
Beneath a small town lies an endless maze known as the Labyrinth of Refrain. Dusk Witch Dronya arrives, and with her puppet soldiers, endeavors to find something buried deep within. Embark on an adventure as you discover the secrets underground.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
61 hours. I played this game for 61 hours so you don't have to. [h1]The Amazing[/h1] That would be the story. It punches well above its weight class, and even if parts of the narrative aren't perfect, I'll take a flawed but ambitious story over generic safe ♥♥♥♥♥♥♥♥. [h1]The Good[/h1] That would be the art, and I doubt anyone would argue that. As usual for NIS, the illustrative work and character designs are top-tier. [h1]The meh[/h1] The music. Also like with every NIS game, their composer lays it on thick with whacky synth farty music. I will put the dungeon layouts here too. If they were a little bit easier to traverse, this would be a highlight. There's far too much obnoxious ♥♥♥♥♥♥♥♥ you have to manage when returning to parts of the game, and little methods to make your trips not a pain in the neck. You get a few techniques to make dungeon crawling interesting, like invisibility and wall breaking, but the pace of new traversal ideas is dropped two dungeons in. [h1]The Bad[/h1] This is also why I don't recommend an otherwise perfect dungeon crawler, and one that [i]could[/i] rival Etrian Odsyssey, the abysmal mechanics. Luck and DMP are big parts of the game, and while the DMP is straightforward, Luck is not. You are required to build these sprawling parties, and can be screwed dozens of hours into the game unless you have the right amount of Luck, which is largely determined by mechanics that are simply not explained. You can have characters with garbage luck and be completely lost as to how. Encounters are also, unfortunately, completely borked. Standard enemies are a cakewalk you can auto-attack through, including mini-bosses, and the game expects you to do this to store up EXP which you can then cash in later for exponentially more than if you didn't start an EXP chain. The rest of encounters are the bosses which, several, are absolutely unfair. And not in a "you need to grind or figure out a strategy way", but in a "pray you're lucky and have the exact Pact for this specific boss" sort of way. Oh yeah, and a single critical hit can kneecap a character, all but requiring you to return to the surface because the enemy happened to roll a Nat-20 against one of the dozen characters in your party. Right, also you have incredibly large number of characters in your "troupe", which are organized into Pacts. Each Pact (which is kind of like a "class" for the group and determines what spells you use) also have levels which don't matter as much, and pact slots which don't matter until they do, some having completely arcane definitions like "only extremely charming characters", without stating how much Charm said character needs. Or a pact that simply kills characters in the back slots to one-shot basic enemies. Refrain is also woefully lacking in classes. You have six basic classes at the start and unlock two more as you level. Most of the classes are garbage, and can be more or less garbage depending on the build. Some weapons are two handed or not, even in the same class, and unless you manually equip each of your 50 or so puppets by hand, you can have situations where a character has a weapon equipped in the wrong hand, or a 2H weapon when you need a 1H weapon. You can power up items like in Disgaea, but it's made uneccessarily grindy because you must spend Mana to combine more and more items, and the output you get is random, and sometimes you can just get -150 Luck. Also an item can only be melded once, so you better have a full stack of 12 items of similar make to throw into the pot, otherwise you're wasting your time. Oh, and doing so can improve weapons, but also by about mid-game you'll have a near full set of legendary equipment for half the party, making changing your equipment situationally useless. Each and every mechanic in this game feels so half baked and thrown at the wall, soon forgotten, and the little annoyances quickly pile up. You can't even see the true ending without beating each of the secret bosses, half of which require bizarre requirements that you absolutely will not figure out without a guide. Oh, and some require bugged quests that, as of writing, still haven't been fixed. [h1]In the End[/h1] Just watch the story on YouTube and save yourself the trouble.
https://www.mediafire.com/file/qsobewnsyqtp9wi/Labyrinth_of_Refrain_Coven_of_Dusk_CH_Patch.exe/file 汉化,解压到游戏目录就行
[h1]この井戸に潜る者は一切の希望を捨てよ[/h1] おススメできない点[b][安定して動作しない][/b] Win11のせいなのかまともに動作しません が、下記の対応で真EDを含め全実績クリア済 ※最新のVC_redist.x64.exeで修復を実行 ※ローカルファイルのrefrain.exeの プロパティ→互換性→管理者として云々に チェックを入れる ※refrain.exeのショートカットを作成し Steamランチャーを通さず直接起動 ※オプションを選択し設定を初期状態に戻す 設定を変更すると高確率で落ちる ※出撃時に旅団コストが高いと落ちる 逆に旅団コストが20代くらいなら40人編成 でも落ちない ※マップが初期状態だと落ちやすい ストーリーのキリが良いトコで止めて 再度起動し再開すると高確率で落ちる 新マップが出たら少しでも進めてから戻る ※他のアプリを動作させていると落ちる 大丈夫そうでも急に落ちる凄くデリケート ※それでも結局よく落ちる 複数のセーブファイルをサイクリックに使用 で最悪セーブファイル破損は回避できるかも まともに動作すればセール中じゃなくても おススメしたいゲームです フリーレンやアーニャ役でお馴染みの声優 種﨑敦美さんの演技が凄く良くてシナリオや システム、全体のデザインを含め素晴らしい キャラデザ原田たけひと氏のキャラ画が決め手 で購入しましたが同社ゲームに良く出てくる プレネールさんっぽいキャラも布面積極小で 出てきますよ
ABSOLUTE CINEMA
I'll crawl through glass and spit up blood to see lesbian moms happy with their daughter and this game lets me do that. It's an immensely fun dungeon crawler with a mature story that revolves around queer women, our struggles, and the pressures of a cruel and patriarchal society and how that twists and contorts people. It's a fascinating story, with a lot of tragedy and loss and strife, but ultimately it believes that happiness can be found and it is worth striving for. Music is great, the artwork is incredible, the characters rich and wondrous, the EN dub is actually really good in this one, stellar game that I will be thinking about for years to come. It's the second game I've ever gotten 100% achievements on and I've been gaming since I was 2, so you know this one is special.
タイトルがナンバリングされていないので 私は特に深く考えずに次回作のガレリアから入ったのですが、 ガレリアはルフランの続きのお話 というものではないので 寧ろ次回作の少しだけ改善されたUIやシステムで作品自体に慣れてから 本作を遊んだ方がより楽しめるかもしれません。 しかし結論から言うと私の場合はガレリアから遊んでよかったと感じています。 でもルフランから遊んでも多分この同じだけの感動を味わえるのではないでしょうか。 この2作を完全にやりきった身からしますと"魂のこもった"作品でした。 じっくりとキャラの会話やシナリオ、伏線を噛みしめて楽しむ方には特にオススメです。 このシリーズはあまりにもシナリオに引き込まれる。 それ故に軽はずみにその内容をSNSや友達に共有することができません。 攻略サイトで検索したり、コミュニティの投稿を見ることさえも危険です。 正直steamのコミュニティには自重しない過度なネタバレ画像で溢れているのが残念でなりません。 見るにしても完全クリアしてからの方がいいかもしれませんね。 1から100まで余すことなく楽しみたい方は 上記の点について注意しておくことを深くオススメします。 ゲームシステム自体は慣れるまで他ゲームでは聞きなれないものも多く 育成もこれでいいものか、と悩むかもしれませんが 難易度を変更できるので最初は迷わず「易しい」で遊ぶ方が良いでしょう。 キャラ編成などのUIは正直なところ難ありです。しかし対応できないレベルではありません。 それはそれなりにこちらが順応していきましょう。 そしてもし最後までクリアした時 このお話で得た体験はそっと胸にしまって、次なるプレイヤーにバトンをそっと渡してくれる人であることを願っています。 製作人の皆様、素敵な物語をありがとうございました。
+A Deep, Dark, and Sad Story +Tough and Puzzling dungeons +Punishing yet rewarding Gameplay +Great characters -Only two reliable farming spots for non-postgame. -Critical Gore can ruin dungeon trips -Hated the Rosatempus Memoria Dungeon. Too many unavoidable encounters. -♥♥♥♥ the Final Boss. First off, the fact that you require a Pact locked in a chest to make the battle possible is total BS. Second, the boss is a Cleave machine. Every other boss was manageable.
I'm trying to like this game, but it is absolute trash. Sure, it's cool that it's fully voiced, but the gameplay itself is basically nonexistent. There are barely any actual skills, and the game keeps throwing tons of pointless fights at you — fights so boring and unrewarding that you can just toggle auto-battle and barely lose anything, because they give almost no meaningful EXP anyway. Then there's the whole “this NPC is speaking a language you don’t know” gimmick, which is already annoying enough, but right after that the game decides to throw a ♥♥♥♥♥♥♥ golem at you that can instantly wipe your party for no reason. And the critical hit system is just frustrating. If an enemy lands a crit, your character can permanently lose a limb, which lowers their HP, defense, and attack power. It doesn’t feel challenging or strategic — it just feels cheap and obnoxious. Dronya doesn’t make things any better either. Instead of being entertaining or interesting, she mostly comes across as an obnoxious “boss ♥♥♥♥♥” archetype, and it gets irritating pretty quickly.
DRPG中的六边形战士,探索战斗美术音乐都是上乘,剧情和人设更是顶尖,碎片化多线叙事到结局最后全合在一起太震撼了
こんなにゲームクラッシュが続いているのにパッチもないのは信じられない。不安定な状態を直すつもりもないならストアページたためばいいのに。内容がいいだけに運営の対応が非常に腹立たしい。
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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