
Kuchisake-Onna is a first-person horror adventure game based on a Japanese myth. The gameplay focuses on storytelling and stealth to avoid “Kuchisake-Onna” or else the Slit Mouthed Woman, there are also some puzzles for the player to solve, making gameplay more various.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aquí el gameplay de este juego https://www.youtube.com/watch?v=ElLICTTMDiw&t=467s
2/10 Lighting was good and the game plays okay. Sprinting was very short, but I was always about to still out run her. It would be nice if there was a indicator when you can interact with a item, and at times picking up the keys were hard to reach. You can jump in the game, but no crouching. The graphics are very shiny. The story telling with the notes on the wall were very unimaginative. The background music sounds like SCP Containment Breach, which works well for that game, but not so much in this one. I found this game very boring. You walk around from room to room trying to get the next key or code to open doors and advance the game. The game is boring to look at too. Chase scenes are okay, but she will only chase you so far so you have to go back to get her to follow so you can loop her around a item to get around her. However a lot of the rooms are very narrow and it can be hard to not get too close to her, which is a automatic death. I wish there was a hiding mechanic, because you can crouch to sneak and looping her juking her is very difficult. Maybe I didn't try long enough to learn how to do it properly in this game, but I had no motivation to want to keep playing after realizing the next levels are a repeat of the previous. I couldn't finish the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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