
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
功夫牌 把传统武学博弈做成超上头的国产卡牌佳作 最近在 Steam 偶然入手《功夫牌》,体验过后真心被这款独具国风创意的对战卡牌惊艳到。市面上大多数武侠卡牌离不开复杂的词条、冗长的卡组构筑,而功夫牌另辟蹊径,将传统棋牌逻辑和中华武术招式结合,玩法新鲜有趣,上手轻松,深度却丝毫不会欠缺,算得上近期难得的优质国产独立卡牌游戏。 游戏的核心机制十分巧妙,对局围绕拳、掌、肘、腿四类基础招式卡牌展开,对战时能够自由切换进攻、格挡、虚步三种战斗架势,互相克制的设定让每一局都是心理之间的拉扯。进攻适合主动出击打出伤害,格挡可以抵挡对手攻势、化解致命连招,虚步用来诱敌迷惑对手,引诱对方交出关键手牌。对局当中凑出三条、顺子这类牌型,便能触发专属连招,释放门派绝技完成翻盘。整个对战流程像真人过招,见招拆招,博弈感十足。 游戏内置丰富的武学门派体系,各个门派有着截然不同的专属套路。八极拳刚猛直接,主打近距离爆发;醉拳随性灵活,擅长变幻莫测的花招;还有诸多特色流派可供解锁。玩家可以依照自己的对战习惯搭建卡组,偏好快攻就堆叠高伤害招式,喜欢拉扯消耗便可多配备格挡与干扰手牌,构筑自由度很高,每一位玩家都能摸索出专属的打斗套路。 除了刺激的多人线上排位对局,游戏还准备了完整的单人闯关模式。单人关卡设置层层递进,一路上会遇见各路江湖对手,AI 对手打法风格各不相同,有的擅长猛攻速推,有的习惯防守消耗,闯关过程也能够慢慢熟悉各门武学招式。闲暇时还可以开启本地多人,和好友线下对局切磋,欢乐的对战氛围很适合朋友之间休闲游玩。 国风美术风格干净利落,人物立绘、卡牌设计都带着浓厚的武侠江湖气息,UI 布局简洁清晰,没有花里胡哨的广告和繁杂冗余的界面。游戏节奏爽快紧凑,单局耗时不长,碎片时间随时可以开启一局,解压效果出众。 最难能可贵的是本作没有恶心的氪金套路,所有卡牌、门派依靠游玩解锁,纯粹依靠玩家自身的出牌思路取胜。简单易懂的规则之下藏着无尽的博弈变数,每一次出牌、换架势都有可能扭转战局。 如果你厌倦了套路固化的卡牌游戏,热爱武侠江湖题材,喜欢与人斗智斗勇,那么这款《功夫牌》绝对值得尝试。它跳出了市面上卡牌游戏的固有框架,用极具巧思的武学打牌玩法,带给玩家独一无二的江湖对局乐趣。
游戏本身很好玩,建议两人约局可以设定思考时间。平衡性还有待改进,有强度的组合还是太少。
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,但是门派平衡还是不行,杂家依然断层吊打所有门派。 首先是虚张声势这张秘籍,只要永远说真话就=永远无风险,永远不可被破招,最离谱的是他还能结算翻出破招。 解释一下这个结算翻破招有多离谱,比如对家出7杂家虚张声势9,这个时候如果质疑就是绝招9,但是你可能以为你不质疑出8就可以破招,最逆天的来了,你出8然后此时结算,杂家翻牌,算他破招。就逆天。 我很难向没有一定游戏基础的人解释这个东西有多超模多不公平。我只能尽可能的尝试去说明:正常来说对家进攻出7的情况,你对牌出56789都是危险牌,因为存在破招可能。而逆天的杂家可以直接起手虚张声势说56789而且完全没有说谎的必要。然后再轮回对家,对家自己就尬住了,为什么?因为56789依然还是危险牌,他自己再出依然有被你破招的可能性。而对面只能停手认亏。如果不停手,更逆天的来了,杂家只需要在最后一张防守时打出和自己虚张声势及对家第一张7能搭桥破招的牌,就是无风险必破招。 总结就是,虚张声势是一张杂家根本没有撒谎的必要就能获得超t0级别的收益,即为:永远不可被破招,结算优先我方破招。这是任何一个其他的秘籍都无法做到的超模能力了。而对家选不选质疑就更是脱裤子放屁,只真话的情况你其实根本没有选择。卡牌特色也没做出来,做坏了。 我不知道我说这么多有没有人能听懂,毕竟游戏确实不火。只能希望制作组自己能想明白。 修改建议的话,要么如果杂家虚张声势说真话但对家不质疑的情况牌直接作废,增加双方博弈层面的操作,而不是无脑说真话就能t0收益。 要么削收益,比如那个逆天的虚张声势结算翻牌居然是杂家优先破招。改成对家7,杂家虚张声势9对家不质疑直接出8的情况就可以立刻破招,而不是逆天的等结算翻牌变成杂家破招。
不想再玩......又残疾......又弱......门派
破招机制还不错,这种见招拆招的反馈感做得很像老港片里的功夫对决,把简单的数字牌玩出了格斗游戏的感觉。
《功夫牌》最有意思的地方,是把扑克的点数对抗和麻将的牌型思路硬生生揉到了一起。数字牌从1到9,攻防先比大小,手牌再去和桌面上的牌凑顺子、刻子触发“破招”,规则其实几分钟就能看懂,但真正打起来心眼一点不少。 破招算是整套战斗系统的灵魂,对手连招刚起势,只要你手里的牌能和场面凑成牌型,就能直接把这一轮攻势无效化,已经打出的伤害作废,还能顺手拿一张绝招牌。于是接招的人反而有了更多选择,拿大点数硬压,稳稳出防御牌,或者赌一把破招翻盘。很多时候不是牌越大越好,而是要猜对面手里到底留了什么,1v1打起来的策略还有博弈内容让人玩起来很爽。 游戏中设计的七个门派也做出了差异,八极拳走刚猛路线,醉拳更偏变化,杂家则擅长各种歪招,配上秘籍和绝招之后,同一套基础牌能玩出完全不同的节奏。单人战役更像熟悉机制的练功房,真正的乐趣还是排位里和真人进行各种博弈。 不过EA阶段的问题也很明显,杂家目前强度偏高,偷牌、弃牌一套接一套,很容易把对手逼进盲打,服务器刚上线时也不算稳定,卡局、掉线都遇得到,偏偏单人模式还要求联网。排位人数不多,等半天匹到人机也不稀奇,AI有时“狗运”好得让人怀疑人生。 好在制作组处理问题很勤快,玩家反馈基本当天就能看到回应,平衡、AI和动画速度都在持续调整。整体来看,《功夫牌》的底子十分优秀,规则简单但博弈内容充足,武侠题材结合的也相得益彰。喜欢1v1卡牌、能接受EA边玩边修的玩家推荐现在就入手尝试,更在意平衡、服务器和完整匹配环境的,等等后续版本会更舒服。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
好玩是确实好玩,但是内购的充值会不会太夸张。美元换算一下也太贵了,完全丧失买皮肤的欲望
這是一款打擊感跟節奏都很不錯的小品卡牌,八極的快節奏和絕招糊臉、峨嵋的五花八門和絕招連動、洪拳的數值輾壓......看得出來作者對這些拳路是真的有了解過,文本也是適合新人的長度,很適合喜歡策略跟武俠的玩家入手
Microtransactions ...
游戏思路很有意思,上手很容易,博弈感十足,但是为什么人机会透视加印卡?挫败感拉满了,莫名其妙ai就神秘出牌给破招了,闹麻了。
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