
Help the cursed souls of Limbo escape their endless time loop in the afterlife. As Kulebra, a newly-deceased snake, witness their grief and guide them toward closure through point-and-click puzzles, light stealth, and empathy-driven boss encounters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 11/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A soulful mystery awaits in Kulebra and the Souls of Limbo, the enchanting and heart-warming adventure where death is just the beginning of the journey.
From the colors and the characters, to the puzzles and exploration, Kulebra and the Souls of Limbo is a warm and wonderful trip through a vibrant Latin American-flavored world known as Limbo, interwoven with humor, heart and just a little bit of darkness.

As Kulebra - a snake who awakens in the afterlife with no memory of their past - you are tasked with unravelling the mystery of Limbo, a strange phenomenon that keeps the residents who dwell there repeating the same day on end, all whilst piecing together your own mysterious past.

Limbo’s citizens are trapped in a moment of their lives. The sun rises and sets as they go through the same motions every day, never really understanding the monotonous cycle that they are experiencing. But Kulebra is different. They remember everything, and have the ability to advance time at will. These very special skills will be indispensable in helping Kulebra unfurl the mystery of why these souls are trapped, and how they can be freed.

A host of unforgettable spirits, entities, and characters inhabit Limbo. There are brilliant allies to aid and guide you, citizens to engage you in spirited conversations, native entities with their own feelings about the dead, and those who have deeper and darker motivations. It’s up to you to find out which is which and who is who.

Kulebra is a unique type of entity in this world, a Bright Soul. While you are counted among the dead, you are one of the few who have the unique ability to change the cycles many of the dead find themselves in. Through conversation, discovery, empathy, and some snooping around, you can mark the souls of the dead, helping them overcome what keeps them trapped, and eventually move on. You can help the Souls of Limbo create actual and lasting change.

Galla was founded by two Dominican brothers in Illinois, USA, in 2015, although we started long before moving to the USA. We decided to form this studio because we want to bring adventures and stories that spark enjoyment and leave a big impact on those who experience it, the same way past games shaped us.
Our first project was a mobile endless runner with story elements. This game helped us gain a lot of development insight and confidence as developers. We didn’t want to give up on the studio and our game, so we decided to give the characters and setting of that game a second life to transform them into something a lot closer to games we’ve loved, leading to the creation of Kulebra and the Souls of Limbo.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An amazing story and Gameplay with such a cartoony and cute artstyle. How all stories develop is deeply touching and It is a real shame only a few people have reviewed It. I hope they give a chance to make it a succesful project. Agugá!
SNAKE JAZZ SZZ SZZ SZZZ SZZ
Such a hidden gem. Great narrative-driven game with clever puzzles, a captivating story, intriguing characters and good music. 100% recommend
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款十分优秀的纸片马里奥精神续作,融合了梅祖拉假面的时间循环机制和颇具特色的墨西哥亡灵文化内容,箱庭设计和解密要素也相当不错,唯一的遗憾点就是本作没有中文,光看英文有些地方很难理解的到位,通关后我觉得本作应该是有三条线的,一条主线,一条暗线,一条隐藏暗线,但我英文没那么好所以也只能看明白大概意思,最后的结局也戛然而止,故事讲完又没有完全结束,但作为一款独立游戏,已经算十分优秀了,推荐任何喜欢纸片马里奥风格,英文不苦手的玩家入手
Genuinely cried when i saw laika. Absolutely beautiful game and so so underrated
Really great adventure game. Lost me a bit down the stretch with the overarching narrative and lore, but the characters all shine and are well-written. I enjoyed the music a lot too. I think adding voice acting would be a huge quality-add for this game. It's definitely not needed, but I think it would better highlight the quality of the dialogue. Highly recommend this one regardless.
game good! great characters and a great story to go with it.
Played the Closure Edition. Fantastic game! 9/10. Amazing art, atmosphere, music. The first chapter is unforgettable. And the Plaza is a really fun location. The writing sometimes is a bit heavy-handed. Often the characters abruptly psychoanalyze their own past and motivations out of nowhere. So, not every chapter will resonate with the player. But each chapter still has great atmosphere. And where the individual dialogue sometimes is a bit jarring, the overarching story is VERY creative, and ends up going way deeper than the player initially expects. This game really stands out as one of the most unique games I have played and I hope many more players explore the world of Limbo.
Fun game! Took me about 10-12 hours from start to finish while exploring every nook and cranny and enjoying the story. Reminded me a ton of Paper Mario Thousand-Year Door. Not just with the art style, but also the gameplay (Not the RPG system). Specifically [spoiler] Chapter 6's time system with day, evening, and night during the train mystery [/spoiler]. The gameplay is similar to point-and-click games along the lines of "grab this item to use there" or "talk with this character to do that" until you eventually get to a challenge where it "tests your knowledge" on the characters you've run into during the chapter you're playing through. These segments aren't that hard as long as you're paying attention to the story and the characters you meet throughout the game. The best features of this game in my opinion is the art style, story, and the writing. I absolutely adored every character throughout the game and I even loved the side quests! One small gripe I have on the game right now is the ending. I won't go into the specifics, but it left me wanting more in a sense that the story didn't feel like it actually was over. As of writing this, there is an update planned this year that should expand on the post-game so I'm hopeful! Regardless of the ending, I still do feel like this is a fantastic game as it stands right now! I may also come back to edit this review whenever the update drops. TL:DR: Fantastic 10-12 hour experience, highly recommend if you're into story-driven games!
[h1]Recommendation Review[/h1] I've never done reviews for games, even though I have many thoughts on them, all too often I feel diswayed from it in one way or another. Yet, Kulebra and the Souls of Limbo has broken that curse. I'm sure it has happened before and yet to memory I cannot place a single other game to affect me so profoundly in a positive way. I did not cry, and yet it was beautiful. I went into this game blind; I knew only that it was a paperlike/billboard animation game with charm, it was made by two brothers in Dominican Republic inspired by their favorite games and their culture, and it had a question based encounter system rather than a fight to the death battle system most games implement. If you are even just considering putting this game in your wishlist to decide later if you want to check it out, if in any way you want to play it, I would like that same blindness for you, just know that from how the emotions spoke to me, this is a beautiful game with a beautiful message in a dark time and I highly recommend it. [h2]Recommendation Review Concluded. [/h2] [h2]Personal Review/Essay Beginning. ALL OF THE SPOILERS.[/h2] If you have already finished the game yourself, or you've decided blindness is not for you, that you want to see so much your retinas burn, against my recommendation, but that's alright so long as you choose it. What follows will be me gushing about the game in my personal opinion and interpretations with no regard to spoilers whatsoever. The game affected me deeply and I simply have to note it and rant about it somewhere where the point isn't debate or discussion just sharing my experience into the void, what follows is just that, for me and as a side possibility people who have finished the game and are interested in others experiences! Spoilers! Alright so since Steam is currently bugged showing spoilers, for now I've edited my review to contain the gameplay side of my review rather than the message it spoke to me. (I have so much to say I can only keep one section on this review at a time) [h3] Game Mechanics - Mild Spoilers [/h3] This game touted point and click puzzles like the olden games of yore. I am particularly fond of these sorts of games. Here, Kulibra succeeded even where Point and Click Titans like Tim Schafer failed, it brought the slow savory puzzle feel and blended it perfectly with a 3D world. Kulibra can move about freely, Kulibra can run, and where Kulibra can run he can also be chased! He can sneak about and hide too. This adds a perfect blend of peaceful at-your-pace progress with moments of high stakes tension that march perfectly in step with the elements of it's story. Abilities are fun, they never feel underutilized and yet they are never overdone. The clock mechanic was a delight! I never finished Majora's Mask and henceforth shied away from clock based games (I will return one day Outer Wilds, one day). However this was a breath of fresh air. Changes are not micromanaged down to the minute, leaving you to desperately chase characters rushing about the world as in Majora, rather, changes are sliced into three sections of day and they happen immediately. This means the world moves enough to demonstrate it has life, yet stays still enough that you can interact with it while stopping to smell the roses too. I can't tell you how many times I was waiting for the time to turn over the next section but refused to pass it on the bench because I wanted to breathe more of this lovely and charming world. [h3] Storytelling - Moderate Spoilers, Pacing indications [/h3] Layers. That is the word that comes to mind when thinking of Kulebra's storytelling. Everything is layered on so that the next element fits in perfectly and the player understands. Yet it is not entirely predictable. In fact, as I could not resist endlessly guessing and predicting I was always pleasantly surprised, nothing was exactly as I thought it was and yet everything fit. Then, just as you believe you have all the pieces that make the individual pretty pictures, the last pieces reveal they were all connected, we are all connected. Blowing back to the beginning of the game with new understandings I will take with me on my inevitable second playthrough. With this in mind, what I truly did not understand never felt like a failure to explain but rather felt entirely like it was on me, and I look forward to seeing those moments again in the hopes of a deeper understanding next time. The game is unceasingly charming and yet it touches deep emotions. Perhaps it is this combination that allows you to go down into the troubled lives of these characters and then lets you to come up gently, breathing gratitude.
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Players by region
Where this game's players are, estimated from review languages.
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