
Kyvir: Rebirth is a single player card game that combines elements of RPG, deck building, and roguelike gameplay. This game features an original dual deck mechanism, hundreds of distinctive items, skills, and cards for you to experiment with.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is unfinished, no updates or notes since 2021 and the game is abandoned. Not worth a purchase as is, very bare bones and not doing anything that nobody else is doing in the genre.
Développement abandonné
不更新了非常可惜,但是目前的内容也算值得购买了。 当年还在更新的时候我是非常看好的,制作组如同我肚子里的蛔虫,把所有令我难受的东西都改了,新增的内容也相当合我心意。 如果还能更新,这是最未来可期的游戏。
购买后已经四年,但游戏仍在抢先体验版本。制作方疑似已经跑路,并未继续进行更新。 It's been four years since the purchase, but the game is still in the Early Access version. The producer seems to have run away and has not continued to update, and I feel cheated
可可爱爱,没有脑袋,挺有意思的小爬塔游戏。
Good game but very short/becomes repetitive very quickly and easy after only a few unlocks of power-ups so it feels content lacking Still for this price game is worth 👍
Been enjoying it! If you like card battlers, you'll like this game. some feedback for the developers in case they think my opinion is worth something ;) - - possibly add a costed re-roll option to the shops (I think players would appreciate a higher chance to complete their gear sets, it can feel bad if you don't randomly find the pieces you need without a chance to influence) - I'm no expert, but it seems that some strategies/card synergies are just much better than others. This may suggest need for a rebalance on some cards. I seem to inevitably end up being drawn to cards that generate card advantage and include an element of card draw or action point cheating to quasi "go infinite" that I essentially ignore other cards that are not strong enough to contribute to that game plan. If cards do not fall into the aforementioned categories, they should be much stronger to compensate. just my 2 cents - small gripe, but it can feel bad trading in all the dark dust at the end for one upgrade... frequently I end up with a few thousand hoping to use it on the good gear I've fought hard for but end up only upgrading one item (almost always the weapon). Perhaps this could be changed to be less punishing on players who have saved dust for the better gear. -
Infelizmente o jogo foi abandonado
法师是什么垃圾? 我第一战连哥布林都打不过 什么玩意3点行动力 最多打8点血 哥布林12血 2回合打不死 就无限招哥布林 我打巨龙都没这么 难受
游戏是好玩的,三个职业完全不同的体系,可惜跑路了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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