
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺简单的,玩法很直白,招式丰富,机制合理,可玩性高,出牌特效不错,打击感足
[h1] 《功夫牌》简评[/h1] [h2] 见招拆招!上手真功夫! [/h2] 《功夫牌》是一款桌游改的中华武术题材的卡组构建式肉鸽like游戏。通过简单的扑克牌点数对比大小作为基础机制的同时,又在此基础上衍生出了见招拆招的游戏特色,低点数也能就此破局。同时还可以使用架势以及秘籍牌,并通过破招得到的绝招来对敌方造成巨量的伤害。整体上游戏的玩法还是相对不错的,玩起来挺爽快的,见招拆招的机制很有趣,还是挺不错的。 [h2] 核心玩法及亮点 [/h2] 游戏整体的玩法构造是比较简单好懂的,可操作的人物数量也是比较丰富的那一类,每个人物起始的牌组以及侧重都不太相同,比如我最喜欢的就是用腿的女角色阿羽,我个人用起来感觉还是挺强的,当然每个人的玩法不一样,都能组出自己的一套构筑,可玩性还是足的 游戏的模式还是比较丰富的,首先就是单人模式也就是战役,使用指定角色来完成专属战役,解锁角色专属的卡牌。其次就是摆擂对战,也就是开房与其他人进行对战。之后就是排位模式,也就是与其他玩家进行在线匹配来对战,模式上的选择相对而言是比较丰富的,对偏好不同的玩家而言可以有多种选择。 局内对战的话,整体好懂,而且有趣。就是出不同点数的牌来比大小。这是比较基础的概念,往上延伸的话就是通过组合成三张相同点数的牌或者是三张一样的牌或者是456这样的连号牌来进行破招,清空场上所有牌并且抽一张卡对对手造成指定数值的伤害。当然,对手也可以进行破招,所以我们出牌的时候不仅要考虑点数,也要考虑这是否会让对手形成破招的局面。同时局内也有绝招、秘籍、架势可供使用。 [h2] 短板以及不足之处 [/h2] 匹配机制不太平衡 Ai感觉过于强力 [h2] 总结 [/h2] 总的来说,这是一款中华武术题材的肉鸽like牌组构建式游戏,玩起来其实还挺不错的,可以使用的角色也很多,而且可以在局内获得其他门派的卡牌进行组合。当然自然是本门派的契合度更好一点,整体上还不错,可以一玩。
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一定要和真人打,破招博弈的感觉非常强,定价也很良心,希望能多来点人(绝对不是我想虐萌新)
还不错的卡牌构筑游戏,各种中国功夫以卡牌形式登场,玩法上虽然简单但是存在各种流派,招式的克制也比较讲究策略
挺好玩的,但排位、匹配几乎全部是人机。几乎完全没有宣传,
游戏的创想是真的很不错,玩法也很有意思,我这本来不怎么喜欢卡牌也玩得很开心。期待后面正式版的推出。
[h1]功夫牌 游戏简评[/h1] [h2]游玩体验[/h2] 终于有一款卡牌游戏不是类杀戮尖塔了,扑克+麻将为框架的武侠对招游戏,这几个东西居然还能缝到一起,这个思路确实还挺有创意的,这波确实整了点新活。 游戏的玩法还是很好理解的,就是双方出牌,来进行比大小,根据点数的差值来造成伤害,不过和普通扑克比大小不一样的是,游戏还有一个破招系统,当有三张牌可以组成顺子,或者有三张相同点数的时候,就可以直接破招,获得绝招牌,然后打出额外伤害。所以玩下来你就得小心计算每一次出牌,因为一旦凑出牌型,那就是直接开出绝招,一波翻盘是很正常的事。这个设计挺有武侠小说里面高手过招的感觉,你来我往,找到破绽,一击制敌。 游戏里面除了基础招式牌,还有防御牌,架势牌,绝招牌以及秘籍。防御可以抵挡普通招式伤害,绝招是用来突破防守的关键,而秘籍更像是角色被动,可以改变整个流派的玩法。不同流派都有自己的特色,有的偏向爆发,有的偏向防守运营,还有个一出手就是过河拆桥和顺手牵羊,根据自己的流派构筑自己的套路还是挺有意思的。 游戏最有意思的地方还是和玩家之间的博弈,你要考虑这一张大牌现在打出去值不值,会不会给对面留下破招机会,这波是直接全部allin压对面,还是卧薪尝胆留牌等下一波再动手。尤其是双方都知道破招很重要的时候,那种互相猜牌的感觉还是挺上头的。 美术这块也挺不错,整体就是传统武侠风格,各种招式名字,画风很不错,这些绝招设计很挺好玩,名字动作都有意思,绝招动画都挺有江湖味的,拳脚招式做得也比较有特色, 教程感觉还是有点不够详细,刚开始面对各种牌型,架势,秘籍的时候信息量有点大,需要自己慢慢摸索。我建议直接去b站找个视频学习一下,就可以开始爽玩了。目前是有单机冒险和联机对战两种模式,但是这种游戏和ai玩就很没意思了,游戏乐趣还得是pvp。 [h2]总结[/h2] 一款挺有创意的卡牌游戏,把扑克比大小,麻将牌型和武侠对招结合在了一起。规则看起来简单,实际玩下来还是很需要思考的,如何留牌,破招,怎么利用秘籍和架势都是需要深思熟虑来博弈的。 喜欢卡牌博弈,喜欢研究套路的玩家可以试试,这种见招拆招的感觉还是很爽的。 [quote]关注&加入[url=https://store.steampowered.com/curator/44819229]街角的咖啡屋[/url],了解并体验更多好玩游戏[/quote]
入手《功夫牌》本来只是抱着试试看的心态,没想到不知不觉连着玩了四五个小时,彻底上头了。 本身平时会玩扑克、麻将,这款游戏把拳掌腿肘招式+点数比大小、凑顺子刻子破招结合得特别巧妙,新手教程走完基本就能上手,门槛很低。但真正打起来才发现一点不简单,不是单纯拼运气点数,后手拆招、预判对手出牌、切换架势攻防、憋绝招牌反打,每一局都是心理博弈,明明手牌一般,靠拉扯翻盘的时候成就感特别足。 国风功夫的氛围做得很到位,港式武侠的画面、拳脚出招动画,把打牌变成门派擂台对决,代入感很强。不同门派特色区分明显,八极拳强攻、醉拳灵活拉扯,能搭配内功秘籍玩出不一样流派,单人闯关耐玩,和好友联机对战乐趣翻倍。 作为国产原创卡牌,跳出了市面上同质化的抽卡构筑套路,把咱们熟悉的棋牌规则和传统功夫结合,创意特别亮眼。EA阶段能做成这个完成度已经超出预期,偶尔会有小细节可以优化,但整体玩法扎实、趣味性拉满。 喜欢策略卡牌、武侠题材,平时爱和朋友打牌的玩家真心可以试试,属于越玩越上头的宝藏小众游戏。
八卦掌形意拳猴拳蛇拳这些啥时候出!还会出不,杂家的偷梁换柱和鱼目混珠有点鸡肋整局游戏几乎用不上
桌游改编的卡牌游戏,将传统扑克比大小与中华武学结合,肉鸽构筑 + 多人对战双模式兼顾单机与竞技,上手门槛低,博弈感拉满。游戏核心是特色破招机制,打出顺子、三张同点即可打断对手攻势,抽取绝招打出高额伤害,小牌也能逆风翻盘,完美还原武侠见招拆招的爽感。 七大门派人设与卡组体系差异鲜明,各门派可混搭招式、秘籍自由构筑,重复游玩价值充足。内容覆盖单人战役、好友开房、线上排位,模式选择丰富。港漫画风搭配武打音效,出牌时仿佛置身老式功夫片,沉浸感极强。
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