
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The free Tavern Update is now live! Serve refreshments, manage stock, hire staff and entertainers, and create a lively social hub that brings the people of Quill together.
This much-requested new feature adds even more life, warmth and character to the world of Kynseed, making it the perfect time to return to your family legacy — or start a brand new one.
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us - your legacy awaits!
Story based RPG set in beautiful regions with battles against dark faery tale creatures.
Customise your farm and farmhouse using Kynseed's new customisation mode with hundreds of items and limitless design possibilities.
Run a business such as a blacksmith, apothecary, or goods store.
Develop relationships with villagers who will remember your deeds, actions, and pranks!
Combat the evil Hob army as they construct powerful totems and cause the destruction of crops and buildings.
Rebuild broken houses and buildings for your neighbours and new NPCs.
Gather materials to create items, forge weapons or mix cures for bizarre maladies.
Buy strange artifacts from the mysterious Mr. Fairweather - items that can aid your chores, help you in combat, or just let you mess with the world. But be warned of his life tax; each item must be paid with years of your life!
A world where everyone ages - raise a family then step into your children's shoes and continue your legacy.
In Kynseed, live your life the way you choose in a lovingly handcrafted 2D open world. It’s a beautiful RPG adventure from a couple of tea-making veterans of the Fable series.

ABOUT PIXELCOUNT STUDIOS
PixelCount Studios is a small team of independent developers who have come together to build the game of their dreams. Kynseed is an original RPG inspired by the charm, eccentricity, and humour that permeated Lionhead Studios’ games. PixelCount Studios was founded by Fable alumni Charlie Edwards and Neal Whitehead and is Chaired by game industry legend Sir Ian Livingstone.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 83% | — | $3.3M |
| $24.99 | 138ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game!! Def in my top 5 farming sims. The story is lengthy and engaging, progression feels good too! The art and lighting effects are beautiful and the characters are very unique and stand out from one another. I have experienced a lot of lag however. Mostly when its raining or in craft in larger batches. Lowering the graphics doesnt seem to fix this, and im playing on a pretty decent pc, the only way to fix it rn is to restart the game. I assume this will be fixed in the future, still super recommend!!
Feels more polished since the 1.0 release. I've been enjoying this a lot more this time around, so perhaps I'll be seeing just how far the generations can go.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Korean, German*languages with full audio support
| $24.99 |
| 89ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情还是很有意思的 只不过这个垃圾机翻和重复劳作很烦人
I played this years ago in EA, and dropped it after an hour, I don't remember why, but still I haven't really played enough yet to give an incredibly fleshed out review, but I'll update this as I go. So far what I've experienced is incredibly charming. The world feels very very dynamic, characters are always moving around, they all have little tasks and goals they do every day, and they'll comment about what you're doing/riding/holding etc. It's pretty interesting and does help the world feel alive. The UI design is very unique, unlike any other game I've played personally, it's a lot to take in, and I do still have a hard time understanding everything that is going on sometimes. There are layers upon layers of inventory pages, challenges etc, I won't say it's menuslop because it's definitely not, but at least for the first couple of hours you're going to be sifting through menus whenever you want to find a specific item in your inventory. What helped me out a lot was taking maybe 5-10 minutes or so to simply just familiarize myself with the menus, look at every little bit and bauble and just play around with the menus. Thankfully playing around with the menus is really fun, in my opinion REALLY fun. The sound design is absolutely incredible in this game, there's always wind blowing with leaves rustling, birds are chirping, and it all changes depending on the day. The music is very relaxing, Russel Shaw really nailed the fantasy atmosphere, it's very whimsical and gives me an odd sense of nostalgia for something I'd never experienced. The sound design and UI design come together and really excel in making the UI fun and satisfying to interact with, every letter makes a little click or clack, the menus have reactive sounds when you interact with anything, and I find it very very satisfying and fun to listen to. I have a couple small gripes with the game, but none of them are dealbreakers. (To me at least.) The combat seems to stutter for me, and is feels very unpredictable, I appreciate them trying to make it more fluid than a traditional RPG, but it gets messy, and not really in a good way. Maybe with more time I'll get a better feel for it, but from what I've experienced its just a little... janky for my taste. I really wish there were character portraits, akin to Stardew Valley or the older Harvest Moon games. I don't feel invested in any of the characters so far, because it's hard to put a "face" to the character. I feel like character portraits help a LOT towards getting players to invest in characters. None of the character dialogue has been very interesting to me, albeit pretty funny at times. The only thing I remember thus far is, "I'm going to stretch my legs, said the masochist in the rack." or something along those lines.
好玩,玩完星露谷不知道玩什么的可以首选这个游戏。 优点:背包无限大,物品自动分类;种田经营社交内容丰富,不喜欢战斗在设置里也可以调难度;后期大部分材料都可以购买...... 缺点:中文应该都是机翻,很多翻译都很抽象,有能力的可以b站找一下民间翻译或者切英语玩 wiki有很多内容不是很全面,比如食谱的获取部分引导弱的任务和部分材料的获取方式都查不到
Less than an hour in, but I absolutely love the UI as well as all the settings. They really went all out with some of those niche ones, and I really appreciate that! Seems like it's going to be at least as good (if not better?) than Stardew, so I'm quite excited.
用心的小游戏
Incredible game, beautiful style and the story is compelling. I try to go into games story-blind and I must say the prologue had me yelling. I have no clue how far I am into this game but I'm hooked and I'll definitely be replaying Highly recommend, can't wait to see more of it
If you like Stardew Valley, you will LOVE Kynseed. To be honest, I like this game even better than Stardew Valley because it took all the aspects I loved about Stardew Valley and made them SO much better! I can't recommend this game enough. It's my new fave!
(有劇透) 以我個人來說,我是很喜歡這款遊戲的。 創立第一的人物在打怪的時候很挫折,浪費了很多生命,一轉眼來到37歲,什麼都沒有完成; 後來發現可以更改怪物的速度,就重新捏一個人物再玩,結果27歲就把地圖、技能、主線任務完成, 後續時間用在延續後代、種稀有果實、開店玩烘焙遊戲、研究草藥、開啟家族秘密寶箱,一邊玩一邊google網路資料查人物的喜愛物品; 遊戲分為主線故事還有各個人物故事,主線依照遊戲進度都可以獲得提示穩定進行,但是各個人物的故事,需要依賴每天的送禮培養感情,就會慢慢拆解出這個人物、甚至家族的故事,有些故事很黑暗, 像是貓咪女士Hazle Nut,她的男伴老是喜歡待在廁所做自己喜歡的事,依據Hazzle回憶,有天男伴再也沒有從廁所出來,她反而發現了一隻貓咪,她覺得貓咪代替的男伴來陪伴她,我感覺是她把男伴變成了貓咪,而且依她所言不只一位男伴,所以我買的貓咪都是男人變的!!??我玩到第三代的時候貓咪女士已經變老,她頭頂上的貓咪變成了白骨還在動! Cowe家的老爺爺其實是他們家的小孩,因為在女神像撒尿,所以被懲罰變成老頭子 Bill叔叔也有秘密,當年應是他跟太太為祭品候選人,獻祭前天Bill叔叔跟太太說他要去森林,結果有事耽擱沒有回來,所以祭品人選就只能是他太太,感覺Bill叔叔在寫下這件事的時候是帶著懺悔的,他極有可能是臨時變孬種,不想成為祭品, Kettle家原本是一對老老夫妻,後到遇到Teapot家的年輕夫妻,各自看對眼就分開成立家庭了,但年輕的太太Holly老是要我去惡整住對面的Teapot年輕先生家,感覺她是為了錢才跟老生先結婚,忌妒Teapot先生跟老太太感情好還生了小孩,我玩到後代以後,老先生老太太死去,他們倆人就又在一起結婚了 每個人物對話都有細節,感覺是遊戲團隊在跟玩家互動,像是人物會說如果你不喜歡我這點,可能要跟編輯說一下;或是NPC要求我在每戶人家家中潑屎,他會說類似let me enjoy it by just watching的話,有的會玩諧音梗, 覺得可惜的地方: -有些對話內容確實難懂,要查找一下,會影響自己體會遊戲的心情,我有時候不耐煩就把對話快速按掉,但也因此少了一些享受遊戲細節的樂趣,況且人物與人物之間的交集只能在對話中發現,這點需要耗費時間培養感情才能讓對話出現(遊戲中可以看到對話紀錄以及官網也有得看,但我當下就是心情受影響,絕不認自己英文差XD) -不要太趕著去完成主線,因為雖然可以繁衍後代,但是主線任務不會繁衍,完成就是完成了,我覺得可以先去跟村民培養好感情,去發現遊戲團隊所設計的劇情,比較有趣 -村民的新生代有些無法在官網或是其他資料找到對應的喜好食物,這點就要自己花時間去一一試出 -另外我餵另一半有毒的rotten apple,但他不會死去,只有出現中毒的trait,why? 我玩到第三代就覺得差不多了(老是送禮物、種田取果、打佔領地區的小怪、做烘焙賺錢),沒有新的主線故事,但會有新的村民搬進來,但我好懶得去跟他們培養感情(也許他們有新故事??!!) 好希望能有其他相關的遊戲可以玩 And Yap! You can't marry your sibling!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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