
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全新的国产打牌游戏,能让人眼前一亮的PVP游戏。很多人说不平衡,我觉得其实已经比较平衡了。这游戏并不是一个人抱着自己的卡无交付就能赢的。而且有三国杀原始标准包那种百花齐放的博弈感。
[h1]功夫牌[/h1] [h2]高手过招,全是心眼子[/h2] [quote] 欢迎关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url]&加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url] [b]评测归宿的理想乡,游戏尽头的乌托邦[/b] [/quote] [table] [tr] [th]综合推荐度[/th] [th]♥♥♥♥♥♥♥♡♡♡[/th] [/tr] [tr][td]游戏类型[/td][td]功夫题材的卡牌游戏[/td][/tr] [tr][td]目标受众[/td][td]喜欢智斗和心理战的玩家[/td][/tr] [/table] [h2]玩法介绍[/h2] [list] [*]简单概括来说就是比大小,凑牌型。 [*]双方轮流出牌,点数大的一方造成伤害;格挡对面的牌可以不受伤,如果是大招牌则受到伤害减半;大招牌可以无视对面的点数进行压制。 [*]游戏最关键的核心玩法在于【破招】,每当场上出现三个连续点数或是相同点数,则打出该牌的玩家可以回收卡牌并获得先攻权 [*]玩起来很有田忌赛马的博弈感,开局是先交大点数的牌还是先诈一下对面?什么时候进攻方主动停止进攻要求结算?是猛灌输出扩大优势还是专注破招打断对面节奏?在心理博弈的层面本作可以说是相当有意思 [*]游戏目前包含1v1天梯对战、本地联机对战、单人街机战役模式。未来还计划推出单人PVE的肉鸽冒险玩法,以及支持2-8人同时对战的梅花桩玩法 [b]闪光点[/b] [list] [*] 终于不是炉石那种卡牌玩法了,玩起来很新鲜 [*] 构筑比较自由,可以根据自己的爱好选择顺手的门派、大招、秘籍等 [*] 玩法很简单,上手很快 [*]BGM很好听 [/list] [b]槽点[/b] [list] [*]单局的节奏较慢 [*]运气占比很大,长期游玩之后重复度较高 [*]门派之间强弱不平衡,数值上还需要调整 [/list] [h2]结尾碎碎念[/h2] 玩起来还是很有意思的,目前还是以pvp为主。好在官方承诺了后面会推出单人pve的肉鸽玩法,纯pve玩家也能找到乐趣所在。游戏的内购仅外观部分,不影响玩法数值,未来还会加入跨平台互通对战,感兴趣的玩家可以观望一下。
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看了公告和爆料 先给差评 后面看新版本什么情况在改 1 醉拳 开发组亲生儿子 从内测到现在就没有弱过 削过几次 但是强度还是在线 目前这个版本就很好的醉拳 但是下个版本开发组非要和9沾关系 加强了 醉1到醉4没有弱点 说摸不到9的是弱点 一个门派就一个弱点还不强吗 而且有壶中 有进攻架势 没有9可能吗? 2 腿 下水道 下个版本她可以打赢只有杂家 3 杂家 争议大的门派 虚张超模 偷梁强 老版本也就这二个可以玩了 新版本这俩个直接砍废 绝全部负面效果 开发组你和我说下个版本他有啥秘籍可以用的 你告诉我一下 金蟾 鱼目这些本来就一般般的还削 你削杂家我赞成 但是你这样改 还不如删了重做呢 下水道 4 俗家 下个版本叫佛祖 脑测无敌 开发组说不强 好 如果真不强 我就把差评改回来 5 洪拳 小加强 平衡度蛮好的 6 八极 基本没有改动 平衡度蛮好的 7 峨眉 强过上面那二个下水道一点点 真就强一点点 中下强度 总结 游戏是好玩的 但是平衡真是一言难尽 完
服务器搞好一点行吗?一个PVP游戏老是卡
很有创意的作品,将中国功夫的元素融入到了卡牌之中,打牌的特效超有感觉,充满了中华武术的武学浪漫。
整体来说很好确实有一定的新玩法。不过不知道是不是人手不足的原因,最基本的兼容性测试好像都没有做。 这里有几个小问题: 第一,游戏全屏时对局内画面明显没有正确适配,我的屏幕分辨率是2560*1600。用户名都有一部分在屏幕外了··· 第二,游戏服务器似乎有波动,遇到好几次服务器延迟的情况。点击排行还出现了重连服务器的情况。 第三,对局结束的时候设置好的文字表情被胜负已分完全挡住了,而且结束的太快,对面根本看不到我设置的获胜“演讲”。
非常不错的桌游,将中华武术与卡牌结合得很好。
《功夫牌》把传统扑克牌玩法和武侠对战结合到了一起,没有堆特别复杂的规则,而是把重点放在怎么出牌和怎么猜对手上。双方进行攻防时,不仅要看当前手里的牌,还要留意场上的牌能不能组成顺子或者三条,从而触发打断效果,直接改变当前的战斗节奏。武学流派的设计也比较有特色,不同流派拥有自己的原则和特殊招式,让同样的基础牌在不同卡组里有完全不同的使用方式。单人模式可以自己构筑卡组挑战敌人,喜欢竞技的玩家则可以打1V1排位,和朋友开房间对战也比较方便。整体上手门槛不高,但真正想玩好还是需要一定的判断和心理博弈。对于喜欢卡牌、麻将式组合以及回合制策略的玩家来说,这种玩法还是挺新鲜的。
排位赛对面投降胜利方什么都不获得是不是bug啊 修复了就行
真正玩进去才发现,后发制人的防守方优势设计得很巧妙,每一回合都在猜对手是虚晃还是实招,这种心理博弈的沉浸感很强。
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