
KURSK is the first ever adventure and documentary video game inspired by real events. You assume the role of a spy who finds way on the Russian nuclear submarine K-141 Kursk. While trying to complete your mission, you become witness to the dramatic events which shook the world at that time.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
курск очень хорошая игра особено для любителей подводных лодок.
лучше не стоит
这间谍当的也太苦逼了,就是个跑腿模拟器,然后跑也跑不爽,潜艇空间狭小到处要钻洞。跑到最后平平淡淡结束,没什么碟中谍大片也没有刺激的场景,结合粗糙的画面建模,还有巨僵硬的肢体动作,并不是个很值得玩的游戏,但也不至于不推荐,题材着实新鲜
оптимизации нет, играть неприятно
классная но короткая я её прошёл за 3 часа\
игра топ
Has to be one of the most boring games i have played. I dont care if its on sale, dont buy it 😂
Its buggy and poorly thought , yet its very cool
I've seen some say that Kursk is the first documentary adventure game. Unfortunately, in my opinion, it doesn't really stand up as a good documentary or a good game. If you're interested in the subject area, or military history in general, then there might be something in this for you. It's clear that a lot of time has been spent on recreating the Kursk interior that you can explore, and I would say that this is a genuine positive and something that a history enthusiast would appreciate. Whether the design is fully historically accurate I cannot say, but it certainly feels historically authentic. It's quite interesting to explore the inside of the Kursk for a short while and get a sense of life aboard the submarine. That is about it really in terms of the history. As far as being a documentary is concerned, you don't really get any insights into the actual disaster. You can pick up on a conversations from submariners saying that there was an explosion. Some submariners speculate that it was sabotage, some suggest a faulty torpedo, and some saying it the result of an enemy action. I guess there is still perhaps a lot of mystery around what really happened, but don't expect your eyes to be opened with this game, or for the story to commit to one particular theory. It's all left a bit vague and lacking any detail. There are some documents that you can pick up and read as you wander around the sub that give some context to developing technology and international relations at the time. In terms of Kursk as a game...Well, it's not really a game at all. The story of being a spy who is trying to steal secrets and details of Kursk, is really a pretext to having a character on Kursk in order to explore it. You can take photos and scan computers on your PDA. In order to get access to these materials you have to do a number of quests for crew members. And herein lies the problem. Essentially the game play is a huge list of fetch quests that get tedious after a short while. Obviously, the target of the quest is at the opposite end of the sub to the quest giver. The problem is that the quests don't really require you to do to much other than find the object you need to collect or the person you need to speak with and simply press the interact button. One task requires you to steal a stethoscope to break into the Captain's safe. You simply go to the medic room and press the interact button when the doctor isn't looking. There are some minigames in Kursk, including a lockpicking mini game, but when you go the Captain's safe with the stethoscope, you simply press interact again and the character breaks the safe for you. It's such a shame that a more interactive way of completing this task wasn't in the game. I've heard some people say that Kursk is a walking simulator, and there's nothing wrong with that per se, but because the explorable area is relatively small it does get quite tedious quite quickly. Adding to the frustration and overall slow pace of the game is that the animations for going through doors and bulkheads feels interminable. And you need to go through a lot of doors and bulkheads. This is exacerbated by the really long loading times for the game in general. The story is the most perplexing part of the game and when I finished it I wondered why they bothered with it at all. In my mind it starts off quite promising as you're presented with a story where you are a spy who is tasked with conducting espionage aboard the Kursk. There is a scene where you are driven down to the docks and you have the opportunities to take some photos of equipment stored in some trucks there. It gives a sense that the game and the story is going to be much bigger beyond what happened on the Kursk. Once on the Kursk you complete tasks as described above to get access to documents and places on the submarine that you can photo and store the intel in your PDA. However, as you go through these tasks and get more intel it doesn't really open up the story too much or disclose any revelations. You're in the middle of this intel gathering when disaster strikes and this is where the story gets a bit disappointing. The actual disaster does add a bit of drama and tension but unfortunately it also draws a line completely under the story. There are several alternative endings, including one where you can escape, but once you get to the surface that is the end of the game. Everything that you've done on Kursk, all the photos, all the intel you've gather is all forgotten, or rather ignored by the game. There's no continuation of the story or conclusion to your mission. I found this really disappointing. As I mentioned before, I think the premise of the story exists just to have you as a player on Kursk. It's a bit a shame the way the game is finished. I think there was a lot of potential to be had here if the story could have been fleshed out a bit more and if there were more ways to interact with different tasks. So much work has obviously gone into how the submarine looks and feels and I think the game is worth a visit for that alone if you are military history enthusiast or you have a passing interest in the subject.
норм
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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