
The girls of Gensokyo weave together a DRPG with not-so-easy boss fights! Form a party of 12 allies out of a pool of 40+, and create with 1000+ skills to choose from! Hack, slash, and grow stronger, then make builds (or counter-builds!) to take down powerful bosses awaiting you in the dungeons!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game looks and feels so good i wish i could actually play it. Consistently seeing a black screen when entering the 1st floor after recruiting Meiling (about an hour into gameplay) basically makes this game unplayable. Configured GPU settings to no avail. Already refunded but if this is a known problem with a known solution then I would happily try this game again.
Recomendado si te gustan los RPG por turnos.
良質な東方二次創作、ボスは基本ギミック系ボスだけど難易度ノーマルならごり押しでクリアも可能 難易度ハード以上でボスを倒さないともらえない特典もあるけれど、ボス再戦機能もあるので後からじっくりギミックの取り組むこともできるので安心 にとりかわいいよにとり
2보다 훨씬 발전했다. 초반에 스미레코 튜토리얼 부분이 최대 진입 장벽일듯. 스토리를 위함이겠지만 너무 길다.
I suck ass at it but I llike it. The demo does need updating though, the performance-improving changes in the paid game are not in the demo, so people trying it will be getting a far worse view of the game than reality.
我必须先表扬一下游戏本质上是好玩的,作为一款RPG游戏从攻防设计技能设计很用心并且每个角色都有着各自鲜明的局内特点,再到大地图上的解密如果由自己好好观察后破解会有解决异变一般的成就感。 好处在很多测评里都有详解,就不多做笔墨进行褒赞了。 说一个引导我打差评的致命缺陷,那就是它实在是太难了。 不太认可在这样的与boss拼抢每一份数值哪怕少一点都会被灭队的难度下反复钻研boss的行动最后打通能获得多大的快感。再退让一步来说,如果L难度是献给喜欢挑战自我的东方人而设立的令人发狂的难度,那Normal又算什么呢?既然你在游戏简介里所说的Not-So-Easy Boss Fights,设立这个难度又想把人往死里打的意义又在哪里?美其名曰拥有相当自由的配队,但在敌我数值差异面前,没有哪怕一回合的容错 动辄就是一个华丽丽的全屏Wipeout又谈何来的配队自由。 这简直就是一种直接摆出牌子告诉你我们不希望“自虐狂”以外的人来玩这款游戏一样,十分的傲慢。 虽然你完全可以靠赚钱养装备以绝对的数值碾压过去,但那又失去了“配队自由”这一词条的意义。我的自由应当建立在以相当多的组合能打过boss之上,而不是作为面见boss最基本的入场费。 虽然我不是专业的RPG游戏爱好者,但我认为非核心玩家的意见同样具有参考价值。至少我以Normal难度入场该游戏,初见惊艳无比,但在每个boss上花两三个小时好好钻研凹每一个回合时已经丢失相当一部分的耐心和兴趣了,费劲千辛万苦打通boss时一样具有极大的挫败感,而不是那所谓的苦尽甘来的成就感。 九九八十一难可以发生在L难度的西游记里,但如果唐僧上街取景都要被路边小怪一脚踢死的话 那我是真没招了。 顺便感谢汉化组的辛勤劳作。 (二编:最终还是调回好评了,本质上游戏还是好玩的,实在打不过还是能靠狂练级来堆练度过去,不能因为一个难度问题就忽略了游戏本身的质量。)
求求你出dlc吧
刷着刷着就上头了,把所有成长道具都喂给自己主推也是一种乐趣。
全実績+全ルナボスクリア ルナボス放置してレベ上げとアイテムランクアップにいそしんでいたからあてにはならないがプレイ時間60時間で平均250Lv前後 お金を稼いでステータスあげて殴るプレイだったけどハマる人はハマる 前作の2もプラスディスクで120時間くらい楽しんでプレイしてたから今回の大型アプデも期待したい
This game has some of the most addictive gameplay I have experienced in a while. There have been few games I have found as difficult to put down as this one. The challenge in both bosses and dungeon exploration, variety in both party composition and builds for individual characters, fast-paced gameplay, and high quality of life all combine for an excellent experience. Some criticism I do have of the game is that it appears to be poorly optimized, draining battery quickly and buffering at times. The text in the game's UI also glitches out sometimes, though this never happened with dialogue. The AI upscaling is also off-putting, though I have heard that most of the upscaled assets have been replaced. Overall, this is a game well worth your time, if the above criticisms are not deal breakers.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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