
A 1-4 player CO-OP horror game, a nightmare from hell, it is your objective to hunt down a sinister demon known as Mothman. Underequipped you must search the landscape for resources. Lay bear traps, stalk from a distance, and stay quiet. You came to hunt, only to be hunted.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Best flashlight strength in any horror game I've ever played. Thanks for the experience. Thanks for the refund.
The game has some minor flaws like the inventory being a little glitchy and the game being a little blurry, specifically in multiplayer. However, the game is genuinely fun and spooked me out multiple times. I love the atmosphere of the forest and how big the map feels. There was a time where I got lost and saw the glowing red eyes in the background and it seriously creeped me out. There are some things to be worked on but it is definitely worth playing.
For a solo student dev's second game, having proper online multiplayer and enemy AI is extremely impressive! I'm very excited to see any future projects 🫡
Me and my friends bought the game for fun but spent almost an hour trying to get the game to load. It is extremely buggy, glitchy, and overall poorly made. If you try to play with three people, two maybe load in and the the third person if they load in at all will be stuck in perma darkness under the starting area. It was a complete waste of both my timer and money and I wish i had the time I spent playing this game back so I could do literally anything else. Do not recommend.
Once upon a time, in the dimly lit basement of a suburban home, there lived a man named Ezekiel. His life revolved around two things: his dead-end job as a data entry clerk and the video game “Mothman.” “Mothman” was an obscure indie game that had gained a cult following. It was a glitchy mess, filled with pixelated moths, eerie forests, and cryptic puzzles. The premise was simple: you played as a moth-human hybrid, navigating a surreal world to uncover the truth behind the elusive Mothman legend. Ezekiel had stumbled upon the game during a late-night browsing session. The game’s tagline promised an otherworldly experience: “Embrace the wings of fate.” Little did he know that those wings would lead him down a rabbit hole of frustration and obsession. From the moment Ezekiel booted up “Mothman,” he despised it. The controls were wonky, the graphics reminiscent of a Commodore 64, and the soundtrack a cacophony of dissonant notes. But something compelled him to keep playing. Perhaps it was the mystery surrounding the Mothman—a creature said to appear before disasters, its glowing eyes haunting witnesses. As days turned into weeks, Ezekiel’s life unraveled. He called in sick to work, surviving on instant ramen and energy drinks. His once-tidy apartment now resembled the game’s glitchy landscapes—twisted and chaotic. The Mothman consumed his thoughts, infiltrating his dreams. He’d wake up in a cold sweat, moth wings sprouting from his back. The game’s puzzles were absurd. Ezekiel spent hours deciphering cryptic symbols, rearranging pixelated leaves, and chasing elusive moths through pixel forests. Each failure fueled his rage. He screamed at the screen, cursing the developers, the moth-human hybrid, and the entire moth species. His obsession grew. He joined online forums, desperate for answers. Other players shared theories about hidden endings, secret codes, and forbidden rituals. Ezekiel tried them all. He burned sage, drew moth sigils on his walls, and even stood on his balcony during a full moon, flapping his arms like a deranged moth. His descent into madness reached its peak when he discovered a glitch. By pressing a specific combination of buttons, he could access a forbidden level—an abyss where the Mothman whispered secrets. Ezekiel’s eyes widened as the pixelated creature revealed its purpose: to bridge the gap between worlds, to warn humanity of impending doom. But Ezekiel didn’t want warnings. He wanted revenge. He hated the Mothman, the game, and everything it stood for. So, fueled by sleep deprivation and Mountain Dew, he devised a plan. Armed with a moth-shaped dagger (which he’d crafted from a broken CD), he entered the forbidden level. The Mothman awaited him—a glitchy, flickering figure with glowing eyes. Ezekiel lunged, stabbing the screen. The room filled with static, and he felt himself being pulled into the game. His body disintegrated, merging with the moth-human hybrid. He became pixels, code, and moth wings. And there, in the glitchy abyss, Ezekiel finally understood. The Mothman wasn’t his enemy; it was a warning. The real disaster was his own obsession, his hatred for a game that had consumed his life. As the glitchy world collapsed around him, he whispered, “Embrace the wings of fate.” And so, Ezekiel became part of the legend—a glitch in the system, a mothman warning future players. His hatred dissolved, replaced by acceptance. And somewhere in the real world, a data entry clerk’s chair spun empty, forgotten. And that, my friend, is the tragic tale of Ezekiel, the man who played “Mothman” and hated it way too muc
I don't know where to start with this atrocity. My hair in game was massive, it wasn't even visible to the naked eye. On top of that Mothman has hairy legs, and didn't fly what so ever very saddened. This game is the definition of cancer I have never played a worse horror game and believe me I've played a lot of bad ones. The lag is unplayable I can't look around and not have motion blur and on top of that I couldn't shoot moth man for like a minute and he kept killing my friend, it took me 3-4 business days to shoot that son of a. Also one of the skins looks my like high school subs Mr. Middlemen and I fuc*in hate that guy. Lastly the controls suck I couldn't even control the gun function and shoot or dorp stuff. I honestly wish I never stepped foot in this game, I want my dollar back this is not even worth a penny. Give me a refund and play any other game quite literally. Stay safe out there.
Not like the Moths we have in Australia, ours don't have legs
Walked around for over 30 minutes, not even the slightest hint of mothman and we explored the whole map, i she even in the game?
The game is in early stages but honestly is really cool. It needs optimization too. I think mothman in this is actually pretty terrifying. Please keep updating this.
Multiplayer doesn't work. Also, some people find the motion blur sickening. If this game were free, maybe I wouldn't be annoyed that it was released.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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