiel für die Zielgruppe ohne Ansprüche. P.S. In den Credits am Anfang liest man, dass vier Praktikanten mitgewirkt haben. Ich finde so etwas furchtbar. Leute, wenn ihr Spiele entwickeln wollt, stellt (gute!) Mitarbeiter ein und bezahlt diese ordentlich.
Игры в одноклассниках и то лучше были ... Для сына маминой подруги сгодиться Я ему прологи игр только и включаю , советую быстро интерес теряют к играм !
"Lacuna: Prologue" is not a game. It's an advertisement for a product called "Lacuna". Lacuna is a badly received, arguably failed 2D retro pixel adventure game designed for the Nintendo Switch, that only garnered a couple of hundred players at most (considering there's over 120 million gamers on Steam, a couple of hundred is in the margin of error for "zero"). But this isn't completely relevant because this is not Lacuna, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Lacuna: Prologue" too. The purpose of this advertisement is to get you to pay out a whopping SIXTEEN BUCKS for the Nintendo Switch pixelcrap game here on Steam. Delusional, right? No pixelcrap is worth $16. If amateur devs want to get paid the same kind of money as real developers, they should at least learn how to do video game graphics properly. This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.