
Kuroba is a historical RTS set in the brutal frontier of 13th-century Anatolia. Build settlements, manage logistics, and command armies in grounded, realistic combat. No magic, no heroes—only economy, strategy, and leadership determine who endures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Kuroba is a historical real-time strategy game set on the brutal frontier of 13th-century Anatolia.
Build a settlement from the ground up, command disciplined armies, and survive in a land shaped by invasion, shifting borders, and constant conflict.
There is no fantasy here — only economy, logistics, and leadership decide who endures.

From a humble camp to a fortified stronghold, every structure you place defines your future.
Classic RTS base-building with modern quality-of-life systems
Resource chains and supply lines that directly affect your army
Expand, fortify, and adapt to seasonal pressure and enemy threats
Your economy is not a background system — it determines how long your soldiers can fight.

Victory in Kuroba is earned through planning, positioning, morale, and timing — not reflexes.
Infantry, archers, cavalry, and specialized units
Tactical formations, morale systems, and counter-unit mechanics
Command range and positioning matter — overextension breaks armies
Real-time battlefield decisions that punish mistakes
Watch formations collapse, lines break, and battles turn with a single poor decision.

Inspired by real conflicts of medieval Anatolia, Kuroba delivers a grounded and immersive historical experience.
Historically inspired factions including Seljuk, Byzantine, and Mongol forces
Period-accurate architecture, weapons, and battlefield layouts
A serious, atmospheric tone focused on realism and tension
No magic.
No heroes.
Only war, survival, and strategy.

Each match unfolds differently, shaped by terrain, supply, and leadership choices.
Multiple maps and historically inspired scenarios
Different factions encourage distinct strategic approaches
Designed for both RTS veterans and thoughtful newcomers
Whether you dominate through economic control or decisive campaigns, every victory is earned.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
öncelikle gidilmesi gereken daha çok yol var ve 30 yıl önce çıkan benzeri oyunlardan nasıl daha kötü bir oyun yapılıyor aklım almıyor. 15 dakika zor dayanabildim parasını hak etmeyen bir yapım olmuş.
OYUNU ÇOK BEĞENDİM TARİH AÇISINDAN ÇOK FAYDASI VAR İNDİREN ARKADAŞLAR DİĞER ARKADAŞLARINA SÖYLESİN ONLARDA İNDİRSİN!!!!!!!!!!!!!!!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Turkish*, French, Italian, Spanish - Spain, Bulgarian, Greek, Hungarian, Ukrainian*languages with full audio support
Hours played at review time, across 22 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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