
Kuchisake-Onna is a first-person horror adventure game based on a Japanese myth. The gameplay focuses on storytelling and stealth to avoid “Kuchisake-Onna” or else the Slit Mouthed Woman, there are also some puzzles for the player to solve, making gameplay more various.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
boring but good
It was OK, short and scary but not too scary. The AI a bit of a goof because I would run past her in the same room and not get chased. A better game that contains the Kuchisake Onna would be Slit Mouthed, probably play that one after this one since this game is very short.
Unfortunately I kept getting stuck with some annoying bugs. Also the sound didn't help to tell me where the monster was. The game was too dark and footsteps didn't neccessarily mean that the monster wasn't just stuck inside a wall and waiting for you. Couldn't complete it and I can't recommend it at this point. They have some way to go. Best part was the music from light containment zone.
I loved giving this game a run through! There are definitely a few heart-pounding moments, along with a few things to figure out along the way. A very limited command menu, so not too much to worry about there. It's really easy to figure out what you need to do next, even if you might have to try a few times (or more) to succeed. Overall, definitely worth the low price for a few moments of terror! Here's a run through if you are interested: https://youtube.com/live/fBR7gIieuEI
Everything about this game is horribly uninspired - the puzzles, the spirit chasing you, and not to mention the map design which makes being chased by a ghost a horrible experience with no upsides whatsoever. I had to stop playing this game early into it because of all these reasons, but the straw that broke the camel's back was the fact that the first interaction with the spirit in question ruined what little immersion I had left. I found myself being chased back into a tiny room with little space to navigate to get around the spirit. Not only that, but the spirit is unceremoniously dumped onto you; there is no well-crafted introduction to the monster at all. It just appears out of thin air while you're walking down a hallway. Back to the lack of immersion, I've found that the puzzles before hand being so poor contributed to that, but so did the notes describing a boring plot about obtaining immortality that had absolutely no narrative hook or personality. It's for these reasons that I hope to get a refund on this game, even though it's only three dollars, I feel like I have more self-respect than to let this slide, so I want my money back. If you do decide, anyway, to play this horror game merely because it's an example of a bad horror game - been there, done that, and you should absolutely skip this one if that's the case. I've intentionally played bad horror games before because it can be fun, in a comedic sense, but this game isn't that. It's less than a chore; it's a completely bland experience.
bonjour je conseil se petit jeux qui pour moi es un tres bon jeux bonne game a tous
Some nice scares but otherwise pretty amateurish job. Not bad, but I wouldn't pay the full asking price for it.
kuchisake does not understand the concept of object permanence and walks through the table, which is pretty cringe
항상 헤맑게 웃고있는 그녀와의 러브러브 데이트 숨박꼭질!! 계속 보다보면 정드는 푸근한 인상의 그녀와 재밌는 시간을 보낼수있는 게임^^
Naprawdę średnia gra. Brzydka grafika, od której może się zrobić niedobrze, historia Kuchisake Onny jest bardzo ciekawa i mogłaby być opisana w fantastyczny sposób, tutaj jednak, wszystko jest jakieś niedopracowane i bardziej denerwujące niż straszne. Nie polecam.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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