
Korona:Nemesis is a fast-paced physics-based platform fighter that challenges you to counter your opponents' projectiles on the fly and to adapt to the everchanging interactive environments.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Genres
Stats
Languages: English
Reviews
wtf did i just play
[h1]꧁ POMÓZ W BADANIACH !꧂ [/h1] i zgarja a potem zrub ankeite [h1]Fabuła[/h1] ni ma [h1]GRAFIKA[/h1] widac low pol [h1]Muzyka[/h1] jest [h1]Rozgrywka[/h1] mamy postaci uzywasz myszki i klawisz uzywajonc uznych skilli by zabic innych ludków grasz z botmai i ludmzi [h1]Podsumuwjąć[/h1] Jesli bys chciał pomóć w badniach to zrgaj to chwile jak ci się nudzi a przysluzy się nauce dzenki ludki :) ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
Related
Related
Trends
Modeled estimate over time.
Smash Bros meets Magicka!
Korona:Nemesis, rakiplerinizin mermilerine anında karşı koymanız ve sürekli değişen etkileşimli ortamlara uyum sağlamanız için sizi zorlayan, hızlı tempolu, fizik tabanlı bir platform savaşçısıdır.
gamesense
Korona Nemesis was an attempt at making a PvP only low poly platformer brawler/ripoff of Super Smash Bros but with worse graphics. Resolution and controls are locked, and the game was abandoned by the developers around two years ago. While this is currently free, the developer comically indicates they intend to charge money for this. Overall, it's a lacklustre attempt at making a PvP game. It failed. SteamDB shows the game peaked at just 5 players at launch, and never recovered. This is a pitiful number, and now the game has practically no players, with numbers around zero on any given day. Why did it fail? It's video game autopsy time! First up the game visuals are terrible, controls are locked, the overall quality here is woeful. PvP gamers have literally thousands of games to choose from, hundreds of AAA games that are either free or cost next to nothing. Games have to actually offer something if they want to compete for players time. The developers made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable subsititue for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. Because this is very poor quality, dead, incomplete and abandoned, I can't recommend it.
doo doo water
즞노잼
LOOKS COOL
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.