
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The free Tavern Update is now live! Serve refreshments, manage stock, hire staff and entertainers, and create a lively social hub that brings the people of Quill together.
This much-requested new feature adds even more life, warmth and character to the world of Kynseed, making it the perfect time to return to your family legacy — or start a brand new one.
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us - your legacy awaits!
Story based RPG set in beautiful regions with battles against dark faery tale creatures.
Customise your farm and farmhouse using Kynseed's new customisation mode with hundreds of items and limitless design possibilities.
Run a business such as a blacksmith, apothecary, or goods store.
Develop relationships with villagers who will remember your deeds, actions, and pranks!
Combat the evil Hob army as they construct powerful totems and cause the destruction of crops and buildings.
Rebuild broken houses and buildings for your neighbours and new NPCs.
Gather materials to create items, forge weapons or mix cures for bizarre maladies.
Buy strange artifacts from the mysterious Mr. Fairweather - items that can aid your chores, help you in combat, or just let you mess with the world. But be warned of his life tax; each item must be paid with years of your life!
A world where everyone ages - raise a family then step into your children's shoes and continue your legacy.
In Kynseed, live your life the way you choose in a lovingly handcrafted 2D open world. It’s a beautiful RPG adventure from a couple of tea-making veterans of the Fable series.

ABOUT PIXELCOUNT STUDIOS
PixelCount Studios is a small team of independent developers who have come together to build the game of their dreams. Kynseed is an original RPG inspired by the charm, eccentricity, and humour that permeated Lionhead Studios’ games. PixelCount Studios was founded by Fable alumni Charlie Edwards and Neal Whitehead and is Chaired by game industry legend Sir Ian Livingstone.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 83% | — | $3.3M |
| $24.99 | 138ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
おもしろい! 映像みて面白そうと感じたなら期待以上だと思う。 インベントリが最初から優秀。店の経営もできる。すでにある店を買い取る形で、配置を変えたりなどがっつりはいじれない。 日本語にできました。設定からじゃなくてタイトルの右上から変更でした。たしか。 しかしよく分からない文が多い。何をすればいいかは分かる。 日本語訳改善されたら良いな。
中文机翻、读起来相当别扭。任务引导一坨屎、约等于没有。啥都要靠自己摸索、也没有任何引导
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Korean, German*languages with full audio support
| $24.99 |
| 89ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo incrivelmente incrivel. As historias, perosnagens, missoes, livros, combate, progressão, TUDO. Jogo realmente muito bom, só uma coisa que poderia ser melhor: a tradução para portugues. Ela é boa, só que a tradução esta muito ao pé da letra, tirando o humor das piadas.
画风绝美,但我那夭折的肝啊! 在这游戏里,死掉只是刚下班。 不但要种地,还要带娃传宗接代,主打一个家族传承。 比星露谷更疯、更怪、更硬核,电子骨灰盒预定。
so slow, too little direction.
FROM BUY OR BYE (under 2hr reviews): If you are looking to spend 100+ hours in a living world with A LOT to do - this is your game. It is a very big investment with a lot to do, but clearly very rewarding for those who have more patience than myself.
Unknowingly sacrificed an old man 10/10
Very fun and sometimes challenging game! I disagree with some of the comments regarding the length of the prologue; I honestly think it really sets you up for the rest of the game. Gives a bit of Stardew and League and I love that it has a bit of a dark side to it. I'm intrigued to play/see the rest of the game!
Do not judge this game by the prologue/tutorial. I thought it was way too long and limited what you could do. There should have been no limits to start. This game is pretty fun once you get past the prologue. I have not finished it yet, but I hope the story solves a lot of the mysteries.
I adore this game. I've played quite a few cozy / farming type games by this point, and Kynseed is my favourite. I even think it's better than the juggernaut that started it all - Stardew Valley - which is quite the accolade. Yet it's taken me a while to write a review for Kynseed. I can't quite figure out how to get it into words. What is it that I love about it? The first thing that springs to mind is its sense of humour. It's just right for me. Very British humour. It's had me laughing out loud at times, s♥♥♥♥♥♥ing at others. And there's so much humour everywhere in this game. It's also such a richly crafted game. There's so much world lore, expressed through a variety of mediums - books you can find to read (I recommend actually reading any book you come across in the game), proverbs that are both amusing and helpful, tips or rumours from NPCs. All this lore and the story itself is woven from a lot of recognisable themes from real world folklore and myth, and it all feels very alive and cohesive. If you like fairies / fae (and not all of them the fluffy, happy sort of fairies / fae - beware Fairweather!), references to murky, ominous beasts of myth, gnomes, ghosts, witches, characters from folktales (with the game's own spin), and/or treant-like-creatures, you're in luck. Then sprinkled in amongst all the humour and folklore there are plenty of real life easter eggs. Want Gnome Edmunds with a gameshow (complete with gameshow music, sound effects, and catch phrases)? Got him. A tribe of time-lost roleplayers? Yup. Eun Livingstun sharing his love of Make Your Own Adventures? Check. And those are just a few. Although it doesn't take long to befriend most NPCs (once you've got the hang of the friendship system) and their individual stories aren't that long, they all have a unique flavour or personality, and you get to know them and their life's story a bit. Once you've maxxed out friendship with someone they'll give you a little quest or task, and you usually find out more about why they are who they are, or help them grow or change a bit. It's bitesize-style stories, but with a surprising amounts of depth in not very much time spent per NPC. All in all, the game's writing is just *chef's kiss*. It's clear that the game was a labour of love, and that really shows in the world and the writing. But what of the gameplay, I hear you cry? I expected it to be convoluted and difficult to figure out. It really wasn't that bad. Maybe that's because I've played Graveyard Keeper before; after figuring that game out, no other games so far have seemed as convoluted, Kynseed included. And Kynseed's systems do feel a little similar to Graveyard Keeper's, so if you've played Graveyard Keeper then Kynseed should be easy to pick up. But even if you haven't, it's not hard once you click with the sort of 'internal logic' of Kynseed's systems and controls. One thing I wasn't sure about at first was the mini games. I hadn't realised the game had mini games and upon starting to play it seemed I was finding them everywhere. They were a bit daunting at first too. But actually, with some practice, most of the mini games turned out to not be too bad once you'd got the knack of each of them. I even quite enjoy baking pies in Kynseed now. My only real criticism, if you can call it that, is that the generation system didn't quite hit for me. I do tend to get attached to my player character, but in this game while I liked my original character, I kind of wanted to naturally pass on to the next generation. Without being too spoiler-y, there is a way you can make that happen manually in the game, but I wasn't as comfortable with that method; I would've liked my character to pass more quickly, naturally, on to further generations. I have some ideas of how to speed that process up on my next playthrough, but it's not going to happen naturally on this first one. I have today just got to the point where my character's children are old enough to do chores around the farm and be sent on gathering missions, and now I see how deciding their chores impact the childrens' stats, I like how that works. I just would've liked the years to pass a bit quicker, I guess, and I don't mean daytimes to be quicker, just the amount of years that needs to pass for the child to become the player character to go a bit faster naturally. But that's fairly minor. In discussion on the Kynseed Discord recently, someone suggested that Kynseed actually does generational gameplay fairly well compared to other games that have tried to add a generation system, and it's hard to get right. I've not played many games with a generational aspect, so I don't know if that's the case, but it might be. I'd also like to give a quick shout out for the music and sound design. Most areas have their own tunes and styles, and some of those tunes have really got in my head - in a good way. It's excellent. I would love to see Kynseed get more content. I know it might not get more though, and even if there's no more content to come I really love the game as it is now. I can see myself playing it again, and coming back to it fairly often over the course of years. Despite the fact that some of its themes are a little darker, I actually find it quite cozy. Somehow it feels like a comfort game for me. I bought this game years ago but for some reason have only just got round to playing it. That was a mistake. I can see now I should've played it much sooner. If you've not played it yet but the writing, folklore/myth focus, gameplay, world... any of it sounds good, give it a go.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 6 | 100% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.1K | 33 | 70% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.1K | 81% | $24.99 | |
| $3.3M | 9.3K | 79% | $14.99 |